v43.00 Known Issues and Pre-Release Updates

Here’s what to know ahead of v43.00: the known issues we are tracking, the community fixes shipping in this release, and updates to previously announced fix versions.

For the latest on known issues and recent fixes for the Discover redesign, see Discover redesign known issues. Discover Redesign Known Issues

v43.00 Known Issues

SceneGraph: deleting a referenced entity doesn’t clear the reference when Entity Proxy Actors are disabled

  • When Entity Proxy Actors are disabled, deleting an entity that other entities reference doesn’t immediately clear those references. You don’t need to remove them manually: the references clear when you save, and the scene loads correctly the next time you open the project.
  • Fix targeted for v44.00 (December 5)

Pump & Dump’s Shotgun and SMG fire together when pressing the secondary fire button
***** With the Pump & Dump equipped, the secondary fire button fires both the Shotgun and the SMG, so players can’t fire the SMG on its own.

  • This affects all rarities and the Lawless Blink Pump & Dump.
  • Fix targeted for v43.10 (November 12)

Standalone entities you copy and paste don’t live edit into a running session

  • If you copy and paste a standalone entity after launching a session from UEFN, the entity is added to your project in the editor but does not appear in the running session.
  • Workaround: Click Push Changes after pasting to update the running session, or use a prefab instead of a standalone entity.
  • Fix targeted for v43.10 (November 12)

“Ensure condition failed” error when launching a project or clicking Push Changes

  • When you launch a project from UEFN for the first time or click Push Changes, an “Ensure condition failed: Attempt to retrieve FApp time on a thread where there is no inherited time context” error appears. This doesn’t affect functionality.
  • Fix targeted for v44.00 (December 5)

Updated Fix Version
The following fix has moved to v44.00 (December 5):

  • Non-leader party members get a Matchmaking Error #1 when readying up after Retry, instead of being sent back to the lobby.

v43.00 Top Community Fixes
These fixes come from issues you reported on the forums. Thanks for flagging them.

Fixed an issue that allowed players to equip Pickaxes with built-in emotes while Pickaxes were disabled, letting them damage other players.
Forum Post Pickaxes with Built-in Emotes can be equipped when Pickaxes are off, ruining round-based PvP experiences

Fixed an issue that prevented basic_interactable_component.Cooldown from running when an Interactable Duration was also set.
Forum Post basic_interactable_component.Cooldown doesn't execute when we have an Interactable Duration

Fixed an issue that prevented migrated assets from appearing in the destination project until UEFN was restarted.
Forum Post UEFN Asset Migration requires UEFN restart to work

Fixed an issue that prevented the Virtual Pointer from being moved or used with a controller on PS5.
Forum Post Virtual Pointer does not work with a controller on PS5

Fixed an issue that prevented VFX from playing when activated through Sequencer.
Forum Post VFX being activated and deactivated through Sequencer doesn't work

Fixed an issue that caused Material Editor error hyperlinks to open the Content Drawer instead of jumping to the error’s location in the graph.
Forum Post The error tracing functionality added to the Material Editor in 39.00 is not working.

Fixed an issue that caused an interaction prompt to appear on screen when Disable() was called on an interaction_component in Verse.
Forum Post When you Disable() interaction_component in verse it shows the msg on the ui before its disabled

Fixed an issue that caused UEFN to crash when assigning a device to an optional @editable property on a Verse component.
Forum Post Editor Crash When Assigning a Device to an Optional Editable Property on a Verse Component

For the full list of fixes scheduled for v43.00, see this search on the Epic Developer Community Forums Search results for ''Closed' as 'Fixed'. The issue will be addressed in 43.00 order:votes' - Epic Developer Community Forums

2 Likes