As you know Yujiang, previous owner of GPU lightmass, left Epic and since then GPULM only received basic maintenance support. We merged some of the changes from his branch to get GPULM stable some time ago but there is no intent in merging all of it. Mostly due to changes to ray tracing API that are different than the direction that engine took. I think it actually going to be safer for you if you use his plugin (which seems to be well maintained) instead of using the engine’s version.
This overwrite the original 5.* Production Binary in both cases.
Luoshuang’s GPULightmass Unreal Engine 5.4.3 was the last update for the original baking method. Due to severe technical problems causing corruption of projects in later versions
In my case work stopped and as the Unreal Engine 6.* (UE5/UEFN) scheduled Q4 2027 wont be any updates as the only version is to build from source which is little interest to developers.