VR Eye Planar Reflection Offsets Broken Since 5.6

Summary

Planar Reflections worked completely fine in 5.5 but after 5.6 something changed and now when used together the reflections are inaccurate depending on which eye. It only happens in VR as well. Desktop mode planar reflections look completely normal.

What Type of Bug are you experiencing?

Rendering (Graphics / Niagara)

Steps to Reproduce

  1. Create VR Template project
  2. Disable Instanced Stereo
  3. Enable Global Clip Plane
  4. Create Planar Reflection Mirror
  5. Play in VR

Expected Result

A perfectly clear mirror reflecting based on accurate eye offsets in VR.

Observed Result

Because the eye offsets are incorrect, it gives the nauseating effect of being cross eyed permanently when looking into the mirror.

Affects Versions

5.8
5.7
5.6

Platform(s)

OpenXR
Windows

Additional Notes

Here is a link that leads to a thread that also explains this bug: