Hello,
my unreal engine started to crash on launch today, yesterday worked without any problem.
I’m on macOS Sonoma 14.5
4k- 27" 2020
Unreal engine version 5.3.2
I would be happy for any help In need it to start to run soon as possible.
thank you for your help!
this is what I getting:
Fatal error: [File:./Runtime/Engine/Private/Materials/MaterialShared.cpp] [Line: 2872] Failed to compile default material WorldGridMaterial!
UE::Core::Private::Function::TFunctionRefCaller<FMaterial::BeginCacheShaders(FMaterialShaderMapId const&, EShaderPlatform, EMaterialShaderPrecompileMode, ITargetPlatform const*, TUniqueFunction<void (bool)>&&)::$_78, bool ()>::Call(void*) Address = 0x1237ca5bc (filename not found) [in UnrealEditor-Engine.dylib]
FMaterial::FinishCacheShaders() const Address = 0x123750408 (filename not found) [in UnrealEditor-Engine.dylib]
FMaterial::CacheShaders(FMaterialShaderMapId const&, EShaderPlatform, EMaterialShaderPrecompileMode, ITargetPlatform const*) Address = 0x12375dcee (filename not found) [in UnrealEditor-Engine.dylib]
FMaterial::CacheShaders(EShaderPlatform, EMaterialShaderPrecompileMode, ITargetPlatform const*) Address = 0x1237032c7 (filename not found) [in UnrealEditor-Engine.dylib]
UMaterial::CacheResourceShadersForRendering(bool, EMaterialShaderPrecompileMode) Address = 0x1235b983e (filename not found) [in UnrealEditor-Engine.dylib]
UMaterial::PostLoad() Address = 0x1235c6f8d (filename not found) [in UnrealEditor-Engine.dylib]
UObject::ConditionalPostLoad() Address = 0x10f6f1aab (filename not found) [in UnrealEditor-CoreUObject.dylib]
UMaterialInterface::PostLoadDefaultMaterials() Address = 0x1235b1f49 (filename not found) [in UnrealEditor-Engine.dylib]
UMaterialInterface::PostLoad() Address = 0x123708560 (filename not found) [in UnrealEditor-Engine.dylib]
UMaterial::PostLoad() Address = 0x1235c4ec8 (filename not found) [in UnrealEditor-Engine.dylib]
UObject::ConditionalPostLoad() Address = 0x10f6f1aab (filename not found) [in UnrealEditor-CoreUObject.dylib]
EndLoad(FUObjectSerializeContext*, TArray<UPackage*, TSizedDefaultAllocator<32>>) Address = 0x10f89b1d3 (filename not found) [in UnrealEditor-CoreUObject.dylib]
LoadPackageInternal(UPackage, FPackagePath const&, unsigned int, FLinkerLoad*, FArchive*, FLinkerInstancingContext const*, FPackagePath const*) Address = 0x10f89943b (filename not found) [in UnrealEditor-CoreUObject.dylib]
LoadPackage(UPackage*, FPackagePath const&, unsigned int, FArchive*, FLinkerInstancingContext const*, FPackagePath const*) Address = 0x10f89ccd4 (filename not found) [in UnrealEditor-CoreUObject.dylib]
LoadPackage(UPackage*, char16_t const*, unsigned int, FArchive*, FLinkerInstancingContext const*) Address = 0x10f896568 (filename not found) [in UnrealEditor-CoreUObject.dylib]
ResolveName(UObject*&, FString&, bool, bool, unsigned int, FLinkerInstancingContext const*) Address = 0x10f892db5 (filename not found) [in UnrealEditor-CoreUObject.dylib]
StaticLoadObjectInternal(UClass*, UObject*, char16_t const*, char16_t const*, unsigned int, UPackageMap*, bool, FLinkerInstancingContext const*) Address = 0x10f896c53 (filename not found) [in UnrealEditor-CoreUObject.dylib]
StaticLoadObject(UClass*, UObject*, char16_t const*, char16_t const*, unsigned int, UPackageMap*, bool, FLinkerInstancingContext const*) Address = 0x10f86c91a (filename not found) [in UnrealEditor-CoreUObject.dylib]
UStaticMesh* ConstructorHelpersInternal::FindOrLoadObject(FString&, unsigned int) Address = 0x122931f25 (filename not found) [in UnrealEditor-Engine.dylib]
ConstructorHelpers::FObjectFinder::FObjectFinder(char16_t const*, unsigned int) Address = 0x122931d19 (filename not found) [in UnrealEditor-Engine.dylib]
UPlanarReflectionComponent::UPlanarReflectionComponent(FObjectInitializer const&) Address = 0x122c47470 (filename not found) [in UnrealEditor-Engine.dylib]
UClass::CreateDefaultObject() Address = 0x10f4ca535 (filename not found) [in UnrealEditor-CoreUObject.dylib]
UClass::InternalCreateDefaultObjectWrapper() const Address = 0x10f4cfce1 (filename not found) [in UnrealEditor-CoreUObject.dylib]
FObjectInitializer::CreateDefaultSubobject(UObject*, FName, UClass const*, UClass const*, bool, bool) const Address = 0x10f8af927 (filename not found) [in UnrealEditor-CoreUObject.dylib]
UObject::CreateDefaultSubobject(FName, UClass*, UClass*, bool, bool) Address = 0x10f6e92a2 (filename not found) [in UnrealEditor-CoreUObject.dylib]
APlanarReflection::APlanarReflection(FObjectInitializer const&) Address = 0x122c46b10 (filename not found) [in UnrealEditor-Engine.dylib]
UClass::CreateDefaultObject() Address = 0x10f4ca535 (filename not found) [in UnrealEditor-CoreUObject.dylib]
UClass::InternalCreateDefaultObjectWrapper() const Address = 0x10f4cfce1 (filename not found) [in UnrealEditor-CoreUObject.dylib]
ProcessNewlyLoadedUObjects(FName, bool) Address = 0x10f880318 (filename not found) [in UnrealEditor-CoreUObject.dylib]
FEngineLoop::PreInitPostStartupScreen(char16_t const*) Address = 0x10d171563 (filename not found) [in UnrealEditor]
GuardedMain(char16_t const*) Address = 0x10d15e9f6 (filename not found) [in UnrealEditor]
-[UEAppDelegate runGameThread:] Address = 0x10d17b815 (filename not found) [in UnrealEditor]
-[FCocoaGameThread main] Address = 0x1112c9374 (filename not found) [in UnrealEditor-Core.dylib]
Unknown() Address = 0x7ff802c9fd9c (filename not found) [in Foundation]
_pthread_start Address = 0x7ff801c1a18b (filename not found) [in libsystem_pthread.dylib]
thread_start Address = 0x7ff801c15ae3 (filename not found) [in libsystem_pthread.dylib]