Hey UEF,
Had a Unreal Engine 4 project that I upgraded issuelessly to UE-5 EA over a year ago - Just updated the UE-5 EA project to UE-5 Preview with everything working swell until I open a certain level or a older save of that level, in which the engine crashes.
The level(s) works fine on UE-5 EA, however has this issue with this latest update…
Using Windows 11, had the same issue on Windows 10 (doubt this means anything) - Hoping we can find a solution soon.
CallStack:
Assertion failed: ++Iterations < 256 [File:D:\build++UE5\Sync\Engine\Source\Developer\NaniteBuilder\Private\NaniteEncode.cpp] [Line: 962]
UnrealEditor_NaniteBuilder
UnrealEditor_NaniteBuilder
UnrealEditor_NaniteBuilder
UnrealEditor_NaniteBuilder
UnrealEditor_MeshBuilder
UnrealEditor_MeshBuilder
UnrealEditor_MeshBuilder
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
kernel32
ntdll