The error tracing functionality added to the Material Editor in 39.00 is not working.

Summary

The 39.00 release notes state that when a Material error occurs, users can now click a hyperlink to jump to the corresponding location in the graph, but this feature does not appear to be working.

The following is the description from the Release Note:
Made material editor log errors hyperlinks to represent that they can be clicked to go to the issue.
https://dev.epicgames.com/documentation/en-us/fortnite/39-00-fortnite-ecosystem-updates-and-release-notes#materials:~:text=Made%20material%20editor%20log%20errors%20hyperlinks%20to%20represent%20that%20they%20can%20be%20clicked%20to%20go%20to%20the%20issue.

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Assets

Steps to Reproduce

  1. Create a Material.
  2. In the Material Editor, add an If node and connect it to BaseColor or similar.
  3. A Material error occurs, and the errors are listed in the Stats Window.
  4. Click the hyperlink contained within the error.

Expected Result

Clicking the hyperlink jumps to the location in the graph where the relevant error occurred.

Observed Result

The Content Drawer is displayed.
The action is not that this Material was searched for using Ctrl + B, but rather that only the Content Drawer is displayed.

Platform(s)

Windows 11

The status of FORT-1025728 changed to ‘Needs Triage’. We’ve confirmed the issue and it’s waiting to be assigned to someone to fix it.