When you Disable() the interaction comp it should disable instantly without showing an message on the screen instead it shows the message as/before being disabled.
In the live event 39.0 in the bunker the button that let you “Wake Homer Up” was also using this comp as it too did this same thing in game.
(Nice Epic is using scenegraph in events)
It would be nice if it just disabled though without this extra ui on the screen
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
UI/Tools
Steps to Reproduce
Have an interaction comp in the game and Disable() via verse
You could use the build from the live event and press the “Wake Homer Button”
Expected Result
It should just disable without the extra ui message/icon
Observed Result
Its weird in game
Platform(s)
pc
Additional Notes
I will share a video when i press “Plant Seed” the first line in code is to Disable() yet if you slow the video/pause and move the frames you see what i mean its some weird ui that doesnt even match the interaction comp ui
Wouldn’t surprise me if this is linked to that 0.2 delay from the input issue in verse and this is built from that system
When the interactable_component is preset to disabled state under Entity: It does not enable correctly when using Enable() in Verse.
When the interactable_component is preset to enabled state under Entity: It disables correctly when using Disable() in Verse, but does not enable correctly when you use Enable() again.
Conclusion: Once the interactable_component enters the Disable state, it cannot be re-enabled.My test results:
When the interactable_component is preset to disabled state under Entity: It does not enable correctly when using Enable() in Verse.
When the interactable_component is preset to enabled state under Entity: It disables correctly when using Disable() in Verse, but does not enable correctly when you use Enable() again.
Conclusion: Once the interactable_component enters the Disable state, it cannot be re-enabled.
I can also confirm when you start disabled you cannot enable i have resorted to starting enabled and then start the mesh_comp disabled and enable this. This allows it to work as you would expect.