Unreal Engine 5.1 release date

Hi
When would be the approximate official release date of Unreal Engine 5.1?

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Itā€™s already on Github, so not too long, I thinkā€¦

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Hi, can you give a link or show how I can download 5.1 from github? I canā€™t find it there

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Does anybody know where to find the Unreal Engine 5.1 branch at? Because thereā€™s too many of yā€™all that keeps saying go to GitHub unreal engine epic games to access. But you people is not being pacific enough to explain. Like do I find the Unreal Engine 5.1 on the branch section?. Hereā€™s The Screenshots that I took so one of you guys can help me understand more of what yā€™all trying to say



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Thereā€™s a 5.1 branch here :slight_smile:
Iā€™d just wait for the official release, itā€™s probably very soonā„¢

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Yeah to be honest, same here too man. Because compile things itā€™s just gonna take forever to wait for to download from GitHub. Itā€™s just ridiculous you know? lol

unreal engine 5.2 already here, ready to compile
image

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annyone know if 5.1 has lumen hardware raytracing with vulvan on linux ?

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Lumen improvements in Unreal 5.1 include:

  • Improved performance optimizations in High scalability mode with the goal of achieving 60 fps on consoles
  • Improved support for foliage
  • Reflections on Single Layer Water
  • Support for high-quality mirror reflections on translucent surfaces
  • Support for nDisplay (SWRT and HWRT)
  • Initial support for split-screen (SWRT only); performance characteristics still TBD
  • Experimental: Hardware Ray Tracing (HWRT) in Vulkan - Surface cache lighting only, no support yet for Hit Lighting
  • Many stability, quality, and bug fixes
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useful information. any news when is it will available?

I donĀ“t know why someone is saying, that the release will be soon, because itĀ“s on github.
I saw the first articles and videos in 5.1 from github, a half year agoā€¦

You can easily check when it want be available, if you check the last release dates:

5.0.1 released in April 2022
5.0.2 released in May 2022
5.0.3 released in July 2022

Next update will come in next 6 weeks, maybe in next 2 weeks.
Hopefully no 5.0.4 ^^

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Where did you get the 5.2 from? @Alex_Houdini

Be careful because 5.2 its on branch called UE5-Main that Epic use for testing new features that are not complete, so probably will have several bugs, lot of fps drops and a lot of features not finish or disable

Question. Can anyone teach me how to compile 5.1 from github to visual studio?. Because Iā€™m having a hard struggle time for 5.1 to finish compiling the files. And sometimes I be getting some not complete errors of it. And I donā€™t know if Iā€™m doing the compile 5.1 from github correctly. And thereā€™s not that many tutorials on youtube that can explain to me properly. And I really need help.

There are instructions on the GitHub page itself. You can do it from the .ZIP download for version youā€™re trying to compile. Itā€™s pretty straightforward:

  • Run the setup.bat
  • Run the generateprojectfiles.bat
  • Open the UE5.sln, right click it, select ā€˜buildā€™

Thatā€™s really all there is to it. If itā€™s failing to build on Windows, thereā€™s a good chance youā€™re missing some of the VisualStudio requirements:

All desktop editions of Visual Studio 2019 can build UE5, including Visual Studio Community 2019, which is free for small teams and individual developers.

To install the correct components for UE5 development, make sure the Game Development with C++ workload is checked. Under the Installation Details section on the right, also choose the following components:

  • C++ profiling tools
  • C++ AddressSanitizer (optional)
  • Windows 10 SDK (10.0.18362 or newer)
  • Unreal Engine Installer

When it finishes building, youā€™ll find the .exe to launch the compiled build in the Binaries folder if itā€™s not a version currently on the launcher.

Since it seems this version breaks inputs on my older projects, They need to hurry up and release it so I can get started on fixes.

I think that this as a good explanation of how to do that

Following these steps I could compile 5.1, but at the end it still was too buggy in nanite part and canā€™t use plugins that I need. Few I could recompile, but most couldnā€™t.
But as itā€™s in active development, things might change and could magically work by now.
And I used MS visual studios 2022

Thereā€™s a reasonable chance we will see it by early December, hopefully before however. I say that because UE5.0 uses .NET Core 3.1 which reaches end of support on 13th December 2022. I would imagine they will move to .Net 6 which has another 2 years support and theyā€™ll want to release before 3.1 officially ends.

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5.03 shipping builds crash within 30 minutes of running. Which means No released builds for 2.5 months if they wait until December. That seems irresponsible at best. At the very Least they need hotfixes to repair the facts DirectX crashes constantlyā€¦

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