Use SceneTexture: Distance Field Ambient Occlusion

As the title says I want to use the “SceneTexture” noto with the “Distance Field Ambient Occlusion” channel but I don’t know how.


The reason is that I already have a “SceneTexture:BaseColor” for my cartoon game; but I want to multiply the “Ambient Occlusion” to the “BaseColor”. Can anyone think how?

Thank you in advance