5.0.1 Bug: World Partition content not always listed in the Outliner window. In particular experienced vanished Oceanology Plugin Infinite Ocean not listed. Restarting the editor fixed it.
There are systemic collision issues with City Sample building blueprints. Workaround: Load related map in a second UE project → Group → Right click and copy / past.
#ComplexSystemDesignFlaws
Why you don’t announce changes in the API? Why are you introducing breaking changes between patch version releases? Some third-party plugins we use stopped working after migrating from 5.0.0 to 5.0.1.
Wow that is a big oof. Which plugins have stopped working?
Also I’m going to use this post to make another reminder that literally hundreds of posts were made about Nanite not being a suitable replacement for tessellation before release, and the engine is still lacking functionality for texture-driven displacement.
UPDATE
The 5.0.2 Hotfix is now live and includes over 300 fixes for Unreal Engine 5.0.Issue | Summary |
---|---|
UE-151966 | Background in editor previews render incorrectly on Mac |
UE-151959 | Sports Car in Vehicle Template has wrong UVs on some lights |
UE-151673 | Scene query ignore component parameter does not work with geometry collection component |
UE-151606 | (Mac Only) Graphical artifacts in Lyra in the Standalone Game mode |
UE-151325 | Opening Lyra from Launch-On appears with Error: Ensure condition failed: Resource->bProduced |
UE-151307 | SCW sometimes crashes on Mac |
UE-151298 | Niagara GPU Spline Crash from LWC |
UE-151281 | PhotoStudio Template floor in wrong place and has incorrect material |
UE-151258 | [Build Blocker] ///Release-5.0 - Compile UnrealHeaderTool Linux - Failed to load app-local ICU: libicudata.so.64.1 |
UE-151251 | Package FP C++ project in shipping for TVOS fails with error: could not reparse object file in bitcode bundle: 'Invalid bitcode version |
UE-151238 | Play Sound 2D Blueprint Start Time doesn’t work |
UE-151215 | UI has incorrect capitalization of ShotGrid |
UE-151108 | Chaos : fix physics collision shapes not following moving kinematic GCs |
UE-151105 | Chaos : Fix NaNs in scaled trimesh CCD contact generation |
UE-151003 | Control Rig in templates and Lyra is using deprecated nodes |
UE-150990 | ERROR: A package store manifest is required when staging to IoStore |
UE-150985 | Crash in editor when simulating GeometryCollectionActor with Notify Trailing enabled |
UE-150963 | Importing a FBX file and Deleting it causes UE to crash |
UE-150941 | Custom data update crash - invalid memory when removing an instance from a UHierarchicalInstancedStaticMeshComponent |
UE-150926 | Control Rig Compiler Crashing in Shipping |
UE-150879 | Replace Shotgrid Plugin Icon with Correct Icon |
UE-150823 | [Quartz][Device Swap] - Quartz Clock Stops when swapping Audio Output Device |
UE-150810 | Blackmagic timecode provider initialized with wrong frame rate |
UE-150779 | GitHub 9141 : [Localization Text Gathering] Fixed parser - incorrect number of arguments for LOCTABLE_FROMFILE_GAME |
UE-150698 | deactivate cvar for DisableCADKernelTessellation |
UE-150625 | [MetaSounds] - Sound Waves used in a node in composition cause editor to crash if the Sound Wave is Force Inline |
UE-150546 | Crash when forcing all ray tracing effects off via r.RayTracing.ForceAllRayTracingEffects=0 |
UE-150524 | UnrealEditor spawns UBT without setting up SetupDotnet environment |
UE-150461 | Add proxy support in Bridge plugin |
UE-150449 | bBuildForArm64 defaults to false when creating a new VR Template |
UE-150447 | Animation Montage Details Panel Closes When Attempting to Update Animation Segment Data |
UE-150436 | UAnimSequenceBase::PostLoad always dirties packages |
UE-150434 | Cook fails when a MetaSound Source object is referenced utilizing FObjectFinder in C++ |
UE-150428 | Solidworks datasmith exporter does not generate udatasmith file |
UE-150421 | On Demand Shader Compilation Manager consumes CPU time even when COTF is disabled |
UE-150404 | Rendering Related UE Crash on dragging to the level Blueprint Class that was copied to the Project’s Content folder from unzipped folder |
UE-150403 | Math nodes of float type double will accept both single & double in the input pins |
UE-150395 | SN-DBS performance issues and lack of VPN handling |
UE-150374 | Editing animations with large numbers of curves has poor framerate |
UE-150364 | Show window resolution in the log on Windows |
UE-150353 | Enable HoloLens as a Platform in the VR Template |
UE-150345 | Static mesh SM_Autostage_HexaFloor2 has too many sections |
UE-150344 | Add -fno-delete-null-pointer-checks for Android for clang13+ |
UE-150325 | Incorrect calculation in Audio::GetOutputBufferSize() |
UE-150304 | Sweep gives bad results when geometry is offset from origin |
UE-150253 | Assertion thrown while creating a Geometry Collection with Hardware Raytracing enabled along side r.RayTracing.Geometry.GeometryCollection 1 |
UE-150242 | datasmith exporters setup do not support autodesk 2023 portfolio |
UE-150214 | USD - Material tests failing due to lighting changes |
UE-150206 | DMX - When deleting a fixture type, undo resets its Fixture Type to null |
UE-150193 | geometry script AppendSimpleSweptPolygon can crash if called with empty path |
UE-150185 | Animation Mirroring does not take root motion into account |
UE-150177 | GeometryScript SetCollision functions crash in Editor Standalone Game play mode |
UE-150166 | IKRetargeter chain settings get lost on load if target IK Rig is not present |
UE-150118 | Animation Curve Editor is Very Slow In Engine |
UE-150116 | Aspect ratio constraint isn’t correctly restored after playing a cinematic |
UE-150115 | Looping sub-sequences are playing outside of their section |
UE-150112 | Camera animation sequences aren’t correctly initialized until they’re opened in editor |
UE-150107 | UE-149854 Update Mannequin Retarget assets in Lyra to match ThirdPersonTemplate Retarget assets - QA Work |
UE-150090 | Geometry collection is regressed in path/ray tracing and not working in .0 |
UE-150056 | Emitter LoopedAge has precision issue / quantization on GPU only |
UE-150050 | Control Rig: Position YZ channels are always keyed |
UE-150049 | Decal doesn’t work on mac mobile preview |
UE-150038 | Camera cut track should trigger camera cuts even when cameras are the same |
UE-150031 | Black glitches appearing in adaptive virtual texture landscape |
UE-150024 | Toolchain 14.31.31103 is bugged and fails compiling targets |
UE-150020 | CitySample may fail to package with GitHub versions of the engine. |
UE-150014 | Add CVar to override Environment Blend Mode |
UE-150007 | ///Release-5.0 - UE.TargetAutomation(RunTest=Sequencer) Win64 - TM_ControlTypes failed due to Assertion failed: IsInGameThread() |
UE-150006 | Chaos : Shape generation not properly using relative size from size specific data |
UE-150004 | Crash Occurs In Skeletal Mesh Editor When Adding a Bone Transform in a New Animation Sequence |
UE-149997 | Chaos : Collision solver can sometimes generates NaNs |
UE-149996 | Performance hitch in Vulkan |
UE-149992 | Geometry Collection asset : Adding an entry in the size specific data, adds an extra one |
UE-149937 | Lyra crashed on IOS because of the writing stencil in PPMaterial |
UE-149931 | Crash when using PlnCut(Modeling tools) while the sequencer is on |
UE-149924 | Artifacts on mobile deferred on some specific mobile devices |
UE-149912 | Large Volumes block scene snapping in Modeling Mode |
UE-149904 | Default Codec Doesn’t Support Seeking |
UE-149899 | EditorBulkDatas are duplicating BulkDataIds when copied, breaking the contract that these should be unique |
UE-149891 | [Sound Cue][Blueprint API] - Setting parameters not always working |
UE-149869 | Use-after-free in OpenXR when using multiple GPUs |
UE-149854 | Update Mannequin Retarget assets in Lyra to match ThirdPersonTemplate Retarget assets |
UE-149812 | SA issue & non unity compile error in NiagaraScriptGraphViewModel |
UE-149798 | Particle collision query results can be assigned to the wrong particles |
UE-149792 | BakeAll: Tangent normals are incorrect |
UE-149773 | Multiple ISR passes result in severe graphical glitching |
UE-149770 | Moving both Virtual Joysticks while piloting VCAM will cause one Joystick to get stuck |
UE-149765 | infinite loop in UGizmoLabdaHitTarget |
UE-149752 | Issue 163135: Compile errors in LevelSnapshotsEditorSettings.h and LevelSnapshotsEditorSettings.cpp |
UE-149737 | Cache puts can cause move collision log spam in the absence of legitimate move collisions |
UE-149732 | Linux fails to write files larger then 2GB |
UE-149724 | Lumen multi-view-family LOD artifacts and slow convergence and drift |
UE-149673 | Custom HLSL Node can’t be copied in some cases |
UE-149672 | StreamingLevels are not marked pending kill causes missing necessarily object references cleanup |
UE-149670 | Fbx Exporter crash when exporting sequence with cine camera and live link |
UE-149654 | Mannequin Retarget asset’s retarget chain properties not consistent with one another |
UE-149632 | ContentExamples Boids fly off in random directions |
UE-149624 | Level Instance Pivot is ignored when running game or PIE |
UE-149605 | When importing gltf with MaterialsSpecular extension or MaterialsIOR extension I get warning of unkwnonExtension |
UE-149602 | Data does not propagate correctly in DDC due to the pak file cache and in-flight cache |
UE-149600 | Text3D crashes when its async build hasn’t executed before the component is unregistered |
UE-149576 | Report Windows build number in the log |
UE-149561 | CitySample does not compile on Linux in 5.0 |
UE-149558 | RVT shows bad pages when landscape editing |
UE-149548 | Hair grooms are culled while they should not |
UE-149537 | Multiple crash fixes for 5.0 Release |
UE-149530 | Height fog start distance > 0 result in harsh cut on volumetric fog |
UE-149528 | Simulcast streaming fails with unsupported RTP parameters |
UE-149527 | Update PixelStreaming max bitrate to support 4k. |
UE-149526 | Fix streamer support for older versions of signaling server |
UE-149524 | VSM metadata allocation causes excessive VRAM spikes |
UE-149511 | Warp frustum calculations are not affected by the mesh triangle sizes |
UE-149469 | VRTemplate project crashes when adding a const 4 in a new material |
UE-149401 | Level editor viewports crash when deleting actors after a layout change |
UE-149363 | [CrashReport] UnrealEditor-DatasmithImporter!UActorFactoryDatasmithSceneImpl::ImportActors(UDatasmithScene *,ADatasmithSceneActor *,UE::Math::TTransform const &,EObjectFlags,bool) [ActorFactoryDatasmithScene.cpp:132] |
UE-149359 | [CrashReport] UnrealEditor-Engine!USkeleton::IsCompatible(USkeleton const *) [Skeleton.cpp:127] |
UE-149358 | [CrashReport] UnrealEditor-EditorInteractiveToolsFramework!UModeManagerInteractiveToolsContext::MouseMove(FEditorViewportClient *,FViewport *,int,int) |
UE-149356 | [CrashReporter] UnrealEditor-LevelEditor!TTypedElement::SelectElement |
UE-149335 | The skin rendering is flickering on mobile preview when tuning the subsurface profile |
UE-149314 | GeoMerge tool merges geometry into clusters |
UE-149306 | Assertion occurs when undoing a Child State’s unparenting from another Child State in AI State Trees, leading to a crash. |
UE-149294 | UnrealFrontend doesn’t package client and adds both -noclient & -client argument when both server and client is selected to be packaged in same profile |
UE-149289 | Alias wire offsets patches with transform values |
UE-149260 | DatasmithRhinoExporter - Exporter crash when deleting a layer with DirectLink active. |
UE-149244 | Skinned mesh corruption in ray tracing effects on AMD |
UE-149233 | Retarget asset for → UE4 in Lyra improperly retargets hands |
UE-149182 | Crash occurs when trying to edit a MetaSound Source asset while a MetaSound Source object is referenced utilizing FObjectFinder in C++ |
UE-149181 | Meshing parameters are not correctly apply during CAD import |
UE-149180 | FlushPendingTicks crash on D3D12 |
UE-149122 | TMap Values in User Structs do not convert to real numbers |
UE-149105 | AimOffset 1D node can’t be added to the AnimGraph |
UE-149081 | Edit with FK Control Rig operation does not key FKControlRig track |
UE-149078 | Skeletal mesh does not update to show the pose with additive layer tracks when the weight of the pose is set to 1.0 |
UE-149077 | A memory leak on mac/ios in |
UE-149062 | [MetaSounds][Voice Management] - Newly created MetaSounds that spawn out of range do not spawn when Virtualization Setting is ‘Restart’ |
UE-149057 | Android - Installed project crashes on launch on Adreno 600 devices with OS 9 |
UE-148989 | Experiencing a crash on participating MU machines when VCam component is enabled |
UE-148955 | Foliage is not rendered at correct position on mobile preview |
UE-148941 | Enum setting on control doesn’t persist |
UE-148940 | Float / integer sub controls transforming with parent transform control |
UE-148928 | Crash when trying to open control rig asset |
UE-148891 | Root Motion Not Retained when Retargeting Animation Assets from UE4 to |
UE-148889 | Crash when filtering in sequencer |
UE-148882 | Restart Player at Transform leaves the character unpossessed, failing to restart the player. |
UE-148709 | Editor crash when imported some gltf with embedded texture |
UE-148706 | Add -fno-delete-null-pointer-checks for iOS/tvOS for clang13 |
UE-148703 | [CrashReporter]UnrealEditor-LandscapeEditor!FEdModeLandscape::IsSelectionAllowed(AActor *,bool) [LandscapeEdMode.cpp:2804] |
UE-148700 | [CrashReport] UnrealEditor-ModelingComponentsEditorOnly!UStaticMeshComponentToolTarget::CommitDynamicMesh(UE::Geometry::FDynamicMesh3 const &,IDynamicMeshCommitter::FDynamicMeshCommitInfo const &) [StaticMeshComponentToolTarget.cpp:240] |
UE-148689 | [CrashReporter] UnrealEditor-ContentBrowser!SAssetView::OnListMouseButtonDoubleClick(TSharedPtr<FAssetViewItem,1>) [SAssetView.cpp:3658] |
UE-148680 | Memory overwrite due to the BarrierCommandList being too small in FD3D12CommandListManager::ExecuteCommandListInternal |
UE-148644 | Crash opening Animation blueprint with aimoffset node connected to output pose |
UE-148642 | Crash opening embedded aimoffset in animgraph |
UE-148618 | [Sound Cue][Blueprint API] - Setting a parameter value a second times does not work |
UE-148617 | GitHub 9063 : Fix typo in RestartPlayerAtTransform |
UE-148599 | Editor crashes when pressing the cancel button in the Datasmith import options panel |
UE-148589 | GitHub 9061 : There was a bug UTF-8 string in session attributes will be garbled. |
UE-148582 | GitHub 9060 : There was a bug UTF-8 string in session attributes will be garbled. |
UE-148531 | [MetaSound][CitySample] - Ensure condition failed: DataTypeRegistry.IsUObjectProxyFactory(InClass.GetDefaultObject()) |
UE-148516 | [CrashReport] UnrealEditor-Engine!FCanvas::ClearBatchesToRender() [Canvas.cpp:993] |
UE-148515 | Crash on Build All Levels |
UE-148488 | GitHub 9055 : There was a bug UTF-8 string in session attributes will be garbled. |
UE-148478 | When HotReload-ing from Visual Studio, editor will prematurely load dlls |
UE-148380 | MH Hair creates crazy colors when launching PIE |
UE-148341 | Lyra packaging does not work on custom source build due to csproj paths |
UE-148307 | CitySample - alter gender language per MHC request |
UE-148302 | Get Sequence Binding node has an unresolved binding when attempting to get a binding from a sub sequence. |
UE-148236 | Preview Additional Meshes doesn’t copy curves from source skelmesh |
UE-148226 | Collapse All Sections’ doesn’t seem to behave as expected |
UE-148107 | Ubuntu 22.04 is dropping openssl1 from the system with UBT depends on |
UE-148100 | Instanced Stereo setting crashes engine when building lighting, creating a vector3 or disabling setting |
UE-148063 | Control Rig: Function doesn’t update properly when adding new inputs |
UE-148051 | Android packaged directory not contains linux-x64 folder on Linux |
UE-148033 | [CrashReport]UnrealEditor-ApplicationCore!FWindowsApplication::ProcessDeferredMessage(FDeferredWindowsMessage const &) [WindowsApplication.cpp:2045] |
UE-148030 | [CrashReport] UnrealEditor-MeshPaintingToolset!UMeshTexturePaintingTool::FinishPaintingTexture() [MeshTexturePaintingTool.cpp:1171] |
UE-147996 | Control Rig: Expand Function isn’t connecting nodes properly |
UE-147941 | Assertion thrown while deleting a Curve from a Control Rig asset - DetailsViewWrapperObject.cpp: 231 |
UE-147936 | Crash trying to compile retarget node connected to the RigidBody |
UE-147929 | Alias Wire maintain material assignments on sewn mesh |
UE-147898 | Error: EditCondition attempted to compare operands of different types: ConnectionType and EConnectionType::NetworkOnly when opening AndroidFileServer Plugin page |
UE-147856 | Datasmith incorrectly imports 3Dxml files |
UE-147855 | Incomplete transition in the third person template animation graph |
UE-147821 | check hit when launch game with -norenderthread |
UE-147762 | [MetaSounds][Stereo Mixer] - When changing the gain on the Right channel dynamically, the output has clicks and pops |
UE-147757 | Crash when moving VirtualCamera2Actor while recording a take |
UE-147737 | Pixel 6 Pro crashes on start up when launching Blank C++/Blank BP package |
UE-147736 | Remove Oculus Touch (R) A Press binding for MovementAxisRight_Y as it’s causing issues if another Action Mapping is using the button |
UE-147699 | Crash when attempting to scale cone component in blueprint |
UE-147627 | Baking a Backwards Solve doesn’t consider bone adjustments between shared skeletons |
UE-147610 | Crash when reimporting fbx with import mesh LODs on |
UE-147560 | CitySampleCrowd - alter gender language per MHC request |
UE-147486 | OpenXR calls RequestExitApp() when ending a session |
UE-147450 | nDisplay Template - No platforms listed as Supported Platforms in the Project Settings |
UE-147449 | nDisplay nodes/viewports shift position when rendering with MRQ |
UE-147429 | Bake Anim Sequence - Transform tracks are added even with the option unticked |
UE-147377 | DistanceToNearestSurface Material Node breaks when connected to the Opacity Mask channel |
UE-147376 | [Synth][Tone Generator] - Editor crashes when Starting Synth Component Tone Generator |
UE-147360 | VR Preview w. Net Mode Play As Client doesn’t function as intended |
UE-147330 | Chaos Destruction Bounding Box Does Not Update |
UE-147328 | OpenXR: Hand off ERHIAccess to CopyTexture_RenderThread |
UE-147325 | ISumixBufferListener receives audio of sibling Submix |
UE-147323 | Crash occurs when undoing emitter after deactivation inside of a Niagara System. |
UE-147296 | [CrashReport] UnrealEditor-InteractiveToolsFramework!UInteractiveToolsContext::StartTool(EToolSide,FString const &) [InteractiveToolsContext.cpp:229] |
UE-147266 | nDisplay - Viewports transform behave incorrectly after compiling the configuration |
UE-147254 | Issue with Fixed DT and MRQ |
UE-147124 | Old OBB files at /sdcard/obb/[packagename] will prevent new content working for quick-launch |
UE-147052 | LogPrimitiveComponent: Warning: CreateDynamicMaterialInstance on /Game/Map/UEDPIE_0_Small_City_LVL.Small_City_LVL:PersistentLevel.BP_vehCar_vehicle07_Sandbox_C_6.SKM_Exterior: Material index 7 is invalid |
UE-147050 | CitySample - LogMaterial: Warning: Material /Game/Road/Material/M_Freeway_Underside.M_Freeway_Underside missing bUsedWithInstancedStaticMeshes=True! Default Material will be used in game. |
UE-147049 | CitySample - LogNiagara: Warning: Source emitter ‘depthParticles’ not found. System: NiagaraSystem /Game/Effect/Niagara/Environment/NS_birds_on_ground.NS_birds_on_ground |
UE-147010 | Hololens crash when opening this test level in ShooterGame as a server |
UE-147008 | Crash occurs after exiting the Editor with Maya LiveLink connection established on Mac |
UE-147006 | There are duplicate Cube10 assets, which is causing Z-fighting on the MassCrowd map |
UE-146998 | Split Tool does not preserve pivot on output objects |
UE-146970 | Pivot tool is not automatically deactivated when changing mod to any other than Animation |
UE-146941 | Crash on shutdown in Nanite when running dedicated server |
UE-146914 | Third Person Template descriptions need updating (BP and C++) |
UE-146888 | Lyra & Mannequins: Warning when retargeting using MetaHumans |
UE-146873 | Waveform disappears from Thumbnail after dragging sound into a level |
UE-146853 | PIE sessions end abruptly when using console command ‘restartlevel’ |
UE-146807 | fracture mode ‘hide unselected’ can show root cluster geometry that should never be shown |
UE-146750 | tvOS Binary package hits assertion (!bDepthStencil && bSupportsMSAAStoreAndResolve) |
UE-146737 | Add updated platform images for Lyra |
UE-146648 | [CrashReport] FSkinnedMeshComponentRecreateRenderStateContext::~FSkinnedMeshComponentRecreateRenderStateContext() |
UE-146619 | Enabling auto-instancing crashes on Mali devices with more than 2000 mesh instances in the scene |
UE-146581 | Crash opening level with multiple MetaHumans present after updating from UE 4.27.2 |
UE-146564 | [MetaSounds] - Sound Waves used in composition cut out after GC in packaged game if the reference graph uses a literal input |
UE-146533 | Crash when selecting control rig class in Blueprint Actor |
UE-146466 | [MetaSounds][Trigger Route] - If Value 0 is a non-zero value and Value 1 is a zero value, the output pops on triggering Set |
UE-146461 | DMX - sACN Priority mode set to Per-Address breaks the DMX input in UE |
UE-146458 | MGPU- Color shifting on the inner frustum when using GPU 1 instead 0 in nDisplay |
UE-146422 | Editor crashes when an Animation Blueprint Template is compiled with ‘Layered Blend Per Bone’ node |
UE-146410 | GetPlayerController does not respect the specified world context |
UE-146370 | whitelist /Engine/Transient path in CopyMeshToStaticMesh() of geometry scripting |
UE-146331 | Lyra: Inversion of Mouse Axis turns off while aiming |
UE-146313 | Foot not angled against the surface on a sloped surface in Standalone mode |
UE-146309 | Can’t delete a Level Instance |
UE-146293 | Lyra has no Anti-Aliasing on Android |
UE-146282 | Type Promotion does not work with Soft Actor class references |
UE-146267 | C++ Third Person Template project crashes when opened |
UE-146209 | Korean input does not work on component search editbox |
UE-146149 | Datasmith Exporter version warning during Archicad Direct Link import |
UE-146123 | Compatible skeletons are not listed in sequencer anim tracks (5.0.2) |
UE-146106 | [MetaSounds] - Trigger on Threshold node Crashes editor on play when using literal value for threshold |
UE-146058 | Adding an output to the default function of a Blueprint Interface now requires the Interface to be compiled in order to change the output’s values |
UE-146056 | Vehicle Template - Clean blueprints and comments |
UE-146029 | Can’t add Specific Parameter to Set Parameters module |
UE-145970 | CitySampleCrowd - LogHairStrands: Warning: [Groom] Groom asset (Group:#/#) is set to use Skinning at LOD #/8 while the parent skel. mesh does not support skin. cache at this LOD |
UE-145966 | Datasmith Retessellate ignores stitching technic |
UE-145959 | DirectLink in Editor - Editor can freeze when content browser displays a DatasmithScene imported with DirectLink |
UE-145785 | ARCore: Camera does not function in ARDebugCheck app |
UE-145762 | [CrashReport]Assertion failed: Backing.Buffer.GetStorageMode() == Mode [File:/Users/build/Build/++/Sync/Engine/Source/Runtime/Apple/MetalRHI/Private/MetalVertexBuffer.cpp] [Line: 287] |
UE-145760 | [CrashReport] UnrealEditor_UnrealEd!FEditorModeTools::ExitAllModesPendingDeactivate |
UE-145749 | [CrashReport]UnrealEditor-D3D12RHI!FD3D12QueryHeap::EndQueryBatchAndResolveQueryData(FD3D12CommandContext &) [D3D12Query.cpp:408] |
UE-145734 | [Alias] Patch with unassigned materials |
UE-145707 | Unreal Frontend is crashed on selecting session from My Session tab. |
UE-145687 | [Device Swap] - Ensure when connecting a controller or USB audio device while audio is playing in PIE |
UE-145646 | ///Release-5.0 Large mesh culling over a large distance is failing |
UE-145643 | Pre-auth Unreal Engine gameserver denial of service via vulnerable LoadPackage usage in PackageMapClient |
UE-145632 | Can’t load GroomCache asset from UE4 |
UE-145593 | Lightmaps on Vulkan mobile displays strange colors and uneven shadows |
UE-145566 | Crash on exit in FD3D12BuddyAllocator::Deallocate |
UE-145518 | Connecting HoloLens 2 remotely to editor crashes the engine with FPS template project |
UE-145495 | Empty scene when importing Reimport.SLDASM (update) via Datasmith |
UE-145475 | Crash when calling SetVector2DParameter on a Niagara Parameter Collection |
UE-145444 | Retessellate Skip Deleted Surface does not work with TechSoft |
UE-145442 | [Clone] QAGame package made from Installed Build won’t run with Error while loading shared Libraries |
UE-145421 | Crash when enabling r.HairStrands.Visibility.PPLL |
UE-145377 | Remote Control - Crash when using RC property watcher in standalone or cooked with a FText or FString property |
UE-145370 | Set Parameters module can’t populate parameters correctly |
UE-145256 | Remote Control DMX - Bound location reset to 0 on binding creation |
UE-145226 | Sound Cue Quality Node Does Not Resolve Quality Level Correctly on all platforms |
UE-145065 | Graphic artifacts with real time reflections and volumetric clouds on M1 |
UE-144851 | Unable to install DatasmithExporterPlugin 5.0 for Sketchup 2022 on macOS |
UE-144819 | Normal function in modeling tools crashes when accepting with no option checked |
UE-144804 | Closing a newly created emitter crashes the editor |
UE-144743 | World Niagara System Pool is reclaiming a component that is not in it’s InUse list |
UE-144739 | HoloLens device detection ::RoInitialize(RO_INIT_MULTITHREADED) problem. |
UE-144716 | CAD Solidworks .SLDASM files Import incorrectly |
UE-144710 | Datasmith-generated UV scale is wrong |
UE-144605 | heap-use-after-free in VulkanMemory |
UE-144328 | Level Snapshot - Create Level Snapshot window has to be close and reopen for the Default Level Snapshot Name to be considered |
UE-144253 | External actors saved prior to launching nDisplay do not transact |
UE-144198 | Error: File processing failure: ExampleEngine.SLDPRT , no geometries imported |
UE-144197 | Datasmith Auto sync on solidworks keeps sending update to Unreal Editor |
UE-144185 | [MetaSounds][Diffuser] - Feedback on the Diffuser is not clamped |
UE-144097 | Window Tab is Unavailable within Blueprint Debugger on Mac Editor |
UE-144025 | [CrashReport] Assertion failed: Payload.IsNull() [File:D:\build++\Sync\Engine\Source\Runtime\CoreUObject\Private\Serialization\EditorBulkData.cpp] [Line: 1530] |
UE-143948 | Inner frustum looks darker than expected in PL_SimpleLightBake level |
UE-143928 | Changes made to DCRA do not transact across MU to nodes when in a level using World Partition |
UE-143912 | Tween Tool: Does not seem to be evaluating the rig. |
UE-143793 | HoloLens Quick Launch fails with Could not load file or assembly ‘System.Net.Http.WebRequest’ |
UE-143597 | CadImport: Errors when importing a specific Solidworks file with sew option |
UE-143520 | Bring glTF exporter code from gitHub back into perforce |
UE-143063 | Natvis doesn’t work for arrays using TMemoryImageAllocator |
UE-142743 | Adreno 640,630 Vulkan Shader Compilation Crash |
UE-142508 | Bake Anim Sequence - Some keys don’t get baked when reaching 0 |
UE-141871 | XR Deferred: Volumetric fog does not render in right eye with moveable lights |
UE-141790 | Crash when not saving level after using MovieRenderQueue for that level |
UE-141654 | Possible deadlock in VulkanMemory |
UE-141646 | Fix Techsoft Datasmith integration in Linux |
UE-141542 | GitHub 8856 : DatasmithC4DDynamicImporter update for R25 SDK and bugfixes |
UE-141336 | OSSEOS: Public headers include private headers |
UE-141288 | Direct Link: Available sources are not being updated/added after pressing refresh button |
UE-141085 | Resolution of floating PIE window doesn’t match requested res |
UE-140471 | [MetaSounds] - Tooltips on Concatenate Array both say Left array |
UE-136811 | Rebuild LLVM 13.0.1 with libcxx with std::filesystem support enabled |
UE-135294 | UE 5.0 Release - Posturized Rendering Issues with Meerkat Demo Project |
UE-126026 | Add -gz=zlib Feature Support for UBT/Linux |
UE-107791 | Too many memories are occupied when compiling shaders. |
UE-22154 | UpdateTexture2DSubresourceCS shader broken for A8 textures |
As I mentioned in other thread, it looks like the NVIDIA DLSS plug-in has stopped working after the update to 5.0.2. Really a shame as I have a lot of work to do inside of this week, and DLSS is a great help to me.
5.0.1 , 5.0.2
Could not find a function with that name. This also clears up with my plugin. I had to create a copy of it under a different name to solve the problem. Deleting intermediate saved binaries Building and deleting folders in the plugin does not work. All plugin content including newly created functions not found. This happened 2 weeks ago. Today it happened to the engine functions in the screenshot.
Right-clicking “Refresh Nodes” allows you to use functions, but does not allow you to package.
UATHelper: Packaging (Android (ASTC)): LogInit: Display: LogLinker: Warning: VerifyImport: Failed to find script package for import object ‘Package /Script/AndroidPermission’
UATHelper: Packaging (Android (ASTC)): LogInit: Display: LogLinker: Warning: VerifyImport: Failed to find script package for import object ‘Package /Script/MobilePatchingUtils’
UATHelper: Packaging (Android (ASTC)): LogInit: Display: LogWorldPartition: Warning: Invalid world bounds, grid partitioning will use a runtime grid with 1 cell.
After updating from 5.0.1 to 5.0.2 , engine doesn’t open. It says that need repair. When I puss the repair button it shows me that screen. And now I cannot open any project in .
What can I do to fix the problem???
Hello good day, I want to report a problem, I have found a spline mesh actor in the .0.2 engine and I have the following problem
This problem happens when I start the executable, I have tried many ways to get the engine’s spline mesh actor working but nothing seems to work, This actor is native to the engine
The test was performed in Unreal engine 5.0.2
Vis a vis: Unreal 5.0.1 - Virtual Heightmesh broken?
A LITTLE better w/taking 4.26 into 5.01. No errors and no need to rebuild anything, the landscape material is now fully working (painted layers show) but still stuck on that one square. Fuzting with and rebuilding parts of the world don’t seem to resolve it… Landscape Grass-layer seems to be borked as well (no grasses placed)
Seems to be consistently broken if Epic needs a testcase (contact me).
4.26:
5.02:
Also, the falloff on the virtual heightfield mesh seems broken:
4.26:
5.02:
Can Temporal Super Resolution substitute DLSS?
I’m asking because I didn’t compare performance cost between DLSS and Epic’s TSR yet.
what type of your desktop or laptop you use?
perhaps, you can uninstall it then install again…
PC
1700x
Gtx 1060
32 gb ddr4
re: 5.0.2 hotfix - @Amanda.Schade
Bug?
OpenXR
Template File (or any VR project)
PIE VR Preview, then take off your headset (I’m using Quest2), then put HMD back on, the game will freeze and the editor will crash rather than continuing tracking, as it did prior to patch…
I noticed this in my own project and then did a build of the template to see if it also happens. It does.
Crash Log Summary:
Assertion failed: PipelineState.FrameState.predictedDisplayTime [File:D:\build++\Sync\Engine\Plugins\Runtime\OpenXR\Source\OpenXRHMD\Private\OpenXRHMD.cpp] [Line: 1950]
** seems to be a known issue. Epic response in another thread: OpenXR VR Template | Feedback and Discussion - #144 by VictorLerp