The 5.0.2 Hotfix is now live, with over 300 fixes for Unreal Engine 5.0!
Feel free to discuss this release on the 5.0 Forum thread.
If you experience a bug with the 5.0.2 Hotfix, please follow the How to Report a Bug guide to report it on the Bug Submission Form.
Issue | Summary |
---|---|
UE-151966 | Background in editor previews render incorrectly on Mac |
UE-151959 | Sports Car in Vehicle Template has wrong UVs on some lights |
UE-151673 | Scene query ignore component parameter does not work with geometry collection component |
UE-151606 | (Mac Only) Graphical artifacts in Lyra in the Standalone Game mode |
UE-151325 | Opening Lyra from Launch-On appears with Error: Ensure condition failed: Resource->bProduced |
UE-151307 | SCW sometimes crashes on Mac |
UE-151298 | Niagara GPU Spline Crash from LWC |
UE-151281 | PhotoStudio Template floor in wrong place and has incorrect material |
UE-151258 | [Build Blocker] //UE5/Release-5.0 - Compile UnrealHeaderTool Linux - Failed to load app-local ICU: libicudata.so.64.1 |
UE-151251 | Package FP C++ project in shipping for TVOS fails with error: could not reparse object file in bitcode bundle: 'Invalid bitcode version |
UE-151238 | Play Sound 2D Blueprint Start Time doesn’t work |
UE-151215 | UI has incorrect capitalization of ShotGrid |
UE-151108 | Chaos : fix physics collision shapes not following moving kinematic GCs |
UE-151105 | Chaos : Fix NaNs in scaled trimesh CCD contact generation |
UE-151003 | Control Rig in templates and Lyra is using deprecated nodes |
UE-150990 | ERROR: A package store manifest is required when staging to IoStore |
UE-150985 | Crash in editor when simulating GeometryCollectionActor with Notify Trailing enabled |
UE-150963 | Importing a FBX file and Deleting it causes UE to crash |
UE-150941 | Custom data update crash - invalid memory when removing an instance from a UHierarchicalInstancedStaticMeshComponent |
UE-150926 | Control Rig Compiler Crashing in Shipping |
UE-150879 | Replace Shotgrid Plugin Icon with Correct Icon |
UE-150823 | [Quartz][Device Swap] - Quartz Clock Stops when swapping Audio Output Device |
UE-150810 | Blackmagic timecode provider initialized with wrong frame rate |
UE-150779 | GitHub 9141 : [Localization Text Gathering] Fixed parser - incorrect number of arguments for LOCTABLE_FROMFILE_GAME |
UE-150698 | deactivate cvar for DisableCADKernelTessellation |
UE-150625 | [MetaSounds] - Sound Waves used in a node in composition cause editor to crash if the Sound Wave is Force Inline |
UE-150546 | Crash when forcing all ray tracing effects off via r.RayTracing.ForceAllRayTracingEffects=0 |
UE-150524 | UnrealEditor spawns UBT without setting up SetupDotnet environment |
UE-150461 | Add proxy support in Bridge plugin |
UE-150449 | bBuildForArm64 defaults to false when creating a new VR Template |
UE-150447 | Animation Montage Details Panel Closes When Attempting to Update Animation Segment Data |
UE-150436 | UAnimSequenceBase::PostLoad always dirties packages |
UE-150434 | Cook fails when a MetaSound Source object is referenced utilizing FObjectFinder in C++ |
UE-150428 | Solidworks datasmith exporter does not generate udatasmith file |
UE-150421 | On Demand Shader Compilation Manager consumes CPU time even when COTF is disabled |
UE-150404 | Rendering Related UE Crash on dragging to the level Blueprint Class that was copied to the Project’s Content folder from unzipped folder |
UE-150403 | Math nodes of float type double will accept both single & double in the input pins |
UE-150395 | SN-DBS performance issues and lack of VPN handling |
UE-150374 | Editing animations with large numbers of curves has poor framerate |
UE-150364 | Show window resolution in the log on Windows |
UE-150353 | Enable HoloLens as a Platform in the VR Template |
UE-150345 | Static mesh SM_Autostage_HexaFloor2 has too many sections |
UE-150344 | Add -fno-delete-null-pointer-checks for Android for clang13+ |
UE-150325 | Incorrect calculation in Audio::GetOutputBufferSize() |
UE-150304 | Sweep gives bad results when geometry is offset from origin |
UE-150253 | Assertion thrown while creating a Geometry Collection with Hardware Raytracing enabled along side r.RayTracing.Geometry.GeometryCollection 1 |
UE-150242 | datasmith exporters setup do not support autodesk 2023 portfolio |
UE-150214 | USD - Material tests failing due to lighting changes |
UE-150206 | DMX - When deleting a fixture type, undo resets its Fixture Type to null |
UE-150193 | geometry script AppendSimpleSweptPolygon can crash if called with empty path |
UE-150185 | Animation Mirroring does not take root motion into account |
UE-150177 | GeometryScript SetCollision functions crash in Editor Standalone Game play mode |
UE-150166 | IKRetargeter chain settings get lost on load if target IK Rig is not present |
UE-150118 | Animation Curve Editor is Very Slow In Engine |
UE-150116 | Aspect ratio constraint isn’t correctly restored after playing a cinematic |
UE-150115 | Looping sub-sequences are playing outside of their section |
UE-150112 | Camera animation sequences aren’t correctly initialized until they’re opened in editor |
UE-150107 | UE-149854 Update Mannequin Retarget assets in Lyra to match ThirdPersonTemplate Retarget assets - QA Work |
UE-150090 | Geometry collection is regressed in path/ray tracing and not working in UE5.0 |
UE-150056 | Emitter LoopedAge has precision issue / quantization on GPU only |
UE-150050 | Control Rig: Position YZ channels are always keyed |
UE-150049 | Decal doesn’t work on mac mobile preview |
UE-150038 | Camera cut track should trigger camera cuts even when cameras are the same |
UE-150031 | Black glitches appearing in adaptive virtual texture landscape |
UE-150024 | Toolchain 14.31.31103 is bugged and fails compiling UE5 targets |
UE-150020 | CitySample may fail to package with GitHub versions of the engine. |
UE-150014 | Add CVar to override Environment Blend Mode |
UE-150007 | //UE5/Release-5.0 - UE.TargetAutomation(RunTest=Sequencer) Win64 - TM_ControlTypes failed due to Assertion failed: IsInGameThread() |
UE-150006 | Chaos : Shape generation not properly using relative size from size specific data |
UE-150004 | Crash Occurs In Skeletal Mesh Editor When Adding a Bone Transform in a New Animation Sequence |
UE-149997 | Chaos : Collision solver can sometimes generates NaNs |
UE-149996 | Performance hitch in Vulkan UE5 |
UE-149992 | Geometry Collection asset : Adding an entry in the size specific data, adds an extra one |
UE-149937 | Lyra crashed on IOS because of the writing stencil in PPMaterial |
UE-149931 | Crash when using PlnCut(Modeling tools) while the sequencer is on |
UE-149924 | Artifacts on mobile deferred on some specific mobile devices |
UE-149912 | Large Volumes block scene snapping in Modeling Mode |
UE-149904 | Default Codec Doesn’t Support Seeking |
UE-149899 | EditorBulkDatas are duplicating BulkDataIds when copied, breaking the contract that these should be unique |
UE-149891 | [Sound Cue][Blueprint API] - Setting parameters not always working |
UE-149869 | Use-after-free in OpenXR when using multiple GPUs |
UE-149854 | Update Mannequin Retarget assets in Lyra to match ThirdPersonTemplate Retarget assets |
UE-149812 | SA issue & non unity compile error in NiagaraScriptGraphViewModel |
UE-149798 | Particle collision query results can be assigned to the wrong particles |
UE-149792 | BakeAll: Tangent normals are incorrect |
UE-149773 | Multiple ISR passes result in severe graphical glitching |
UE-149770 | Moving both Virtual Joysticks while piloting VCAM will cause one Joystick to get stuck |
UE-149765 | infinite loop in UGizmoLabdaHitTarget |
UE-149752 | Issue 163135: Compile errors in LevelSnapshotsEditorSettings.h and LevelSnapshotsEditorSettings.cpp |
UE-149737 | Cache puts can cause move collision log spam in the absence of legitimate move collisions |
UE-149732 | Linux fails to write files larger then 2GB |
UE-149724 | Lumen multi-view-family LOD artifacts and slow convergence and drift |
UE-149673 | Custom HLSL Node can’t be copied in some cases |
UE-149672 | StreamingLevels are not marked pending kill causes missing necessarily object references cleanup |
UE-149670 | Fbx Exporter crash when exporting sequence with cine camera and live link |
UE-149654 | Mannequin Retarget asset’s retarget chain properties not consistent with one another |
UE-149632 | ContentExamples Boids fly off in random directions |
UE-149624 | Level Instance Pivot is ignored when running game or PIE |
UE-149605 | When importing gltf with MaterialsSpecular extension or MaterialsIOR extension I get warning of unkwnonExtension |
UE-149602 | Data does not propagate correctly in DDC due to the pak file cache and in-flight cache |
UE-149600 | Text3D crashes when its async build hasn’t executed before the component is unregistered |
UE-149576 | Report Windows build number in the log |
UE-149561 | CitySample does not compile on Linux in 5.0 |
UE-149558 | RVT shows bad pages when landscape editing |
UE-149548 | Hair grooms are culled while they should not |
UE-149537 | Multiple crash fixes for 5.0 Release |
UE-149530 | Height fog start distance > 0 result in harsh cut on volumetric fog |
UE-149528 | Simulcast streaming fails with unsupported RTP parameters |
UE-149527 | Update PixelStreaming max bitrate to support 4k. |
UE-149526 | Fix streamer support for older versions of signaling server |
UE-149524 | VSM metadata allocation causes excessive VRAM spikes |
UE-149511 | Warp frustum calculations are not affected by the mesh triangle sizes |
UE-149469 | VRTemplate project crashes when adding a const 4 in a new material |
UE-149401 | Level editor viewports crash when deleting actors after a layout change |
UE-149363 | [CrashReport] UnrealEditor-DatasmithImporter!UActorFactoryDatasmithSceneImpl::ImportActors(UDatasmithScene *,ADatasmithSceneActor *,UE::Math::TTransform const &,EObjectFlags,bool) [ActorFactoryDatasmithScene.cpp:132] |
UE-149359 | [CrashReport] UnrealEditor-Engine!USkeleton::IsCompatible(USkeleton const *) [Skeleton.cpp:127] |
UE-149358 | [CrashReport] UnrealEditor-EditorInteractiveToolsFramework!UModeManagerInteractiveToolsContext::MouseMove(FEditorViewportClient *,FViewport *,int,int) |
UE-149356 | [CrashReporter] UnrealEditor-LevelEditor!TTypedElement::SelectElement |
UE-149335 | The skin rendering is flickering on mobile preview when tuning the subsurface profile |
UE-149314 | GeoMerge tool merges geometry into clusters |
UE-149306 | Assertion occurs when undoing a Child State’s unparenting from another Child State in AI State Trees, leading to a crash. |
UE-149294 | UnrealFrontend doesn’t package client and adds both -noclient & -client argument when both server and client is selected to be packaged in same profile |
UE-149289 | Alias wire offsets patches with transform values |
UE-149260 | DatasmithRhinoExporter - Exporter crash when deleting a layer with DirectLink active. |
UE-149244 | Skinned mesh corruption in ray tracing effects on AMD |
UE-149233 | Retarget asset for UE5 → UE4 in Lyra improperly retargets hands |
UE-149182 | Crash occurs when trying to edit a MetaSound Source asset while a MetaSound Source object is referenced utilizing FObjectFinder in C++ |
UE-149181 | Meshing parameters are not correctly apply during CAD import |
UE-149180 | FlushPendingTicks crash on D3D12 |
UE-149122 | TMap Values in User Structs do not convert to real numbers |
UE-149105 | AimOffset 1D node can’t be added to the AnimGraph |
UE-149081 | Edit with FK Control Rig operation does not key FKControlRig track |
UE-149078 | Skeletal mesh does not update to show the pose with additive layer tracks when the weight of the pose is set to 1.0 |
UE-149077 | A memory leak on mac/ios in UE5 |
UE-149062 | [MetaSounds][Voice Management] - Newly created MetaSounds that spawn out of range do not spawn when Virtualization Setting is ‘Restart’ |
UE-149057 | Android - Installed project crashes on launch on Adreno 600 devices with OS 9 |
UE-148989 | Experiencing a crash on participating MU machines when VCam component is enabled |
UE-148955 | Foliage is not rendered at correct position on mobile preview |
UE-148941 | Enum setting on control doesn’t persist |
UE-148940 | Float / integer sub controls transforming with parent transform control |
UE-148928 | Crash when trying to open control rig asset |
UE-148891 | Root Motion Not Retained when Retargeting Animation Assets from UE4 to UE5 |
UE-148889 | Crash when filtering in sequencer |
UE-148882 | Restart Player at Transform leaves the character unpossessed, failing to restart the player. |
UE-148709 | Editor crash when imported some gltf with embedded texture |
UE-148706 | Add -fno-delete-null-pointer-checks for iOS/tvOS for clang13 |
UE-148703 | [CrashReporter]UnrealEditor-LandscapeEditor!FEdModeLandscape::IsSelectionAllowed(AActor *,bool) [LandscapeEdMode.cpp:2804] |
UE-148700 | [CrashReport] UnrealEditor-ModelingComponentsEditorOnly!UStaticMeshComponentToolTarget::CommitDynamicMesh(UE::Geometry::FDynamicMesh3 const &,IDynamicMeshCommitter::FDynamicMeshCommitInfo const &) [StaticMeshComponentToolTarget.cpp:240] |
UE-148689 | [CrashReporter] UnrealEditor-ContentBrowser!SAssetView::OnListMouseButtonDoubleClick(TSharedPtr<FAssetViewItem,1>) [SAssetView.cpp:3658] |
UE-148680 | Memory overwrite due to the BarrierCommandList being too small in FD3D12CommandListManager::ExecuteCommandListInternal |
UE-148644 | Crash opening Animation blueprint with aimoffset node connected to output pose |
UE-148642 | Crash opening embedded aimoffset in animgraph |
UE-148618 | [Sound Cue][Blueprint API] - Setting a parameter value a second times does not work |
UE-148617 | GitHub 9063 : Fix typo in RestartPlayerAtTransform |
UE-148599 | Editor crashes when pressing the cancel button in the Datasmith import options panel |
UE-148589 | GitHub 9061 : There was a bug UTF-8 string in session attributes will be garbled. |
UE-148582 | GitHub 9060 : There was a bug UTF-8 string in session attributes will be garbled. |
UE-148531 | [MetaSound][CitySample] - Ensure condition failed: DataTypeRegistry.IsUObjectProxyFactory(InClass.GetDefaultObject()) |
UE-148516 | [CrashReport] UnrealEditor-Engine!FCanvas::ClearBatchesToRender() [Canvas.cpp:993] |
UE-148515 | Crash on Build All Levels |
UE-148488 | GitHub 9055 : There was a bug UTF-8 string in session attributes will be garbled. |
UE-148478 | When HotReload-ing from Visual Studio, editor will prematurely load dlls |
UE-148380 | MH Hair creates crazy colors when launching PIE |
UE-148341 | Lyra packaging does not work on custom source build due to csproj paths |
UE-148307 | CitySample - alter gender language per MHC request |
UE-148302 | Get Sequence Binding node has an unresolved binding when attempting to get a binding from a sub sequence. |
UE-148236 | Preview Additional Meshes doesn’t copy curves from source skelmesh |
UE-148226 | Collapse All Sections’ doesn’t seem to behave as expected |
UE-148107 | Ubuntu 22.04 is dropping openssl1 from the system with UBT depends on |
UE-148100 | Instanced Stereo setting crashes engine when building lighting, creating a vector3 or disabling setting |
UE-148063 | Control Rig: Function doesn’t update properly when adding new inputs |
UE-148051 | Android packaged directory not contains linux-x64 folder on Linux |
UE-148033 | [CrashReport]UnrealEditor-ApplicationCore!FWindowsApplication::ProcessDeferredMessage(FDeferredWindowsMessage const &) [WindowsApplication.cpp:2045] |
UE-148030 | [CrashReport] UnrealEditor-MeshPaintingToolset!UMeshTexturePaintingTool::FinishPaintingTexture() [MeshTexturePaintingTool.cpp:1171] |
UE-147996 | Control Rig: Expand Function isn’t connecting nodes properly |
UE-147941 | Assertion thrown while deleting a Curve from a Control Rig asset - DetailsViewWrapperObject.cpp: 231 |
UE-147936 | Crash trying to compile retarget node connected to the RigidBody |
UE-147929 | Alias Wire maintain material assignments on sewn mesh |
UE-147898 | Error: EditCondition attempted to compare operands of different types: ConnectionType and EConnectionType::NetworkOnly when opening AndroidFileServer Plugin page |
UE-147856 | Datasmith incorrectly imports 3Dxml files |
UE-147855 | Incomplete transition in the third person template animation graph |
UE-147821 | check hit when launch game with -norenderthread |
UE-147762 | [MetaSounds][Stereo Mixer] - When changing the gain on the Right channel dynamically, the output has clicks and pops |
UE-147757 | Crash when moving VirtualCamera2Actor while recording a take |
UE-147737 | Pixel 6 Pro crashes on start up when launching Blank C++/Blank BP package |
UE-147736 | Remove Oculus Touch (R) A Press binding for MovementAxisRight_Y as it’s causing issues if another Action Mapping is using the button |
UE-147699 | Crash when attempting to scale cone component in blueprint |
UE-147627 | Baking a Backwards Solve doesn’t consider bone adjustments between shared skeletons |
UE-147610 | Crash when reimporting fbx with import mesh LODs on |
UE-147560 | CitySampleCrowd - alter gender language per MHC request |
UE-147486 | OpenXR calls RequestExitApp() when ending a session |
UE-147450 | nDisplay Template - No platforms listed as Supported Platforms in the Project Settings |
UE-147449 | nDisplay nodes/viewports shift position when rendering with MRQ |
UE-147429 | Bake Anim Sequence - Transform tracks are added even with the option unticked |
UE-147377 | DistanceToNearestSurface Material Node breaks when connected to the Opacity Mask channel |
UE-147376 | [Synth][Tone Generator] - Editor crashes when Starting Synth Component Tone Generator |
UE-147360 | VR Preview w. Net Mode Play As Client doesn’t function as intended |
UE-147330 | Chaos Destruction Bounding Box Does Not Update |
UE-147328 | OpenXR: Hand off ERHIAccess to CopyTexture_RenderThread |
UE-147325 | ISumixBufferListener receives audio of sibling Submix |
UE-147323 | Crash occurs when undoing emitter after deactivation inside of a Niagara System. |
UE-147296 | [CrashReport] UnrealEditor-InteractiveToolsFramework!UInteractiveToolsContext::StartTool(EToolSide,FString const &) [InteractiveToolsContext.cpp:229] |
UE-147266 | nDisplay - Viewports transform behave incorrectly after compiling the configuration |
UE-147254 | Issue with Fixed DT and MRQ |
UE-147124 | Old OBB files at /sdcard/obb/[packagename] will prevent new content working for quick-launch |
UE-147052 | LogPrimitiveComponent: Warning: CreateDynamicMaterialInstance on /Game/Map/UEDPIE_0_Small_City_LVL.Small_City_LVL:PersistentLevel.BP_vehCar_vehicle07_Sandbox_C_6.SKM_Exterior: Material index 7 is invalid |
UE-147050 | CitySample - LogMaterial: Warning: Material /Game/Road/Material/M_Freeway_Underside.M_Freeway_Underside missing bUsedWithInstancedStaticMeshes=True! Default Material will be used in game. |
UE-147049 | CitySample - LogNiagara: Warning: Source emitter ‘depthParticles’ not found. System: NiagaraSystem /Game/Effect/Niagara/Environment/NS_birds_on_ground.NS_birds_on_ground |
UE-147010 | Hololens crash when opening this test level in ShooterGame as a server |
UE-147008 | Crash occurs after exiting the Editor with Maya LiveLink connection established on Mac |
UE-147006 | There are duplicate Cube10 assets, which is causing Z-fighting on the MassCrowd map |
UE-146998 | Split Tool does not preserve pivot on output objects |
UE-146970 | Pivot tool is not automatically deactivated when changing mod to any other than Animation |
UE-146941 | Crash on shutdown in Nanite when running dedicated server |
UE-146914 | Third Person Template descriptions need updating (BP and C++) |
UE-146888 | Lyra & Mannequins: Warning when retargeting using MetaHumans |
UE-146873 | Waveform disappears from Thumbnail after dragging sound into a level |
UE-146853 | PIE sessions end abruptly when using console command ‘restartlevel’ |
UE-146807 | fracture mode ‘hide unselected’ can show root cluster geometry that should never be shown |
UE-146750 | tvOS Binary package hits assertion (!bDepthStencil && bSupportsMSAAStoreAndResolve) |
UE-146737 | Add updated platform images for Lyra |
UE-146648 | [CrashReport] FSkinnedMeshComponentRecreateRenderStateContext::~FSkinnedMeshComponentRecreateRenderStateContext() |
UE-146619 | Enabling auto-instancing crashes on Mali devices with more than 2000 mesh instances in the scene |
UE-146581 | Crash opening level with multiple MetaHumans present after updating from UE 4.27.2 |
UE-146564 | [MetaSounds] - Sound Waves used in composition cut out after GC in packaged game if the reference graph uses a literal input |
UE-146533 | Crash when selecting control rig class in Blueprint Actor |
UE-146466 | [MetaSounds][Trigger Route] - If Value 0 is a non-zero value and Value 1 is a zero value, the output pops on triggering Set |
UE-146461 | DMX - sACN Priority mode set to Per-Address breaks the DMX input in UE |
UE-146458 | MGPU- Color shifting on the inner frustum when using GPU 1 instead 0 in nDisplay |
UE-146422 | Editor crashes when an Animation Blueprint Template is compiled with ‘Layered Blend Per Bone’ node |
UE-146410 | GetPlayerController does not respect the specified world context |
UE-146370 | whitelist /Engine/Transient path in CopyMeshToStaticMesh() of geometry scripting |
UE-146331 | Lyra: Inversion of Mouse Axis turns off while aiming |
UE-146313 | Foot not angled against the surface on a sloped surface in Standalone mode |
UE-146309 | Can’t delete a Level Instance |
UE-146293 | Lyra has no Anti-Aliasing on Android |
UE-146282 | Type Promotion does not work with Soft Actor class references |
UE-146267 | C++ Third Person Template project crashes when opened |
UE-146209 | Korean input does not work on component search editbox |
UE-146149 | Datasmith Exporter version warning during Archicad Direct Link import |
UE-146123 | Compatible skeletons are not listed in sequencer anim tracks (5.0.2) |
UE-146106 | [MetaSounds] - Trigger on Threshold node Crashes editor on play when using literal value for threshold |
UE-146058 | Adding an output to the default function of a Blueprint Interface now requires the Interface to be compiled in order to change the output’s values |
UE-146056 | Vehicle Template - Clean blueprints and comments |
UE-146029 | Can’t add Specific Parameter to Set Parameters module |
UE-145970 | CitySampleCrowd - LogHairStrands: Warning: [Groom] Groom asset (Group:#/#) is set to use Skinning at LOD #/8 while the parent skel. mesh does not support skin. cache at this LOD |
UE-145966 | Datasmith Retessellate ignores stitching technic |
UE-145959 | DirectLink in Editor - Editor can freeze when content browser displays a DatasmithScene imported with DirectLink |
UE-145785 | ARCore: Camera does not function in ARDebugCheck app |
UE-145762 | [CrashReport]Assertion failed: Backing.Buffer.GetStorageMode() == Mode [File:/Users/build/Build/++UE5/Sync/Engine/Source/Runtime/Apple/MetalRHI/Private/MetalVertexBuffer.cpp] [Line: 287] |
UE-145760 | [CrashReport] UnrealEditor_UnrealEd!FEditorModeTools::ExitAllModesPendingDeactivate |
UE-145749 | [CrashReport]UnrealEditor-D3D12RHI!FD3D12QueryHeap::EndQueryBatchAndResolveQueryData(FD3D12CommandContext &) [D3D12Query.cpp:408] |
UE-145734 | [Alias] Patch with unassigned materials |
UE-145707 | Unreal Frontend is crashed on selecting session from My Session tab. |
UE-145687 | [Device Swap] - Ensure when connecting a controller or USB audio device while audio is playing in PIE |
UE-145646 | //UE5/Release-5.0 Large mesh culling over a large distance is failing |
UE-145643 | Pre-auth Unreal Engine gameserver denial of service via vulnerable LoadPackage usage in PackageMapClient |
UE-145632 | Can’t load GroomCache asset from UE4 |
UE-145593 | Lightmaps on Vulkan mobile displays strange colors and uneven shadows |
UE-145566 | Crash on exit in FD3D12BuddyAllocator::Deallocate |
UE-145518 | Connecting HoloLens 2 remotely to editor crashes the engine with FPS template project |
UE-145495 | Empty scene when importing Reimport.SLDASM (update) via Datasmith |
UE-145475 | Crash when calling SetVector2DParameter on a Niagara Parameter Collection |
UE-145444 | Retessellate Skip Deleted Surface does not work with TechSoft |
UE-145442 | [Clone] QAGame package made from Installed Build won’t run with Error while loading shared Libraries |
UE-145421 | Crash when enabling r.HairStrands.Visibility.PPLL |
UE-145377 | Remote Control - Crash when using RC property watcher in standalone or cooked with a FText or FString property |
UE-145370 | Set Parameters module can’t populate parameters correctly |
UE-145256 | Remote Control DMX - Bound location reset to 0 on binding creation |
UE-145226 | Sound Cue Quality Node Does Not Resolve Quality Level Correctly on all platforms |
UE-145065 | Graphic artifacts with real time reflections and volumetric clouds on M1 |
UE-144851 | Unable to install DatasmithExporterPlugin 5.0 for Sketchup 2022 on macOS |
UE-144819 | Normal function in modeling tools crashes when accepting with no option checked |
UE-144804 | Closing a newly created emitter crashes the editor |
UE-144743 | World Niagara System Pool is reclaiming a component that is not in it’s InUse list |
UE-144739 | HoloLens device detection ::RoInitialize(RO_INIT_MULTITHREADED) problem. |
UE-144716 | CAD Solidworks .SLDASM files Import incorrectly |
UE-144710 | Datasmith-generated UV scale is wrong |
UE-144605 | heap-use-after-free in VulkanMemory |
UE-144328 | Level Snapshot - Create Level Snapshot window has to be close and reopen for the Default Level Snapshot Name to be considered |
UE-144253 | External actors saved prior to launching nDisplay do not transact |
UE-144198 | Error: File processing failure: ExampleEngine.SLDPRT , no geometries imported |
UE-144197 | Datasmith Auto sync on solidworks keeps sending update to Unreal Editor |
UE-144185 | [MetaSounds][Diffuser] - Feedback on the Diffuser is not clamped |
UE-144097 | Window Tab is Unavailable within Blueprint Debugger on Mac Editor |
UE-144025 | [CrashReport] Assertion failed: Payload.IsNull() [File:D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Serialization\EditorBulkData.cpp] [Line: 1530] |
UE-143948 | Inner frustum looks darker than expected in PL_SimpleLightBake level |
UE-143928 | Changes made to DCRA do not transact across MU to nodes when in a level using World Partition |
UE-143912 | Tween Tool: Does not seem to be evaluating the rig. |
UE-143793 | HoloLens Quick Launch fails with Could not load file or assembly ‘System.Net.Http.WebRequest’ |
UE-143597 | CadImport: Errors when importing a specific Solidworks file with sew option |
UE-143520 | Bring glTF exporter code from gitHub back into perforce |
UE-143063 | Natvis doesn’t work for arrays using TMemoryImageAllocator |
UE-142743 | Adreno 640,630 Vulkan Shader Compilation Crash |
UE-142508 | Bake Anim Sequence - Some keys don’t get baked when reaching 0 |
UE-141871 | XR Deferred: Volumetric fog does not render in right eye with moveable lights |
UE-141790 | Crash when not saving level after using MovieRenderQueue for that level |
UE-141654 | Possible deadlock in VulkanMemory |
UE-141646 | Fix Techsoft Datasmith integration in Linux |
UE-141542 | GitHub 8856 : DatasmithC4DDynamicImporter update for R25 SDK and bugfixes |
UE-141336 | OSSEOS: Public headers include private headers |
UE-141288 | Direct Link: Available sources are not being updated/added after pressing refresh button |
UE-141085 | Resolution of floating PIE window doesn’t match requested res |
UE-140471 | [MetaSounds] - Tooltips on Concatenate Array both say Left array |
UE-136811 | Rebuild LLVM 13.0.1 with libcxx with std::filesystem support enabled |
UE-135294 | UE 5.0 Release - Posturized Rendering Issues with Meerkat Demo Project |
UE-126026 | Add -gz=zlib Feature Support for UBT/Linux |
UE-107791 | Too many memories are occupied when compiling shaders. |
UE-22154 | UpdateTexture2DSubresourceCS shader broken for A8 textures |