When you Disable() interaction_component in verse it shows the msg on the ui before its disabled

Summary

When you Disable() the interaction comp it should disable instantly without showing an message on the screen instead it shows the message as/before being disabled.

In the live event 39.0 in the bunker the button that let you “Wake Homer Up” was also using this comp as it too did this same thing in game.

(Nice Epic is using scenegraph in events) :slight_smile:

It would be nice if it just disabled though without this extra ui on the screen

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

UI/Tools

Steps to Reproduce

Have an interaction comp in the game and Disable() via verse

You could use the build from the live event and press the “Wake Homer Button”

Expected Result

It should just disable without the extra ui message/icon

Observed Result

Its weird in game

Platform(s)

pc

Additional Notes

I will share a video when i press “Plant Seed” the first line in code is to Disable() yet if you slow the video/pause and move the frames you see what i mean its some weird ui that doesnt even match the interaction comp ui

Wouldn’t surprise me if this is linked to that 0.2 delay from the input issue in verse and this is built from that system