Hi
When would be the approximate official release date of Unreal Engine 5.1?
Itās already on Github, so not too long, I thinkā¦
Hi, can you give a link or show how I can download 5.1 from github? I canāt find it there
Does anybody know where to find the Unreal Engine 5.1 branch at? Because thereās too many of yāall that keeps saying go to GitHub unreal engine epic games to access. But you people is not being pacific enough to explain. Like do I find the Unreal Engine 5.1 on the branch section?. Hereās The Screenshots that I took so one of you guys can help me understand more of what yāall trying to say
Yeah to be honest, same here too man. Because compile things itās just gonna take forever to wait for to download from GitHub. Itās just ridiculous you know? lol
unreal engine 5.2 already here, ready to compile
annyone know if 5.1 has lumen hardware raytracing with vulvan on linux ?
Lumen improvements in Unreal 5.1 include:
- Improved performance optimizations in High scalability mode with the goal of achieving 60 fps on consoles
- Improved support for foliage
- Reflections on Single Layer Water
- Support for high-quality mirror reflections on translucent surfaces
- Support for nDisplay (SWRT and HWRT)
- Initial support for split-screen (SWRT only); performance characteristics still TBD
- Experimental: Hardware Ray Tracing (HWRT) in Vulkan - Surface cache lighting only, no support yet for Hit Lighting
- Many stability, quality, and bug fixes
useful information. any news when is it will available?
I donĀ“t know why someone is saying, that the release will be soon, because itĀ“s on github.
I saw the first articles and videos in 5.1 from github, a half year agoā¦
You can easily check when it want be available, if you check the last release dates:
5.0.1 released in April 2022
5.0.2 released in May 2022
5.0.3 released in July 2022
Next update will come in next 6 weeks, maybe in next 2 weeks.
Hopefully no 5.0.4 ^^
Where did you get the 5.2 from? @Alex_Houdini
Be careful because 5.2 its on branch called UE5-Main that Epic use for testing new features that are not complete, so probably will have several bugs, lot of fps drops and a lot of features not finish or disable
Question. Can anyone teach me how to compile 5.1 from github to visual studio?. Because Iām having a hard struggle time for 5.1 to finish compiling the files. And sometimes I be getting some not complete errors of it. And I donāt know if Iām doing the compile 5.1 from github correctly. And thereās not that many tutorials on youtube that can explain to me properly. And I really need help.
There are instructions on the GitHub page itself. You can do it from the .ZIP download for version youāre trying to compile. Itās pretty straightforward:
- Run the setup.bat
- Run the generateprojectfiles.bat
- Open the UE5.sln, right click it, select ābuildā
Thatās really all there is to it. If itās failing to build on Windows, thereās a good chance youāre missing some of the VisualStudio requirements:
All desktop editions of Visual Studio 2019 can build UE5, including Visual Studio Community 2019, which is free for small teams and individual developers.
To install the correct components for UE5 development, make sure the Game Development with C++ workload is checked. Under the Installation Details section on the right, also choose the following components:
- C++ profiling tools
- C++ AddressSanitizer (optional)
- Windows 10 SDK (10.0.18362 or newer)
- Unreal Engine Installer
When it finishes building, youāll find the .exe to launch the compiled build in the Binaries folder if itās not a version currently on the launcher.
Since it seems this version breaks inputs on my older projects, They need to hurry up and release it so I can get started on fixes.
I think that this as a good explanation of how to do that
Following these steps I could compile 5.1, but at the end it still was too buggy in nanite part and canāt use plugins that I need. Few I could recompile, but most couldnāt.
But as itās in active development, things might change and could magically work by now.
And I used MS visual studios 2022
Thereās a reasonable chance we will see it by early December, hopefully before however. I say that because UE5.0 uses .NET Core 3.1 which reaches end of support on 13th December 2022. I would imagine they will move to .Net 6 which has another 2 years support and theyāll want to release before 3.1 officially ends.
5.03 shipping builds crash within 30 minutes of running. Which means No released builds for 2.5 months if they wait until December. That seems irresponsible at best. At the very Least they need hotfixes to repair the facts DirectX crashes constantlyā¦