The 5.0.3 Hotfix is now live, with over 200 fixes for Unreal Engine 5.0!
Feel free to discuss this release on the 5.0 Forum thread.
If you experience a bug with the 5.0.3 Hotfix, please follow the How to Report a Bug guide to report it on the Bug Submission Form.
Note: We are aware of an issue where users running on integrated Intel GPUs receive a message to update their drivers, even if using the latest.
To work around this, please try one of the following:
Set “r.WarnOfBadDrivers” to 0 in ConsoleVariables.ini
Fix the problem by editing Engine\Config\BaseHardware.ini and changing “30.0.101.1191” to “101.1191” in the DriverDenyList for Intel.
Add the following to DefaultHardware.ini in the project’s config directory:
[GPU_Intel Windows]
!DriverDenyList=ClearArray
+DriverDenyList=(DriverVersion=“<101.1191”, Reason=“These driver versions have known stability issues and missing features”)
| Issue | Summary | 
|---|---|
| UE-158739 | Utilizing ‘-UseEOSPlus’ argument while running ShooterGame with Steam enabled causes Warning: LogEOS: Error response received from backend. | 
| UE-158649 | Crash when open Virtual Production template project | 
| UE-158472 | Upload Linux Full Install Zips to Blob Store For User Downloading | 
| UE-157617 | Add functional CAD importer plugin to the installed build | 
| UE-157609 | Debugging a property that contains a UAnimDataModel object causes editor to hang indefinitely | 
| UE-157595 | VR Template Feature Pack description localization is not up-to-date | 
| UE-157592 | Linux Fails to Package from Windows Device on a C++ Project | 
| UE-157575 | Can’t record float properties | 
| UE-157545 | Several instances of scoped locks without variable names in SN-DBS and Fastbuild | 
| UE-157494 | Required driver version 511.79 is not available on GTX 760, causing the game to crash on boot. | 
| UE-157485 | Incorrect FOV applied when evaluating LensFile with multiple ST maps | 
| UE-157447 | Bad lock in FRenderAssetStreamingMipCalcTask::ApplyPakStateChanges_Async | 
| UE-157445 | Fix d3d12 debug errors with use after free and invalid depth stencil state | 
| UE-157443 | Editor crashes after opening Virtual_Camera level of QAVirtualProduction on Mac | 
| UE-157282 | Synching CitySample can prevent the Editor from running Turnkey and cooking\packaging. | 
| UE-157071 | Crash when duplicating a skeletalmesh in runtime | 
| UE-156983 | Crash opening Groom with Strands to the Groom asset editor on Mac | 
| UE-156973 | Bridge Plugin 2022.0.5 - Hotfix for Metahumans 1.0.0 Release | 
| UE-156918 | Crash on editor restart when disabling Instanced Stereo | 
| UE-156906 | Engine crashes when PIE in a world partitioned map | 
| UE-156820 | Exclusion of primitives with IsSky enabled materials from ray tracing world preventing sample project release for 5.0 | 
| UE-156770 | Incorrect overlap results with some transformed shapes, hit location on sweep sometimes is shape position instead of actor | 
| UE-156694 | Sculpting a landscape with the Smooth brush in a partitioned world produces breaks in the landscape mesh | 
| UE-156508 | Crash while using Geometry Scripting to add an Array of Vector 2D data to ‘Append Buffers to Mesh’ node UV0 input pin | 
| UE-156490 | Bad nodal offset calibration when using apply to camera parent | 
| UE-156431 | Datasmith SDK incorrectly uses windows regional settings for decimal separators | 
| UE-156414 | Lyra Standalone game crashes with GarbageCollection error when launching Elimination | 
| UE-156381 | CubeGrid discards changes when hitting Play In Editor | 
| UE-156267 | [MetaSounds] Limiter Node will not block extremely loud sounds | 
| UE-156249 | [MetaSounds] Deleting an interface on a MetaSound that has presets does not update the presets | 
| UE-156246 | Fix invalid blend states when min/max alpha blend is used | 
| UE-156245 | Disable DebugBreak when d3d debug layer error is reported when no debugger is attached | 
| UE-156151 | Potential crash with deleted primitives when switching to the path tracer | 
| UE-156149 | Unable to convert numeric pins on operator nodes to Enums | 
| UE-156130 | Anim sequence with large number of curves is loading excessively slow in editor | 
| UE-156114 | Solidworks export of animations does not work for udatasmith file | 
| UE-156090 | ControlRig: ensure the rotation is normalized when converting FRigControlValue to FTransform | 
| UE-156086 | Use Target Value parameter is mistakenly available in the Sculpt Mode tab | 
| UE-156043 | Some Niagara Fluid systems are not visible in a packaged project | 
| UE-156001 | Crash when changing details of an animation in an Animation Composite | 
| UE-155992 | Overscan FOV is not applied by Lens Component in PIE | 
| UE-155957 | Windows Principal functionality is not supported on this platform when packaging for iOS on Mac | 
| UE-155789 | Path Tracer: Moveable lights do not invalidate the path tracer | 
| UE-155787 | MRQ: Post-processed materials do not accumulate properly when rendering with the path tracer | 
| UE-155730 | VectorFFT is using doubles instead of floats | 
| UE-155659 | nDisplay blueprint asset build error | 
| UE-155588 | UHT is not setting the signature function for script exporters | 
| UE-155574 | Fix SDP connection dependence on client/server offer order | 
| UE-155573 | Refactor of Linux PixelStreaming Samples which removes system dependencies | 
| UE-155571 | Fix PixelStreaming not packaging node files | 
| UE-155570 | Fix PixelStreaming audio on iOS | 
| UE-155568 | Fix matchmaker taking a long time to find a free server | 
| UE-155567 | Fix regression causing all PixelStreaming audio to be mono | 
| UE-155566 | Fix SFU run_cloud.bat | 
| UE-155564 | Fix Picture in picture mode not working | 
| UE-155563 | Fix UE application responding to keypress on focus lost | 
| UE-155561 | Fix SFU connection process not being robust | 
| UE-155560 | Remove admin requirement from PixelStreaming Samples setup | 
| UE-155558 | Fix match viewport resolution | 
| UE-155504 | Make r.UseLegacyMaintainYFOVViewMatrix a normal cvar | 
| UE-155373 | Engine crashes after building lighting and clicking Lighting StaticMesh Info with Error EXCEPTION_ACCESS_VIOLATION | 
| UE-155371 | EXCEPTION_ACCESS_VIOLATION MHC crash on launch in RigVM | 
| UE-155311 | [CrashReporter]UnrealEditor-Engine!UWorldPartition::GenerateStreaming(TArray<FString,TSizedDefaultAllocator<32> > *) [WorldPartitionStreamingGeneration.cpp:570] | 
| UE-155304 | Fixed issues when running HLOD/Minimap builds on an unsaved map | 
| UE-155274 | GC with large scale are unstable | 
| UE-155268 | Bridge Plugin 2022.0.4 - Metahumans 1.0.0 Release | 
| UE-155200 | Crash when removing hairstrands | 
| UE-155178 | Bink Audio Codec is set to a low quality level by default | 
| UE-155166 | [MetaSounds] - Changing an Input to Modulation Parameter crashes editor due to module load order | 
| UE-155143 | Packaged build crashes with the Colored Smoke Emitter in the level | 
| UE-155043 | World Partition - fix issue with loading, unloading cells - ending up with no capacity to load the cell anymore | 
| UE-155042 | World Partition - Fix Sequencer Take Recorder | 
| UE-155040 | Crash when using FileMediaCapture and capturing current viewport | 
| UE-155032 | World Partition link is point on Page not found. | 
| UE-154838 | Crash when applying livelink preset with ndisplay cluster | 
| UE-154770 | Saving Widget Blueprints directly can put them in a bad state. | 
| UE-154476 | Advanced vehicle materials | 
| UE-154475 | Add advanced vehicle to vehicle template | 
| UE-154473 | Advanced Vehicle level | 
| UE-154472 | Advanced Vehicle 5.0.3 | 
| UE-154276 | Out of Bounds Memory Crash Occurs in Bink Audio for Some Sound Wave Assets | 
| UE-154222 | iOS A8 devices unable to run UE5 apps and receive failed to open Default Shader Pipeline error | 
| UE-154208 | Overwriting Common Assets occasionally stalls on reloading a MetaHuman_FaceMesh | 
| UE-154014 | FFrame::ReadProperty() occur crash if Blendspace Player node use Function to get BlendSpace Asset | 
| UE-153989 | GitDependencies - Linux - Prompts to override file every update | 
| UE-153959 | Integrate cl 20351709 to 5.0.3 | 
| UE-153943 | Crash when compiling Control Rig asset after opening Pick Space tab | 
| UE-153932 | [CrashReport] Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000000 | 
| UE-153888 | HLOD build crashes when GroupActor is present | 
| UE-153880 | Crash in WP conversion commandlet on map containing geometry brushes | 
| UE-153875 | Spline point manipulation broken when spline component is selected | 
| UE-153755 | New mesh serialization: forward compatibility from 5.0 | 
| UE-153722 | [Navisworks Exporter] Add support for Navisworks 2023 | 
| UE-153544 | Chaos: Convex sweeps of zero length against heightfield show heavy performance cost | 
| UE-153541 | [CrashReport] FSlateTexture2DRHIRef::InitDynamicRHI | 
| UE-153517 | GitHub 9209 : Update the approx. engine binaries download size | 
| UE-153447 | USD - Add analytics to material and level sequence export | 
| UE-153239 | [MetaSounds][Trigger Route] - Trigger Route Audio Node generates noise | 
| UE-153228 | GitHub Linux build fails with error -1 while running setup.sh | 
| UE-153174 | Crash when toggling XForm Transform Mode while snap dragging | 
| UE-153096 | Set UseAccelerationForPath to true in 3rd Person Template Character BP | 
| UE-152834 | Bounds of slave components that use master bounds are offset | 
| UE-152741 | Enabling HBZOcclusion triggers a crash | 
| UE-152653 | Crash occur when loading AInstancedPlacementPartitionActor | 
| UE-152640 | Migrate away from deprecated JCenter | 
| UE-152604 | Compiling a Geometry Collection Actor Blueprint while ‘Fracture’ mode is still enabled in the background causes the editor to crash. | 
| UE-152568 | Linux Package Size has Increased Significantly in 5.0.2 as compared to 5.0.0 | 
| UE-152535 | [CrashReport] UnrealEditor-AnimGraph!UAnimGraphNode_Base::GetAnimBlueprint() [AnimGraphNode_Base.h:306] | 
| UE-152529 | Streaming Nodes and Runtime LiDAR point clouds causes Engine to Crash | 
| UE-152527 | [CrashReport]UnrealEditor-ApplicationCore!FWindowsApplication::ProcessDeferredMessage(FDeferredWindowsMessage const &) [WindowsApplication.cpp:2045] | 
| UE-152505 | CGR referenced in CATProduct are not imported | 
| UE-152469 | When certain Sound Waves finish playing, a decoder error appears in the Output Log | 
| UE-152324 | Take Recorder bogs down editor performance with large take library | 
| UE-152190 | [Quartz] - The multiplier does not always respected on the Quartz Quantization Boundary | 
| UE-151784 | Unable to rotate actor around temporary pivot | 
| UE-151775 | Creating and editing skeletal controls in template animation blueprints ensures and bone names cannot be edited | 
| UE-151762 | FStaticMeshLODResourcesMeshSurfaceAdapter seems to generate bad TriangleOffsetArray | 
| UE-151737 | Pivot Tool: Not working well with multiple control rigs. | 
| UE-151706 | Vehicle Template - Advanced Vehicle | 
| UE-151677 | Enabling ML Deformer can stop light building | 
| UE-151667 | heap-use-after-free in MovieSceneSequenceInstance.cpp running Lyra | 
| UE-151622 | HLOD dialog is reporting a fatal error while trying to build HLODs | 
| UE-151576 | Engine crashes when clicking Lighting StaticMesh Info with Error=126, Failed to load ‘aqProf.dll’, ‘VtuneApi.dll’ | 
| UE-151563 | Landscape HLOD is not created with the correct polygon count | 
| UE-151484 | First-frame notify states can potentially cause check() during cook | 
| UE-151449 | Crash Occurs When ABP_Manny BP Reloaded Without Saving After Orientation Warp Node Added | 
| UE-151360 | Scene Capture 2d Composite modes: Additive & Composite not working | 
| UE-151059 | Separate Translucency causes crash with iOS and Android Vulkan preview rendering | 
| UE-150984 | GLTF/GLB import from 3DS Max 2023 | 
| UE-150966 | Cannot open image file when importing .udatasmith file exported from SketchUp w/ 5.0.2 Datasmith Exporter | 
| UE-150946 | static mesh collision complexity setting ‘use ProjectDefault’ not functioning | 
| UE-150727 | Crash enabling Pivot Tool after using it in a different level | 
| UE-150715 | GeometryScript GetVertexPosition can return invalid results | 
| UE-150690 | enable solidworks installer to install with solidworks 2022 | 
| UE-150668 | Datasmith Revit plugin error when installing | 
| UE-150655 | Assert in AWorldPartitionHLOD::SetHLODComponents if an actor fails to load | 
| UE-150653 | Buffer overflow in ULandscapeComponent::ComputeLayerHash | 
| UE-150626 | Crash when saving packages in a WP scene after leaving and rejoining a MU session | 
| UE-150623 | Properties with asset pickers have obnoxiously large reset arrows | 
| UE-150571 | Running VR Template with DirectX11 and Instanced Stereo causes massive memory leaks | 
| UE-150565 | Cad - imported static mesh names are too generic to be used in a dataprep context | 
| UE-150541 | Crash when upgrading old Niagara assets to UE5 | 
| UE-150398 | CAD - not all expected materials are created upon importing assemblies | 
| UE-150294 | Packaged project launch fails with Assertion failed: SchemaIt != SchemaEnd | 
| UE-150196 | Backport Relevant PixelStreaming 5.1 fixes to Hotfix version 5.0.3 | 
| UE-150027 | Wrong normal map compression settings when importing USD file | 
| UE-149893 | Retarget Source property on exported retargeted animations is not set based on the target preview mesh | 
| UE-149646 | Update engine version to 5.0.3 | 
| UE-149630 | [MRQ] Simulating in editor during runtime rendering causes an assertion to fail after rendering is done | 
| UE-149540 | Datasmith does not assign Rhino imported materials on corresponding meshes | 
| UE-149523 | PixelStreamingAudioComponent has delayed audio. | 
| UE-149423 | Using the Texture Painter in SM6 crashes the Engine | 
| UE-149384 | Assert mousing over the Edit submenu of a selected Landscape Component in a partitioned world during PIE | 
| UE-149359 | [CrashReport] UnrealEditor-Engine!USkeleton::IsCompatible(USkeleton const *) [Skeleton.cpp:127] | 
| UE-149345 | Cad import - Some colors are created at import that are not visible in the source | 
| UE-149316 | Sequencer: If you run snapper on a second shot it in master sequence won’t actually work. | 
| UE-148737 | Blueprint Viewport isn’t interactable while a Window from the Sidebar is expanded | 
| UE-148711 | [CrashReporter]UnrealEditor-RHI!FRHICommandListExecutor::ExecuteInner(FRHICommandListBase &) [RHICommandList.cpp:804] | 
| UE-148686 | [CrashReport] UnrealEditor-HeadMountedDisplay!FDefaultXRCamera::PreRenderViewFamily_RenderThread(FRHICommandListImmediate &,FSceneViewFamily &) [DefaultXRCamera.cpp:171] | 
| UE-148560 | Unable to bind Float variables to certain properties in Widget elements | 
| UE-148504 | Alias wire import mesh names are inconsistent with original file | 
| UE-148456 | Bridge plugin forcibly adds itself to all projects opened in installed build | 
| UE-148281 | UMG property binding fixup for real numbers doesn’t always work | 
| UE-148255 | Crash if the .fbx model import menu is open for more then one minute on Linux | 
| UE-148108 | DatasmithRhinoExporter - Assertion when initializing the plugin, causing freeze | 
| UE-148053 | Crash when attempting to record take in MU while pending take contains sequence that was ‘opened in take recorder’ | 
| UE-147820 | Edit with FK_Control Rig Reverts Uniform Scale to 1 | 
| UE-147590 | [Audio][SignalProcessing] Remove need for aligned data on SIMD code | 
| UE-147268 | When use Sequence Camera Shake Pattern, Level Sequence occurs error | 
| UE-147076 | Packaged project crashed after launching on tvos and ios (Exception Type: EXC_BAD_ACCESS (SIGSEGV) | 
| UE-146874 | GitHub 8999 : Fix detection of PVS-Studio installation | 
| UE-146820 | Shooter Game hits Breakpoint with Command Argument -dxdebug -d3d12breakonerror | 
| UE-146567 | Alembic GeoCache - Crash when setting Groom and Binding assets | 
| UE-146498 | Alembic GeoCache - Editor crash when D&D groom cache (guides) in component | 
| UE-146426 | Binary Editor Intellisense errors | 
| UE-146242 | EditCondition is incorrectly evaluated during the creation of a new map | 
| UE-145984 | Context menu of the toolbar closes when mouseover it’s elements | 
| UE-145940 | Current/Initial values affected when parenting controls | 
| UE-145633 | Launching any QAGame map on Linux with an NVIDIA Card crashes at launch | 
| UE-145557 | Invalid bitcasts in FPrimitiveSceneShaderData::Setup | 
| UE-145548 | Water Brush Manager crash when undoing spline transform | 
| UE-145201 | New C++ Class (actor) fails to build | 
| UE-145197 | Dynamic material instances do not transact to nDisplay until Save All | 
| UE-144115 | CAD import ipt model to sew technique throws errors and no mesh imported | 
| UE-144066 | Ancient Game crashes with Assertion | 
| UE-144039 | [CrashReport] UE::MovieScene::FPreAnimatedStateExtension::~FPreAnimatedStateExtension | 
| UE-143556 | Apps on iPad Air 2 crash after panning the camera | 
| UE-142809 | Some assets from Quixel Bridge not showing in Latest Assets | 
| UE-142253 | Shotgrid Plugin - Allow Plugin on Linux | 
| UE-142188 | Provide Projection Data/Frame Number or Timestamp data in Texture Share Plugin Metadata | 
| UE-140620 | GitHub 8833 : Render in Depth Pass fixed | 
| UE-140422 | Command line map load fails if map is in non-initial PlayGo chunk | 
| UE-139703 | Inventor actors imported into UE via Datasmith have incorrect names | 
| UE-139169 | Valve Index Controllers Grip Axis Values are inconsistent with input (open/close hand) | 
| UE-138828 | Long save times in Take Recorder with timecode | 
| UE-135958 | Re-Import of CAD files results in strange behavior | 
| UE-133180 | Datasmith CAD importer - mesh import errors logged | 
| UE-132964 | D3D12 GPU crash in AncientGame for Win11 | 
| UE-132217 | MTLCommandBufferErrorDomain Code: 9 Error Hit when opening package on tvOS | 
| UE-131863 | Crash on launching QAGame on tvOS manually after it was launched from Mac with Xcode 13. | 
| UE-131465 | Rhino 3dm Nurbs CAD import trigger a break point | 
| UE-127453 | Datasmith Archicad Direct Link Mesh Instances are missing on sync |