The much-anticipated arrival of Unreal Engine 5 is here! With this release, we aim to empower teams, both large and small, to push the boundaries of what’s possible—visually and interactively. will help you to realize next-generation real-time 3D content and experiences with greater freedom, fidelity, and flexibility than ever before.
With , you’ll harness a redesigned Unreal Editor, better performance, updated artist-friendly animation tools, an extended mesh creation and editing toolset, improved path tracing, and much more.
Concentrate on creativity
With Lumen—a fully dynamic global illumination solution that enables you to create believable scenes where indirect lighting adapts on the fly to changes to direct lighting or geometry—change the sun’s angle with the time of day, turn on a flashlight, or open an exterior door.
The virtualized micropolygon geometry system, Nanite, gives you the ability to create games and experiences with massive amounts of geometric detail.
Virtual Shadow Maps (VSMs) provide plausible soft shadows with reasonable, controllable performance costs.
With Temporal Super Resolution (TSR), a built-in, platform-independent, high-quality upsampling system, the engine can render at much lower resolution but with similar output pixel fidelity to frames rendered at a higher resolution.
Create Open Worlds faster
A new World Partition system changes how levels are managed and streamed, automatically dividing the world into a grid and streaming the necessary cells.
Simultaneously work on the same region of the same World, thanks to a new One File Per Actor (OFPA) system, while with Data Layers, create different variations of the same world—such as daytime and nighttime versions, or intact and broken geometry—as layers that exist in the same space.
Built-in character and animation tools
For animation authoring, there’s a powerful new suite of artist-friendly tools that enable you to work directly in the Unreal Editor. Highlights include the ability to quickly and easily create rigs and share them across multiple characters with the enhanced, production-ready Control Rig, then animate them in Sequencer, where you can save and apply the poses with the new Pose Browser, and apply blended keys with undershoot or overshoot using the Tween tool.
In-editor modeling, UV editing, and baking
There’s a massive array of new and enhanced tools for mesh creation and editing, representing a fundamental leap forward. These updates—which also include multiple enhancements to core modeling, sculpting, and remeshing and simplification—are supported by architectural advancements that create the framework for future tools. Watch this space!
Fully procedural audio engine
With , we’re introducing a fundamentally new way of making audio. MetaSounds is a high-performance system that offers complete control over audio DSP graph generation of sound sources, letting you manage all aspects of audio rendering to drive next-generation procedural audio experiences.
New Samples
And to help you explore all the new features in Unreal Engine 5, we’re offering two free sample projects for you to download.- Lyra Starter Game - is a living sample gameplay project built alongside development to serve as an excellent starting point for creating new games, as well as a hands-on learning resource.
- City Sample - a sample project that reveals how the scene from The Matrix Awakens: An Unreal Engine Experience was built and consists of a complete city with buildings, vehicles, and crowds of MetaHuman characters.
Known Issues
For a complete listing of known issues affecting Unreal Engine 5, please see the Unreal Engine Public Issue Tracker .
If you discover new issues with this release, please report them using the guidelines in the link: How to Report a Bug .
And that’s just a small sampling of what is now available!
See the complete details in the Unreal Engine documentation—and share your feedback below!
Fixed in 5.0.2
Issue | Summary |
---|---|
UE-151966 | Background in editor previews render incorrectly on Mac |
UE-151959 | Sports Car in Vehicle Template has wrong UVs on some lights |
UE-151673 | Scene query ignore component parameter does not work with geometry collection component |
UE-151606 | (Mac Only) Graphical artifacts in Lyra in the Standalone Game mode |
UE-151325 | Opening Lyra from Launch-On appears with Error: Ensure condition failed: Resource->bProduced |
UE-151307 | SCW sometimes crashes on Mac |
UE-151298 | Niagara GPU Spline Crash from LWC |
UE-151281 | PhotoStudio Template floor in wrong place and has incorrect material |
UE-151258 | [Build Blocker] ///Release-5.0 - Compile UnrealHeaderTool Linux - Failed to load app-local ICU: libicudata.so.64.1 |
UE-151251 | Package FP C++ project in shipping for TVOS fails with error: could not reparse object file in bitcode bundle: 'Invalid bitcode version |
UE-151238 | Play Sound 2D Blueprint Start Time doesn’t work |
UE-151215 | UI has incorrect capitalization of ShotGrid |
UE-151108 | Chaos : fix physics collision shapes not following moving kinematic GCs |
UE-151105 | Chaos : Fix NaNs in scaled trimesh CCD contact generation |
UE-151003 | Control Rig in templates and Lyra is using deprecated nodes |
UE-150990 | ERROR: A package store manifest is required when staging to IoStore |
UE-150985 | Crash in editor when simulating GeometryCollectionActor with Notify Trailing enabled |
UE-150963 | Importing a FBX file and Deleting it causes UE to crash |
UE-150941 | Custom data update crash - invalid memory when removing an instance from a UHierarchicalInstancedStaticMeshComponent |
UE-150926 | Control Rig Compiler Crashing in Shipping |
UE-150879 | Replace Shotgrid Plugin Icon with Correct Icon |
UE-150823 | [Quartz][Device Swap] - Quartz Clock Stops when swapping Audio Output Device |
UE-150810 | Blackmagic timecode provider initialized with wrong frame rate |
UE-150779 | GitHub 9141 : [Localization Text Gathering] Fixed parser - incorrect number of arguments for LOCTABLE_FROMFILE_GAME |
UE-150698 | deactivate cvar for DisableCADKernelTessellation |
UE-150625 | [MetaSounds] - Sound Waves used in a node in composition cause editor to crash if the Sound Wave is Force Inline |
UE-150546 | Crash when forcing all ray tracing effects off via r.RayTracing.ForceAllRayTracingEffects=0 |
UE-150524 | UnrealEditor spawns UBT without setting up SetupDotnet environment |
UE-150461 | Add proxy support in Bridge plugin |
UE-150449 | bBuildForArm64 defaults to false when creating a new VR Template |
UE-150447 | Animation Montage Details Panel Closes When Attempting to Update Animation Segment Data |
UE-150436 | UAnimSequenceBase::PostLoad always dirties packages |
UE-150434 | Cook fails when a MetaSound Source object is referenced utilizing FObjectFinder in C++ |
UE-150428 | Solidworks datasmith exporter does not generate udatasmith file |
UE-150421 | On Demand Shader Compilation Manager consumes CPU time even when COTF is disabled |
UE-150404 | Rendering Related UE Crash on dragging to the level Blueprint Class that was copied to the Project’s Content folder from unzipped folder |
UE-150403 | Math nodes of float type double will accept both single & double in the input pins |
UE-150395 | SN-DBS performance issues and lack of VPN handling |
UE-150374 | Editing animations with large numbers of curves has poor framerate |
UE-150364 | Show window resolution in the log on Windows |
UE-150353 | Enable HoloLens as a Platform in the VR Template |
UE-150345 | Static mesh SM_Autostage_HexaFloor2 has too many sections |
UE-150344 | Add -fno-delete-null-pointer-checks for Android for clang13+ |
UE-150325 | Incorrect calculation in Audio::GetOutputBufferSize() |
UE-150304 | Sweep gives bad results when geometry is offset from origin |
UE-150253 | Assertion thrown while creating a Geometry Collection with Hardware Raytracing enabled along side r.RayTracing.Geometry.GeometryCollection 1 |
UE-150242 | datasmith exporters setup do not support autodesk 2023 portfolio |
UE-150214 | USD - Material tests failing due to lighting changes |
UE-150206 | DMX - When deleting a fixture type, undo resets its Fixture Type to null |
UE-150193 | geometry script AppendSimpleSweptPolygon can crash if called with empty path |
UE-150185 | Animation Mirroring does not take root motion into account |
UE-150177 | GeometryScript SetCollision functions crash in Editor Standalone Game play mode |
UE-150166 | IKRetargeter chain settings get lost on load if target IK Rig is not present |
UE-150118 | Animation Curve Editor is Very Slow In Engine |
UE-150116 | Aspect ratio constraint isn’t correctly restored after playing a cinematic |
UE-150115 | Looping sub-sequences are playing outside of their section |
UE-150112 | Camera animation sequences aren’t correctly initialized until they’re opened in editor |
UE-150107 | UE-149854 Update Mannequin Retarget assets in Lyra to match ThirdPersonTemplate Retarget assets - QA Work |
UE-150090 | Geometry collection is regressed in path/ray tracing and not working in .0 |
UE-150056 | Emitter LoopedAge has precision issue / quantization on GPU only |
UE-150050 | Control Rig: Position YZ channels are always keyed |
UE-150049 | Decal doesn’t work on mac mobile preview |
UE-150038 | Camera cut track should trigger camera cuts even when cameras are the same |
UE-150031 | Black glitches appearing in adaptive virtual texture landscape |
UE-150024 | Toolchain 14.31.31103 is bugged and fails compiling targets |
UE-150020 | CitySample may fail to package with GitHub versions of the engine. |
UE-150014 | Add CVar to override Environment Blend Mode |
UE-150007 | ///Release-5.0 - UE.TargetAutomation(RunTest=Sequencer) Win64 - TM_ControlTypes failed due to Assertion failed: IsInGameThread() |
UE-150006 | Chaos : Shape generation not properly using relative size from size specific data |
UE-150004 | Crash Occurs In Skeletal Mesh Editor When Adding a Bone Transform in a New Animation Sequence |
UE-149997 | Chaos : Collision solver can sometimes generates NaNs |
UE-149996 | Performance hitch in Vulkan |
UE-149992 | Geometry Collection asset : Adding an entry in the size specific data, adds an extra one |
UE-149937 | Lyra crashed on IOS because of the writing stencil in PPMaterial |
UE-149931 | Crash when using PlnCut(Modeling tools) while the sequencer is on |
UE-149924 | Artifacts on mobile deferred on some specific mobile devices |
UE-149912 | Large Volumes block scene snapping in Modeling Mode |
UE-149904 | Default Codec Doesn’t Support Seeking |
UE-149899 | EditorBulkDatas are duplicating BulkDataIds when copied, breaking the contract that these should be unique |
UE-149891 | [Sound Cue][Blueprint API] - Setting parameters not always working |
UE-149869 | Use-after-free in OpenXR when using multiple GPUs |
UE-149854 | Update Mannequin Retarget assets in Lyra to match ThirdPersonTemplate Retarget assets |
UE-149812 | SA issue & non unity compile error in NiagaraScriptGraphViewModel |
UE-149798 | Particle collision query results can be assigned to the wrong particles |
UE-149792 | BakeAll: Tangent normals are incorrect |
UE-149773 | Multiple ISR passes result in severe graphical glitching |
UE-149770 | Moving both Virtual Joysticks while piloting VCAM will cause one Joystick to get stuck |
UE-149765 | infinite loop in UGizmoLabdaHitTarget |
UE-149752 | Issue 163135: Compile errors in LevelSnapshotsEditorSettings.h and LevelSnapshotsEditorSettings.cpp |
UE-149737 | Cache puts can cause move collision log spam in the absence of legitimate move collisions |
UE-149732 | Linux fails to write files larger then 2GB |
UE-149724 | Lumen multi-view-family LOD artifacts and slow convergence and drift |
UE-149673 | Custom HLSL Node can’t be copied in some cases |
UE-149672 | StreamingLevels are not marked pending kill causes missing necessarily object references cleanup |
UE-149670 | Fbx Exporter crash when exporting sequence with cine camera and live link |
UE-149654 | Mannequin Retarget asset’s retarget chain properties not consistent with one another |
UE-149632 | ContentExamples Boids fly off in random directions |
UE-149624 | Level Instance Pivot is ignored when running game or PIE |
UE-149605 | When importing gltf with MaterialsSpecular extension or MaterialsIOR extension I get warning of unkwnonExtension |
UE-149602 | Data does not propagate correctly in DDC due to the pak file cache and in-flight cache |
UE-149600 | Text3D crashes when its async build hasn’t executed before the component is unregistered |
UE-149576 | Report Windows build number in the log |
UE-149561 | CitySample does not compile on Linux in 5.0 |
UE-149558 | RVT shows bad pages when landscape editing |
UE-149548 | Hair grooms are culled while they should not |
UE-149537 | Multiple crash fixes for 5.0 Release |
UE-149530 | Height fog start distance > 0 result in harsh cut on volumetric fog |
UE-149528 | Simulcast streaming fails with unsupported RTP parameters |
UE-149527 | Update PixelStreaming max bitrate to support 4k. |
UE-149526 | Fix streamer support for older versions of signaling server |
UE-149524 | VSM metadata allocation causes excessive VRAM spikes |
UE-149511 | Warp frustum calculations are not affected by the mesh triangle sizes |
UE-149469 | VRTemplate project crashes when adding a const 4 in a new material |
UE-149401 | Level editor viewports crash when deleting actors after a layout change |
UE-149363 | [CrashReport] UnrealEditor-DatasmithImporter!UActorFactoryDatasmithSceneImpl::ImportActors(UDatasmithScene *,ADatasmithSceneActor *,UE::Math::TTransform const &,EObjectFlags,bool) [ActorFactoryDatasmithScene.cpp:132] |
UE-149359 | [CrashReport] UnrealEditor-Engine!USkeleton::IsCompatible(USkeleton const *) [Skeleton.cpp:127] |
UE-149358 | [CrashReport] UnrealEditor-EditorInteractiveToolsFramework!UModeManagerInteractiveToolsContext::MouseMove(FEditorViewportClient *,FViewport *,int,int) |
UE-149356 | [CrashReporter] UnrealEditor-LevelEditor!TTypedElement::SelectElement |
UE-149335 | The skin rendering is flickering on mobile preview when tuning the subsurface profile |
UE-149314 | GeoMerge tool merges geometry into clusters |
UE-149306 | Assertion occurs when undoing a Child State’s unparenting from another Child State in AI State Trees, leading to a crash. |
UE-149294 | UnrealFrontend doesn’t package client and adds both -noclient & -client argument when both server and client is selected to be packaged in same profile |
UE-149289 | Alias wire offsets patches with transform values |
UE-149260 | DatasmithRhinoExporter - Exporter crash when deleting a layer with DirectLink active. |
UE-149244 | Skinned mesh corruption in ray tracing effects on AMD |
UE-149233 | Retarget asset for → UE4 in Lyra improperly retargets hands |
UE-149182 | Crash occurs when trying to edit a MetaSound Source asset while a MetaSound Source object is referenced utilizing FObjectFinder in C++ |
UE-149181 | Meshing parameters are not correctly apply during CAD import |
UE-149180 | FlushPendingTicks crash on D3D12 |
UE-149122 | TMap Values in User Structs do not convert to real numbers |
UE-149105 | AimOffset 1D node can’t be added to the AnimGraph |
UE-149081 | Edit with FK Control Rig operation does not key FKControlRig track |
UE-149078 | Skeletal mesh does not update to show the pose with additive layer tracks when the weight of the pose is set to 1.0 |
UE-149077 | A memory leak on mac/ios in |
UE-149062 | [MetaSounds][Voice Management] - Newly created MetaSounds that spawn out of range do not spawn when Virtualization Setting is ‘Restart’ |
UE-149057 | Android - Installed project crashes on launch on Adreno 600 devices with OS 9 |
UE-148989 | Experiencing a crash on participating MU machines when VCam component is enabled |
UE-148955 | Foliage is not rendered at correct position on mobile preview |
UE-148941 | Enum setting on control doesn’t persist |
UE-148940 | Float / integer sub controls transforming with parent transform control |
UE-148928 | Crash when trying to open control rig asset |
UE-148891 | Root Motion Not Retained when Retargeting Animation Assets from UE4 to |
UE-148889 | Crash when filtering in sequencer |
UE-148882 | Restart Player at Transform leaves the character unpossessed, failing to restart the player. |
UE-148709 | Editor crash when imported some gltf with embedded texture |
UE-148706 | Add -fno-delete-null-pointer-checks for iOS/tvOS for clang13 |
UE-148703 | [CrashReporter]UnrealEditor-LandscapeEditor!FEdModeLandscape::IsSelectionAllowed(AActor *,bool) [LandscapeEdMode.cpp:2804] |
UE-148700 | [CrashReport] UnrealEditor-ModelingComponentsEditorOnly!UStaticMeshComponentToolTarget::CommitDynamicMesh(UE::Geometry::FDynamicMesh3 const &,IDynamicMeshCommitter::FDynamicMeshCommitInfo const &) [StaticMeshComponentToolTarget.cpp:240] |
UE-148689 | [CrashReporter] UnrealEditor-ContentBrowser!SAssetView::OnListMouseButtonDoubleClick(TSharedPtr<FAssetViewItem,1>) [SAssetView.cpp:3658] |
UE-148680 | Memory overwrite due to the BarrierCommandList being too small in FD3D12CommandListManager::ExecuteCommandListInternal |
UE-148644 | Crash opening Animation blueprint with aimoffset node connected to output pose |
UE-148642 | Crash opening embedded aimoffset in animgraph |
UE-148618 | [Sound Cue][Blueprint API] - Setting a parameter value a second times does not work |
UE-148617 | GitHub 9063 : Fix typo in RestartPlayerAtTransform |
UE-148599 | Editor crashes when pressing the cancel button in the Datasmith import options panel |
UE-148589 | GitHub 9061 : There was a bug UTF-8 string in session attributes will be garbled. |
UE-148582 | GitHub 9060 : There was a bug UTF-8 string in session attributes will be garbled. |
UE-148531 | [MetaSound][CitySample] - Ensure condition failed: DataTypeRegistry.IsUObjectProxyFactory(InClass.GetDefaultObject()) |
UE-148516 | [CrashReport] UnrealEditor-Engine!FCanvas::ClearBatchesToRender() [Canvas.cpp:993] |
UE-148515 | Crash on Build All Levels |
UE-148488 | GitHub 9055 : There was a bug UTF-8 string in session attributes will be garbled. |
UE-148478 | When HotReload-ing from Visual Studio, editor will prematurely load dlls |
UE-148380 | MH Hair creates crazy colors when launching PIE |
UE-148341 | Lyra packaging does not work on custom source build due to csproj paths |
UE-148307 | CitySample - alter gender language per MHC request |
UE-148302 | Get Sequence Binding node has an unresolved binding when attempting to get a binding from a sub sequence. |
UE-148236 | Preview Additional Meshes doesn’t copy curves from source skelmesh |
UE-148226 | Collapse All Sections’ doesn’t seem to behave as expected |
UE-148107 | Ubuntu 22.04 is dropping openssl1 from the system with UBT depends on |
UE-148100 | Instanced Stereo setting crashes engine when building lighting, creating a vector3 or disabling setting |
UE-148063 | Control Rig: Function doesn’t update properly when adding new inputs |
UE-148051 | Android packaged directory not contains linux-x64 folder on Linux |
UE-148033 | [CrashReport]UnrealEditor-ApplicationCore!FWindowsApplication::ProcessDeferredMessage(FDeferredWindowsMessage const &) [WindowsApplication.cpp:2045] |
UE-148030 | [CrashReport] UnrealEditor-MeshPaintingToolset!UMeshTexturePaintingTool::FinishPaintingTexture() [MeshTexturePaintingTool.cpp:1171] |
UE-147996 | Control Rig: Expand Function isn’t connecting nodes properly |
UE-147941 | Assertion thrown while deleting a Curve from a Control Rig asset - DetailsViewWrapperObject.cpp: 231 |
UE-147936 | Crash trying to compile retarget node connected to the RigidBody |
UE-147929 | Alias Wire maintain material assignments on sewn mesh |
UE-147898 | Error: EditCondition attempted to compare operands of different types: ConnectionType and EConnectionType::NetworkOnly when opening AndroidFileServer Plugin page |
UE-147856 | Datasmith incorrectly imports 3Dxml files |
UE-147855 | Incomplete transition in the third person template animation graph |
UE-147821 | check hit when launch game with -norenderthread |
UE-147762 | [MetaSounds][Stereo Mixer] - When changing the gain on the Right channel dynamically, the output has clicks and pops |
UE-147757 | Crash when moving VirtualCamera2Actor while recording a take |
UE-147737 | Pixel 6 Pro crashes on start up when launching Blank C++/Blank BP package |
UE-147736 | Remove Oculus Touch (R) A Press binding for MovementAxisRight_Y as it’s causing issues if another Action Mapping is using the button |
UE-147699 | Crash when attempting to scale cone component in blueprint |
UE-147627 | Baking a Backwards Solve doesn’t consider bone adjustments between shared skeletons |
UE-147610 | Crash when reimporting fbx with import mesh LODs on |
UE-147560 | CitySampleCrowd - alter gender language per MHC request |
UE-147486 | OpenXR calls RequestExitApp() when ending a session |
UE-147450 | nDisplay Template - No platforms listed as Supported Platforms in the Project Settings |
UE-147449 | nDisplay nodes/viewports shift position when rendering with MRQ |
UE-147429 | Bake Anim Sequence - Transform tracks are added even with the option unticked |
UE-147377 | DistanceToNearestSurface Material Node breaks when connected to the Opacity Mask channel |
UE-147376 | [Synth][Tone Generator] - Editor crashes when Starting Synth Component Tone Generator |
UE-147360 | VR Preview w. Net Mode Play As Client doesn’t function as intended |
UE-147330 | Chaos Destruction Bounding Box Does Not Update |
UE-147328 | OpenXR: Hand off ERHIAccess to CopyTexture_RenderThread |
UE-147325 | ISumixBufferListener receives audio of sibling Submix |
UE-147323 | Crash occurs when undoing emitter after deactivation inside of a Niagara System. |
UE-147296 | [CrashReport] UnrealEditor-InteractiveToolsFramework!UInteractiveToolsContext::StartTool(EToolSide,FString const &) [InteractiveToolsContext.cpp:229] |
UE-147266 | nDisplay - Viewports transform behave incorrectly after compiling the configuration |
UE-147254 | Issue with Fixed DT and MRQ |
UE-147124 | Old OBB files at /sdcard/obb/[packagename] will prevent new content working for quick-launch |
UE-147052 | LogPrimitiveComponent: Warning: CreateDynamicMaterialInstance on /Game/Map/UEDPIE_0_Small_City_LVL.Small_City_LVL:PersistentLevel.BP_vehCar_vehicle07_Sandbox_C_6.SKM_Exterior: Material index 7 is invalid |
UE-147050 | CitySample - LogMaterial: Warning: Material /Game/Road/Material/M_Freeway_Underside.M_Freeway_Underside missing bUsedWithInstancedStaticMeshes=True! Default Material will be used in game. |
UE-147049 | CitySample - LogNiagara: Warning: Source emitter ‘depthParticles’ not found. System: NiagaraSystem /Game/Effect/Niagara/Environment/NS_birds_on_ground.NS_birds_on_ground |
UE-147010 | Hololens crash when opening this test level in ShooterGame as a server |
UE-147008 | Crash occurs after exiting the Editor with Maya LiveLink connection established on Mac |
UE-147006 | There are duplicate Cube10 assets, which is causing Z-fighting on the MassCrowd map |
UE-146998 | Split Tool does not preserve pivot on output objects |
UE-146970 | Pivot tool is not automatically deactivated when changing mod to any other than Animation |
UE-146941 | Crash on shutdown in Nanite when running dedicated server |
UE-146914 | Third Person Template descriptions need updating (BP and C++) |
UE-146888 | Lyra & Mannequins: Warning when retargeting using MetaHumans |
UE-146873 | Waveform disappears from Thumbnail after dragging sound into a level |
UE-146853 | PIE sessions end abruptly when using console command ‘restartlevel’ |
UE-146807 | fracture mode ‘hide unselected’ can show root cluster geometry that should never be shown |
UE-146750 | tvOS Binary package hits assertion (!bDepthStencil && bSupportsMSAAStoreAndResolve) |
UE-146737 | Add updated platform images for Lyra |
UE-146648 | [CrashReport] FSkinnedMeshComponentRecreateRenderStateContext::~FSkinnedMeshComponentRecreateRenderStateContext() |
UE-146619 | Enabling auto-instancing crashes on Mali devices with more than 2000 mesh instances in the scene |
UE-146581 | Crash opening level with multiple MetaHumans present after updating from UE 4.27.2 |
UE-146564 | [MetaSounds] - Sound Waves used in composition cut out after GC in packaged game if the reference graph uses a literal input |
UE-146533 | Crash when selecting control rig class in Blueprint Actor |
UE-146466 | [MetaSounds][Trigger Route] - If Value 0 is a non-zero value and Value 1 is a zero value, the output pops on triggering Set |
UE-146461 | DMX - sACN Priority mode set to Per-Address breaks the DMX input in UE |
UE-146458 | MGPU- Color shifting on the inner frustum when using GPU 1 instead 0 in nDisplay |
UE-146422 | Editor crashes when an Animation Blueprint Template is compiled with ‘Layered Blend Per Bone’ node |
UE-146410 | GetPlayerController does not respect the specified world context |
UE-146370 | whitelist /Engine/Transient path in CopyMeshToStaticMesh() of geometry scripting |
UE-146331 | Lyra: Inversion of Mouse Axis turns off while aiming |
UE-146313 | Foot not angled against the surface on a sloped surface in Standalone mode |
UE-146309 | Can’t delete a Level Instance |
UE-146293 | Lyra has no Anti-Aliasing on Android |
UE-146282 | Type Promotion does not work with Soft Actor class references |
UE-146267 | C++ Third Person Template project crashes when opened |
UE-146209 | Korean input does not work on component search editbox |
UE-146149 | Datasmith Exporter version warning during Archicad Direct Link import |
UE-146123 | Compatible skeletons are not listed in sequencer anim tracks (5.0.2) |
UE-146106 | [MetaSounds] - Trigger on Threshold node Crashes editor on play when using literal value for threshold |
UE-146058 | Adding an output to the default function of a Blueprint Interface now requires the Interface to be compiled in order to change the output’s values |
UE-146056 | Vehicle Template - Clean blueprints and comments |
UE-146029 | Can’t add Specific Parameter to Set Parameters module |
UE-145970 | CitySampleCrowd - LogHairStrands: Warning: [Groom] Groom asset (Group:#/#) is set to use Skinning at LOD #/8 while the parent skel. mesh does not support skin. cache at this LOD |
UE-145966 | Datasmith Retessellate ignores stitching technic |
UE-145959 | DirectLink in Editor - Editor can freeze when content browser displays a DatasmithScene imported with DirectLink |
UE-145785 | ARCore: Camera does not function in ARDebugCheck app |
UE-145762 | [CrashReport]Assertion failed: Backing.Buffer.GetStorageMode() == Mode [File:/Users/build/Build/++/Sync/Engine/Source/Runtime/Apple/MetalRHI/Private/MetalVertexBuffer.cpp] [Line: 287] |
UE-145760 | [CrashReport] UnrealEditor_UnrealEd!FEditorModeTools::ExitAllModesPendingDeactivate |
UE-145749 | [CrashReport]UnrealEditor-D3D12RHI!FD3D12QueryHeap::EndQueryBatchAndResolveQueryData(FD3D12CommandContext &) [D3D12Query.cpp:408] |
UE-145734 | [Alias] Patch with unassigned materials |
UE-145707 | Unreal Frontend is crashed on selecting session from My Session tab. |
UE-145687 | [Device Swap] - Ensure when connecting a controller or USB audio device while audio is playing in PIE |
UE-145646 | ///Release-5.0 Large mesh culling over a large distance is failing |
UE-145643 | Pre-auth Unreal Engine gameserver denial of service via vulnerable LoadPackage usage in PackageMapClient |
UE-145632 | Can’t load GroomCache asset from UE4 |
UE-145593 | Lightmaps on Vulkan mobile displays strange colors and uneven shadows |
UE-145566 | Crash on exit in FD3D12BuddyAllocator::Deallocate |
UE-145518 | Connecting HoloLens 2 remotely to editor crashes the engine with FPS template project |
UE-145495 | Empty scene when importing Reimport.SLDASM (update) via Datasmith |
UE-145475 | Crash when calling SetVector2DParameter on a Niagara Parameter Collection |
UE-145444 | Retessellate Skip Deleted Surface does not work with TechSoft |
UE-145442 | [Clone] QAGame package made from Installed Build won’t run with Error while loading shared Libraries |
UE-145421 | Crash when enabling r.HairStrands.Visibility.PPLL |
UE-145377 | Remote Control - Crash when using RC property watcher in standalone or cooked with a FText or FString property |
UE-145370 | Set Parameters module can’t populate parameters correctly |
UE-145256 | Remote Control DMX - Bound location reset to 0 on binding creation |
UE-145226 | Sound Cue Quality Node Does Not Resolve Quality Level Correctly on all platforms |
UE-145065 | Graphic artifacts with real time reflections and volumetric clouds on M1 |
UE-144851 | Unable to install DatasmithExporterPlugin 5.0 for Sketchup 2022 on macOS |
UE-144819 | Normal function in modeling tools crashes when accepting with no option checked |
UE-144804 | Closing a newly created emitter crashes the editor |
UE-144743 | World Niagara System Pool is reclaiming a component that is not in it’s InUse list |
UE-144739 | HoloLens device detection ::RoInitialize(RO_INIT_MULTITHREADED) problem. |
UE-144716 | CAD Solidworks .SLDASM files Import incorrectly |
UE-144710 | Datasmith-generated UV scale is wrong |
UE-144605 | heap-use-after-free in VulkanMemory |
UE-144328 | Level Snapshot - Create Level Snapshot window has to be close and reopen for the Default Level Snapshot Name to be considered |
UE-144253 | External actors saved prior to launching nDisplay do not transact |
UE-144198 | Error: File processing failure: ExampleEngine.SLDPRT , no geometries imported |
UE-144197 | Datasmith Auto sync on solidworks keeps sending update to Unreal Editor |
UE-144185 | [MetaSounds][Diffuser] - Feedback on the Diffuser is not clamped |
UE-144097 | Window Tab is Unavailable within Blueprint Debugger on Mac Editor |
UE-144025 | [CrashReport] Assertion failed: Payload.IsNull() [File:D:\build++\Sync\Engine\Source\Runtime\CoreUObject\Private\Serialization\EditorBulkData.cpp] [Line: 1530] |
UE-143948 | Inner frustum looks darker than expected in PL_SimpleLightBake level |
UE-143928 | Changes made to DCRA do not transact across MU to nodes when in a level using World Partition |
UE-143912 | Tween Tool: Does not seem to be evaluating the rig. |
UE-143793 | HoloLens Quick Launch fails with Could not load file or assembly ‘System.Net.Http.WebRequest’ |
UE-143597 | CadImport: Errors when importing a specific Solidworks file with sew option |
UE-143520 | Bring glTF exporter code from gitHub back into perforce |
UE-143063 | Natvis doesn’t work for arrays using TMemoryImageAllocator |
UE-142743 | Adreno 640,630 Vulkan Shader Compilation Crash |
UE-142508 | Bake Anim Sequence - Some keys don’t get baked when reaching 0 |
UE-141871 | XR Deferred: Volumetric fog does not render in right eye with moveable lights |
UE-141790 | Crash when not saving level after using MovieRenderQueue for that level |
UE-141654 | Possible deadlock in VulkanMemory |
UE-141646 | Fix Techsoft Datasmith integration in Linux |
UE-141542 | GitHub 8856 : DatasmithC4DDynamicImporter update for R25 SDK and bugfixes |
UE-141336 | OSSEOS: Public headers include private headers |
UE-141288 | Direct Link: Available sources are not being updated/added after pressing refresh button |
UE-141085 | Resolution of floating PIE window doesn’t match requested res |
UE-140471 | [MetaSounds] - Tooltips on Concatenate Array both say Left array |
UE-136811 | Rebuild LLVM 13.0.1 with libcxx with std::filesystem support enabled |
UE-135294 | UE 5.0 Release - Posturized Rendering Issues with Meerkat Demo Project |
UE-126026 | Add -gz=zlib Feature Support for UBT/Linux |
UE-107791 | Too many memories are occupied when compiling shaders. |
UE-22154 | UpdateTexture2DSubresourceCS shader broken for A8 textures |
Fixed in 5.0.3
Issue | Summary |
---|---|
UE-158739 | Utilizing ‘-UseEOSPlus’ argument while running ShooterGame with Steam enabled causes Warning: LogEOS: Error response received from backend. |
UE-158649 | Crash when open Virtual Production template project |
UE-158472 | Upload Linux Full Install Zips to Blob Store For User Downloading |
UE-157617 | Add functional CAD importer plugin to the installed build |
UE-157609 | Debugging a property that contains a UAnimDataModel object causes editor to hang indefinitely |
UE-157595 | VR Template Feature Pack description localization is not up-to-date |
UE-157592 | Linux Fails to Package from Windows Device on a C++ Project |
UE-157575 | Can’t record float properties |
UE-157545 | Several instances of scoped locks without variable names in SN-DBS and Fastbuild |
UE-157494 | Required driver version 511.79 is not available on GTX 760, causing the game to crash on boot. |
UE-157485 | Incorrect FOV applied when evaluating LensFile with multiple ST maps |
UE-157447 | Bad lock in FRenderAssetStreamingMipCalcTask::ApplyPakStateChanges_Async |
UE-157445 | Fix d3d12 debug errors with use after free and invalid depth stencil state |
UE-157443 | Editor crashes after opening Virtual_Camera level of QAVirtualProduction on Mac |
UE-157282 | Synching CitySample can prevent the Editor from running Turnkey and cooking\packaging. |
UE-157071 | Crash when duplicating a skeletalmesh in runtime |
UE-156983 | Crash opening Groom with Strands to the Groom asset editor on Mac |
UE-156973 | Bridge Plugin 2022.0.5 - Hotfix for Metahumans 1.0.0 Release |
UE-156918 | Crash on editor restart when disabling Instanced Stereo |
UE-156906 | Engine crashes when PIE in a world partitioned map |
UE-156820 | Exclusion of primitives with IsSky enabled materials from ray tracing world preventing sample project release for 5.0 |
UE-156770 | Incorrect overlap results with some transformed shapes, hit location on sweep sometimes is shape position instead of actor |
UE-156694 | Sculpting a landscape with the Smooth brush in a partitioned world produces breaks in the landscape mesh |
UE-156508 | Crash while using Geometry Scripting to add an Array of Vector 2D data to ‘Append Buffers to Mesh’ node UV0 input pin |
UE-156490 | Bad nodal offset calibration when using apply to camera parent |
UE-156431 | Datasmith SDK incorrectly uses windows regional settings for decimal separators |
UE-156414 | Lyra Standalone game crashes with GarbageCollection error when launching Elimination |
UE-156381 | CubeGrid discards changes when hitting Play In Editor |
UE-156267 | [MetaSounds] Limiter Node will not block extremely loud sounds |
UE-156249 | [MetaSounds] Deleting an interface on a MetaSound that has presets does not update the presets |
UE-156246 | Fix invalid blend states when min/max alpha blend is used |
UE-156245 | Disable DebugBreak when d3d debug layer error is reported when no debugger is attached |
UE-156151 | Potential crash with deleted primitives when switching to the path tracer |
UE-156149 | Unable to convert numeric pins on operator nodes to Enums |
UE-156130 | Anim sequence with large number of curves is loading excessively slow in editor |
UE-156114 | Solidworks export of animations does not work for udatasmith file |
UE-156090 | ControlRig: ensure the rotation is normalized when converting FRigControlValue to FTransform |
UE-156086 | Use Target Value parameter is mistakenly available in the Sculpt Mode tab |
UE-156043 | Some Niagara Fluid systems are not visible in a packaged project |
UE-156001 | Crash when changing details of an animation in an Animation Composite |
UE-155992 | Overscan FOV is not applied by Lens Component in PIE |
UE-155957 | Windows Principal functionality is not supported on this platform when packaging for iOS on Mac |
UE-155789 | Path Tracer: Moveable lights do not invalidate the path tracer |
UE-155787 | MRQ: Post-processed materials do not accumulate properly when rendering with the path tracer |
UE-155730 | VectorFFT is using doubles instead of floats |
UE-155659 | nDisplay blueprint asset build error |
UE-155588 | UHT is not setting the signature function for script exporters |
UE-155574 | Fix SDP connection dependence on client/server offer order |
UE-155573 | Refactor of Linux PixelStreaming Samples which removes system dependencies |
UE-155571 | Fix PixelStreaming not packaging node files |
UE-155570 | Fix PixelStreaming audio on iOS |
UE-155568 | Fix matchmaker taking a long time to find a free server |
UE-155567 | Fix regression causing all PixelStreaming audio to be mono |
UE-155566 | Fix SFU run_cloud.bat |
UE-155564 | Fix Picture in picture mode not working |
UE-155563 | Fix UE application responding to keypress on focus lost |
UE-155561 | Fix SFU connection process not being robust |
UE-155560 | Remove admin requirement from PixelStreaming Samples setup |
UE-155558 | Fix match viewport resolution |
UE-155504 | Make r.UseLegacyMaintainYFOVViewMatrix a normal cvar |
UE-155373 | Engine crashes after building lighting and clicking Lighting StaticMesh Info with Error EXCEPTION_ACCESS_VIOLATION |
UE-155371 | EXCEPTION_ACCESS_VIOLATION MHC crash on launch in RigVM |
UE-155311 | [CrashReporter]UnrealEditor-Engine!UWorldPartition::GenerateStreaming(TArray<FString,TSizedDefaultAllocator<32> > *) [WorldPartitionStreamingGeneration.cpp:570] |
UE-155304 | Fixed issues when running HLOD/Minimap builds on an unsaved map |
UE-155274 | GC with large scale are unstable |
UE-155268 | Bridge Plugin 2022.0.4 - Metahumans 1.0.0 Release |
UE-155200 | Crash when removing hairstrands |
UE-155178 | Bink Audio Codec is set to a low quality level by default |
UE-155166 | [MetaSounds] - Changing an Input to Modulation Parameter crashes editor due to module load order |
UE-155143 | Packaged build crashes with the Colored Smoke Emitter in the level |
UE-155043 | World Partition - fix issue with loading, unloading cells - ending up with no capacity to load the cell anymore |
UE-155042 | World Partition - Fix Sequencer Take Recorder |
UE-155040 | Crash when using FileMediaCapture and capturing current viewport |
UE-155032 | World Partition link is point on Page not found. |
UE-154838 | Crash when applying livelink preset with ndisplay cluster |
UE-154770 | Saving Widget Blueprints directly can put them in a bad state. |
UE-154476 | Advanced vehicle materials |
UE-154475 | Add advanced vehicle to vehicle template |
UE-154473 | Advanced Vehicle level |
UE-154472 | Advanced Vehicle 5.0.3 |
UE-154276 | Out of Bounds Memory Crash Occurs in Bink Audio for Some Sound Wave Assets |
UE-154222 | iOS A8 devices unable to run apps and receive failed to open Default Shader Pipeline error |
UE-154208 | Overwriting Common Assets occasionally stalls on reloading a MetaHuman_FaceMesh |
UE-154014 | FFrame::ReadProperty() occur crash if Blendspace Player node use Function to get BlendSpace Asset |
UE-153989 | GitDependencies - Linux - Prompts to override file every update |
UE-153959 | Integrate cl 20351709 to 5.0.3 |
UE-153943 | Crash when compiling Control Rig asset after opening Pick Space tab |
UE-153932 | [CrashReport] Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000000 |
UE-153888 | HLOD build crashes when GroupActor is present |
UE-153880 | Crash in WP conversion commandlet on map containing geometry brushes |
UE-153875 | Spline point manipulation broken when spline component is selected |
UE-153755 | New mesh serialization: forward compatibility from 5.0 |
UE-153722 | [Navisworks Exporter] Add support for Navisworks 2023 |
UE-153544 | Chaos: Convex sweeps of zero length against heightfield show heavy performance cost |
UE-153541 | [CrashReport] FSlateTexture2DRHIRef::InitDynamicRHI |
UE-153517 | GitHub 9209 : Update the approx. engine binaries download size |
UE-153447 | USD - Add analytics to material and level sequence export |
UE-153239 | [MetaSounds][Trigger Route] - Trigger Route Audio Node generates noise |
UE-153228 | GitHub Linux build fails with error -1 while running setup.sh |
UE-153174 | Crash when toggling XForm Transform Mode while snap dragging |
UE-153096 | Set UseAccelerationForPath to true in 3rd Person Template Character BP |
UE-152834 | Bounds of slave components that use master bounds are offset |
UE-152741 | Enabling HBZOcclusion triggers a crash |
UE-152653 | Crash occur when loading AInstancedPlacementPartitionActor |
UE-152640 | Migrate away from deprecated JCenter |
UE-152604 | Compiling a Geometry Collection Actor Blueprint while ‘Fracture’ mode is still enabled in the background causes the editor to crash. |
UE-152568 | Linux Package Size has Increased Significantly in 5.0.2 as compared to 5.0.0 |
UE-152535 | [CrashReport] UnrealEditor-AnimGraph!UAnimGraphNode_Base::GetAnimBlueprint() [AnimGraphNode_Base.h:306] |
UE-152529 | Streaming Nodes and Runtime LiDAR point clouds causes Engine to Crash |
UE-152527 | [CrashReport]UnrealEditor-ApplicationCore!FWindowsApplication::ProcessDeferredMessage(FDeferredWindowsMessage const &) [WindowsApplication.cpp:2045] |
UE-152505 | CGR referenced in CATProduct are not imported |
UE-152469 | When certain Sound Waves finish playing, a decoder error appears in the Output Log |
UE-152324 | Take Recorder bogs down editor performance with large take library |
UE-152190 | [Quartz] - The multiplier does not always respected on the Quartz Quantization Boundary |
UE-151784 | Unable to rotate actor around temporary pivot |
UE-151775 | Creating and editing skeletal controls in template animation blueprints ensures and bone names cannot be edited |
UE-151762 | FStaticMeshLODResourcesMeshSurfaceAdapter seems to generate bad TriangleOffsetArray |
UE-151737 | Pivot Tool: Not working well with multiple control rigs. |
UE-151706 | Vehicle Template - Advanced Vehicle |
UE-151677 | Enabling ML Deformer can stop light building |
UE-151667 | heap-use-after-free in MovieSceneSequenceInstance.cpp running Lyra |
UE-151622 | HLOD dialog is reporting a fatal error while trying to build HLODs |
UE-151576 | Engine crashes when clicking Lighting StaticMesh Info with Error=126, Failed to load ‘aqProf.dll’, ‘VtuneApi.dll’ |
UE-151563 | Landscape HLOD is not created with the correct polygon count |
UE-151484 | First-frame notify states can potentially cause check() during cook |
UE-151449 | Crash Occurs When ABP_Manny BP Reloaded Without Saving After Orientation Warp Node Added |
UE-151360 | Scene Capture 2d Composite modes: Additive & Composite not working |
UE-151059 | Separate Translucency causes crash with iOS and Android Vulkan preview rendering |
UE-150984 | GLTF/GLB import from 3DS Max 2023 |
UE-150966 | Cannot open image file when importing .udatasmith file exported from SketchUp w/ 5.0.2 Datasmith Exporter |
UE-150946 | static mesh collision complexity setting ‘use ProjectDefault’ not functioning |
UE-150727 | Crash enabling Pivot Tool after using it in a different level |
UE-150715 | GeometryScript GetVertexPosition can return invalid results |
UE-150690 | enable solidworks installer to install with solidworks 2022 |
UE-150668 | Datasmith Revit plugin error when installing |
UE-150655 | Assert in AWorldPartitionHLOD::SetHLODComponents if an actor fails to load |
UE-150653 | Buffer overflow in ULandscapeComponent::ComputeLayerHash |
UE-150626 | Crash when saving packages in a WP scene after leaving and rejoining a MU session |
UE-150623 | Properties with asset pickers have obnoxiously large reset arrows |
UE-150571 | Running VR Template with DirectX11 and Instanced Stereo causes massive memory leaks |
UE-150565 | Cad - imported static mesh names are too generic to be used in a dataprep context |
UE-150541 | Crash when upgrading old Niagara assets to |
UE-150398 | CAD - not all expected materials are created upon importing assemblies |
UE-150294 | Packaged project launch fails with Assertion failed: SchemaIt != SchemaEnd |
UE-150196 | Backport Relevant PixelStreaming 5.1 fixes to Hotfix version 5.0.3 |
UE-150027 | Wrong normal map compression settings when importing USD file |
UE-149893 | Retarget Source property on exported retargeted animations is not set based on the target preview mesh |
UE-149646 | Update engine version to 5.0.3 |
UE-149630 | [MRQ] Simulating in editor during runtime rendering causes an assertion to fail after rendering is done |
UE-149540 | Datasmith does not assign Rhino imported materials on corresponding meshes |
UE-149523 | PixelStreamingAudioComponent has delayed audio. |
UE-149423 | Using the Texture Painter in SM6 crashes the Engine |
UE-149384 | Assert mousing over the Edit submenu of a selected Landscape Component in a partitioned world during PIE |
UE-149359 | [CrashReport] UnrealEditor-Engine!USkeleton::IsCompatible(USkeleton const *) [Skeleton.cpp:127] |
UE-149345 | Cad import - Some colors are created at import that are not visible in the source |
UE-149316 | Sequencer: If you run snapper on a second shot it in master sequence won’t actually work. |
UE-148737 | Blueprint Viewport isn’t interactable while a Window from the Sidebar is expanded |
UE-148711 | [CrashReporter]UnrealEditor-RHI!FRHICommandListExecutor::ExecuteInner(FRHICommandListBase &) [RHICommandList.cpp:804] |
UE-148686 | [CrashReport] UnrealEditor-HeadMountedDisplay!FDefaultXRCamera::PreRenderViewFamily_RenderThread(FRHICommandListImmediate &,FSceneViewFamily &) [DefaultXRCamera.cpp:171] |
UE-148560 | Unable to bind Float variables to certain properties in Widget elements |
UE-148504 | Alias wire import mesh names are inconsistent with original file |
UE-148456 | Bridge plugin forcibly adds itself to all projects opened in installed build |
UE-148281 | UMG property binding fixup for real numbers doesn’t always work |
UE-148255 | Crash if the .fbx model import menu is open for more then one minute on Linux |
UE-148108 | DatasmithRhinoExporter - Assertion when initializing the plugin, causing freeze |
UE-148053 | Crash when attempting to record take in MU while pending take contains sequence that was ‘opened in take recorder’ |
UE-147820 | Edit with FK_Control Rig Reverts Uniform Scale to 1 |
UE-147590 | [Audio][SignalProcessing] Remove need for aligned data on SIMD code |
UE-147268 | When use Sequence Camera Shake Pattern, Level Sequence occurs error |
UE-147076 | Packaged project crashed after launching on tvos and ios (Exception Type: EXC_BAD_ACCESS (SIGSEGV) |
UE-146874 | GitHub 8999 : Fix detection of PVS-Studio installation |
UE-146820 | Shooter Game hits Breakpoint with Command Argument -dxdebug -d3d12breakonerror |
UE-146567 | Alembic GeoCache - Crash when setting Groom and Binding assets |
UE-146498 | Alembic GeoCache - Editor crash when D&D groom cache (guides) in component |
UE-146426 | Binary Editor Intellisense errors |
UE-146242 | EditCondition is incorrectly evaluated during the creation of a new map |
UE-145984 | Context menu of the toolbar closes when mouseover it’s elements |
UE-145940 | Current/Initial values affected when parenting controls |
UE-145633 | Launching any QAGame map on Linux with an NVIDIA Card crashes at launch |
UE-145557 | Invalid bitcasts in FPrimitiveSceneShaderData::Setup |
UE-145548 | Water Brush Manager crash when undoing spline transform |
UE-145201 | New C++ Class (actor) fails to build |
UE-145197 | Dynamic material instances do not transact to nDisplay until Save All |
UE-144115 | CAD import ipt model to sew technique throws errors and no mesh imported |
UE-144066 | Ancient Game crashes with Assertion |
UE-144039 | [CrashReport] UE::MovieScene::FPreAnimatedStateExtension::~FPreAnimatedStateExtension |
UE-143556 | Apps on iPad Air 2 crash after panning the camera |
UE-142809 | Some assets from Quixel Bridge not showing in Latest Assets |
UE-142253 | Shotgrid Plugin - Allow Plugin on Linux |
UE-142188 | Provide Projection Data/Frame Number or Timestamp data in Texture Share Plugin Metadata |
UE-140620 | GitHub 8833 : Render in Depth Pass fixed |
UE-140422 | Command line map load fails if map is in non-initial PlayGo chunk |
UE-139703 | Inventor actors imported into UE via Datasmith have incorrect names |
UE-139169 | Valve Index Controllers Grip Axis Values are inconsistent with input (open/close hand) |
UE-138828 | Long save times in Take Recorder with timecode |
UE-135958 | Re-Import of CAD files results in strange behavior |
UE-133180 | Datasmith CAD importer - mesh import errors logged |
UE-132964 | D3D12 GPU crash in AncientGame for Win11 |
UE-132217 | MTLCommandBufferErrorDomain Code: 9 Error Hit when opening package on tvOS |
UE-131863 | Crash on launching QAGame on tvOS manually after it was launched from Mac with Xcode 13. |
UE-131465 | Rhino 3dm Nurbs CAD import trigger a break point |
UE-127453 | Datasmith Archicad Direct Link Mesh Instances are missing on sync |
Note: We are aware of an issue introduced in 5.0.3 where users running on integrated Intel GPUs receive a message to update their drivers, even if using the latest.
To work around this, please try one of the following:
Set “r.WarnOfBadDrivers” to 0 in ConsoleVariables.ini
Fix the problem by editing Engine\Config\BaseHardware.ini and changing “30.0.101.1191” to “101.1191” in the DriverDenyList for Intel.
Add the following to DefaultHardware.ini in the project’s config directory:
[GPU_Intel Windows]
!DriverDenyList=ClearArray
+DriverDenyList=(DriverVersion=“<101.1191”, Reason=“These driver versions have known stability issues and missing features”)