4.27.2 Storage Usage 2%
ask developers to fix this bug in 5.0.2
GLASS MATS ARE BROKEN
5.0.2 seems to be breaking translucent materials. No more glass for me. Has anybody else seen this problem?
I checked a couple of glass materials and they are fine. I suggest you make a dedicated topic (add as much relevant info you can gather) and link to it here.
OK, thank you. It’s just that I have a few scenes that rendered fine in 5.0.1 with glass and Lumen and now the material doesn’t work in 5.0.2.
Cheers
I have issues with chaos solver that never came up before in 5.01. Just wondering if anyone else gets these crashes now:
Assertion failed: NumItems() < MaxItems() [File:D:\build++\Sync\Engine\Source\Runtime\Experimental\Chaos\Private\Chaos\Evolution\SolverBodyContainer.cpp] [Line: 27]
hi @Face_Stergios23,
The problem is your antivirus software needs to be updated to indicated the new version. This means that the update fails. Tell your AV app to pause for 20 minutes while you edit/install the new version. The web google/bing is full of answers to this error code and shut down Steam if you use it
Hi @frostic
I had to update the Epic Launcher to get the latest version. In Launcher click the settings and it will say update and restart click the button.
Then I could see the latest version
Yes it worked thank you @ Jimbohalo10!!!
Does anyone else have a problem with lighting? And the lighting was off. When visualizing the
Volumetric Lightmaps samples it became clear that the light lost all the direction. All the samples are dark at top/bottom and light at the sides.
#epic_games pls fix the panorama in movie render queue
It’s completely broken
Not working with lumen
Not working with path tracing
Bad result with baked lighting
Yes, exactly this! Also, some of my levels seems much darker than they were in UE4, despite identical settings.
For the record, lumen is disabled and I’m not using raytracing or gpu lightmass.
I met a problem on .02. When I import Quixel megascans to .02, the texture format is virtual texture format. The material was blur. also not support movie render queue with virtual texture!
You can easily fix this by right clicking the textures in the asset browser and selecting ‘convert to normal texture.’ It can also batch convert so this should not take much time at all.
Yeah I also noticed everything was darker. Hope it get fixed soon. There is already issue on the tracker for the lightmap directionality: Unreal Engine Issues and Bug Tracker (UE-151380) please upvote it so they know more people have this issue.
Everything was fine here until 5.01 release…
Yet, after updating the 5.02 hotfix several projects could not compile properly, namely:
Movie Render Queue Has Panorama Option But It is Not working in 5.0.2
Also it is not working in Latest 5.1 (GitHub)
TwinMotion is based on Unreal and Has Good Panorama Export Quality
Issue | Summary |
---|---|
UE-158739 | Utilizing ‘-UseEOSPlus’ argument while running ShooterGame with Steam enabled causes Warning: LogEOS: Error response received from backend. |
UE-158649 | Crash when open Virtual Production template project |
UE-158472 | Upload Linux Full Install Zips to Blob Store For User Downloading |
UE-157617 | Add functional CAD importer plugin to the installed build |
UE-157609 | Debugging a property that contains a UAnimDataModel object causes editor to hang indefinitely |
UE-157595 | VR Template Feature Pack description localization is not up-to-date |
UE-157592 | Linux Fails to Package from Windows Device on a C++ Project |
UE-157575 | Can’t record float properties |
UE-157545 | Several instances of scoped locks without variable names in SN-DBS and Fastbuild |
UE-157494 | Required driver version 511.79 is not available on GTX 760, causing the game to crash on boot. |
UE-157485 | Incorrect FOV applied when evaluating LensFile with multiple ST maps |
UE-157447 | Bad lock in FRenderAssetStreamingMipCalcTask::ApplyPakStateChanges_Async |
UE-157445 | Fix d3d12 debug errors with use after free and invalid depth stencil state |
UE-157443 | Editor crashes after opening Virtual_Camera level of QAVirtualProduction on Mac |
UE-157282 | Synching CitySample can prevent the Editor from running Turnkey and cooking\packaging. |
UE-157071 | Crash when duplicating a skeletalmesh in runtime |
UE-156983 | Crash opening Groom with Strands to the Groom asset editor on Mac |
UE-156973 | Bridge Plugin 2022.0.5 - Hotfix for Metahumans 1.0.0 Release |
UE-156918 | Crash on editor restart when disabling Instanced Stereo |
UE-156906 | Engine crashes when PIE in a world partitioned map |
UE-156820 | Exclusion of primitives with IsSky enabled materials from ray tracing world preventing sample project release for 5.0 |
UE-156770 | Incorrect overlap results with some transformed shapes, hit location on sweep sometimes is shape position instead of actor |
UE-156694 | Sculpting a landscape with the Smooth brush in a partitioned world produces breaks in the landscape mesh |
UE-156508 | Crash while using Geometry Scripting to add an Array of Vector 2D data to ‘Append Buffers to Mesh’ node UV0 input pin |
UE-156490 | Bad nodal offset calibration when using apply to camera parent |
UE-156431 | Datasmith SDK incorrectly uses windows regional settings for decimal separators |
UE-156414 | Lyra Standalone game crashes with GarbageCollection error when launching Elimination |
UE-156381 | CubeGrid discards changes when hitting Play In Editor |
UE-156267 | [MetaSounds] Limiter Node will not block extremely loud sounds |
UE-156249 | [MetaSounds] Deleting an interface on a MetaSound that has presets does not update the presets |
UE-156246 | Fix invalid blend states when min/max alpha blend is used |
UE-156245 | Disable DebugBreak when d3d debug layer error is reported when no debugger is attached |
UE-156151 | Potential crash with deleted primitives when switching to the path tracer |
UE-156149 | Unable to convert numeric pins on operator nodes to Enums |
UE-156130 | Anim sequence with large number of curves is loading excessively slow in editor |
UE-156114 | Solidworks export of animations does not work for udatasmith file |
UE-156090 | ControlRig: ensure the rotation is normalized when converting FRigControlValue to FTransform |
UE-156086 | Use Target Value parameter is mistakenly available in the Sculpt Mode tab |
UE-156043 | Some Niagara Fluid systems are not visible in a packaged project |
UE-156001 | Crash when changing details of an animation in an Animation Composite |
UE-155992 | Overscan FOV is not applied by Lens Component in PIE |
UE-155957 | Windows Principal functionality is not supported on this platform when packaging for iOS on Mac |
UE-155789 | Path Tracer: Moveable lights do not invalidate the path tracer |
UE-155787 | MRQ: Post-processed materials do not accumulate properly when rendering with the path tracer |
UE-155730 | VectorFFT is using doubles instead of floats |
UE-155659 | nDisplay blueprint asset build error |
UE-155588 | UHT is not setting the signature function for script exporters |
UE-155574 | Fix SDP connection dependence on client/server offer order |
UE-155573 | Refactor of Linux PixelStreaming Samples which removes system dependencies |
UE-155571 | Fix PixelStreaming not packaging node files |
UE-155570 | Fix PixelStreaming audio on iOS |
UE-155568 | Fix matchmaker taking a long time to find a free server |
UE-155567 | Fix regression causing all PixelStreaming audio to be mono |
UE-155566 | Fix SFU run_cloud.bat |
UE-155564 | Fix Picture in picture mode not working |
UE-155563 | Fix UE application responding to keypress on focus lost |
UE-155561 | Fix SFU connection process not being robust |
UE-155560 | Remove admin requirement from PixelStreaming Samples setup |
UE-155558 | Fix match viewport resolution |
UE-155504 | Make r.UseLegacyMaintainYFOVViewMatrix a normal cvar |
UE-155373 | Engine crashes after building lighting and clicking Lighting StaticMesh Info with Error EXCEPTION_ACCESS_VIOLATION |
UE-155371 | EXCEPTION_ACCESS_VIOLATION MHC crash on launch in RigVM |
UE-155311 | [CrashReporter]UnrealEditor-Engine!UWorldPartition::GenerateStreaming(TArray<FString,TSizedDefaultAllocator<32> > *) [WorldPartitionStreamingGeneration.cpp:570] |
UE-155304 | Fixed issues when running HLOD/Minimap builds on an unsaved map |
UE-155274 | GC with large scale are unstable |
UE-155268 | Bridge Plugin 2022.0.4 - Metahumans 1.0.0 Release |
UE-155200 | Crash when removing hairstrands |
UE-155178 | Bink Audio Codec is set to a low quality level by default |
UE-155166 | [MetaSounds] - Changing an Input to Modulation Parameter crashes editor due to module load order |
UE-155143 | Packaged build crashes with the Colored Smoke Emitter in the level |
UE-155043 | World Partition - fix issue with loading, unloading cells - ending up with no capacity to load the cell anymore |
UE-155042 | World Partition - Fix Sequencer Take Recorder |
UE-155040 | Crash when using FileMediaCapture and capturing current viewport |
UE-155032 | World Partition link is point on Page not found. |
UE-154838 | Crash when applying livelink preset with ndisplay cluster |
UE-154770 | Saving Widget Blueprints directly can put them in a bad state. |
UE-154476 | Advanced vehicle materials |
UE-154475 | Add advanced vehicle to vehicle template |
UE-154473 | Advanced Vehicle level |
UE-154472 | Advanced Vehicle 5.0.3 |
UE-154276 | Out of Bounds Memory Crash Occurs in Bink Audio for Some Sound Wave Assets |
UE-154222 | iOS A8 devices unable to run apps and receive failed to open Default Shader Pipeline error |
UE-154208 | Overwriting Common Assets occasionally stalls on reloading a MetaHuman_FaceMesh |
UE-154014 | FFrame::ReadProperty() occur crash if Blendspace Player node use Function to get BlendSpace Asset |
UE-153989 | GitDependencies - Linux - Prompts to override file every update |
UE-153959 | Integrate cl 20351709 to 5.0.3 |
UE-153943 | Crash when compiling Control Rig asset after opening Pick Space tab |
UE-153932 | [CrashReport] Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000000 |
UE-153888 | HLOD build crashes when GroupActor is present |
UE-153880 | Crash in WP conversion commandlet on map containing geometry brushes |
UE-153875 | Spline point manipulation broken when spline component is selected |
UE-153755 | New mesh serialization: forward compatibility from 5.0 |
UE-153722 | [Navisworks Exporter] Add support for Navisworks 2023 |
UE-153544 | Chaos: Convex sweeps of zero length against heightfield show heavy performance cost |
UE-153541 | [CrashReport] FSlateTexture2DRHIRef::InitDynamicRHI |
UE-153517 | GitHub 9209 : Update the approx. engine binaries download size |
UE-153447 | USD - Add analytics to material and level sequence export |
UE-153239 | [MetaSounds][Trigger Route] - Trigger Route Audio Node generates noise |
UE-153228 | GitHub Linux build fails with error -1 while running setup.sh |
UE-153174 | Crash when toggling XForm Transform Mode while snap dragging |
UE-153096 | Set UseAccelerationForPath to true in 3rd Person Template Character BP |
UE-152834 | Bounds of slave components that use master bounds are offset |
UE-152741 | Enabling HBZOcclusion triggers a crash |
UE-152653 | Crash occur when loading AInstancedPlacementPartitionActor |
UE-152640 | Migrate away from deprecated JCenter |
UE-152604 | Compiling a Geometry Collection Actor Blueprint while ‘Fracture’ mode is still enabled in the background causes the editor to crash. |
UE-152568 | Linux Package Size has Increased Significantly in 5.0.2 as compared to 5.0.0 |
UE-152535 | [CrashReport] UnrealEditor-AnimGraph!UAnimGraphNode_Base::GetAnimBlueprint() [AnimGraphNode_Base.h:306] |
UE-152529 | Streaming Nodes and Runtime LiDAR point clouds causes Engine to Crash |
UE-152527 | [CrashReport]UnrealEditor-ApplicationCore!FWindowsApplication::ProcessDeferredMessage(FDeferredWindowsMessage const &) [WindowsApplication.cpp:2045] |
UE-152505 | CGR referenced in CATProduct are not imported |
UE-152469 | When certain Sound Waves finish playing, a decoder error appears in the Output Log |
UE-152324 | Take Recorder bogs down editor performance with large take library |
UE-152190 | [Quartz] - The multiplier does not always respected on the Quartz Quantization Boundary |
UE-151784 | Unable to rotate actor around temporary pivot |
UE-151775 | Creating and editing skeletal controls in template animation blueprints ensures and bone names cannot be edited |
UE-151762 | FStaticMeshLODResourcesMeshSurfaceAdapter seems to generate bad TriangleOffsetArray |
UE-151737 | Pivot Tool: Not working well with multiple control rigs. |
UE-151706 | Vehicle Template - Advanced Vehicle |
UE-151677 | Enabling ML Deformer can stop light building |
UE-151667 | heap-use-after-free in MovieSceneSequenceInstance.cpp running Lyra |
UE-151622 | HLOD dialog is reporting a fatal error while trying to build HLODs |
UE-151576 | Engine crashes when clicking Lighting StaticMesh Info with Error=126, Failed to load ‘aqProf.dll’, ‘VtuneApi.dll’ |
UE-151563 | Landscape HLOD is not created with the correct polygon count |
UE-151484 | First-frame notify states can potentially cause check() during cook |
UE-151449 | Crash Occurs When ABP_Manny BP Reloaded Without Saving After Orientation Warp Node Added |
UE-151360 | Scene Capture 2d Composite modes: Additive & Composite not working |
UE-151059 | Separate Translucency causes crash with iOS and Android Vulkan preview rendering |
UE-150984 | GLTF/GLB import from 3DS Max 2023 |
UE-150966 | Cannot open image file when importing .udatasmith file exported from SketchUp w/ 5.0.2 Datasmith Exporter |
UE-150946 | static mesh collision complexity setting ‘use ProjectDefault’ not functioning |
UE-150727 | Crash enabling Pivot Tool after using it in a different level |
UE-150715 | GeometryScript GetVertexPosition can return invalid results |
UE-150690 | enable solidworks installer to install with solidworks 2022 |
UE-150668 | Datasmith Revit plugin error when installing |
UE-150655 | Assert in AWorldPartitionHLOD::SetHLODComponents if an actor fails to load |
UE-150653 | Buffer overflow in ULandscapeComponent::ComputeLayerHash |
UE-150626 | Crash when saving packages in a WP scene after leaving and rejoining a MU session |
UE-150623 | Properties with asset pickers have obnoxiously large reset arrows |
UE-150571 | Running VR Template with DirectX11 and Instanced Stereo causes massive memory leaks |
UE-150565 | Cad - imported static mesh names are too generic to be used in a dataprep context |
UE-150541 | Crash when upgrading old Niagara assets to |
UE-150398 | CAD - not all expected materials are created upon importing assemblies |
UE-150294 | Packaged project launch fails with Assertion failed: SchemaIt != SchemaEnd |
UE-150196 | Backport Relevant PixelStreaming 5.1 fixes to Hotfix version 5.0.3 |
UE-150027 | Wrong normal map compression settings when importing USD file |
UE-149893 | Retarget Source property on exported retargeted animations is not set based on the target preview mesh |
UE-149646 | Update engine version to 5.0.3 |
UE-149630 | [MRQ] Simulating in editor during runtime rendering causes an assertion to fail after rendering is done |
UE-149540 | Datasmith does not assign Rhino imported materials on corresponding meshes |
UE-149523 | PixelStreamingAudioComponent has delayed audio. |
UE-149423 | Using the Texture Painter in SM6 crashes the Engine |
UE-149384 | Assert mousing over the Edit submenu of a selected Landscape Component in a partitioned world during PIE |
UE-149359 | [CrashReport] UnrealEditor-Engine!USkeleton::IsCompatible(USkeleton const *) [Skeleton.cpp:127] |
UE-149345 | Cad import - Some colors are created at import that are not visible in the source |
UE-149316 | Sequencer: If you run snapper on a second shot it in master sequence won’t actually work. |
UE-148737 | Blueprint Viewport isn’t interactable while a Window from the Sidebar is expanded |
UE-148711 | [CrashReporter]UnrealEditor-RHI!FRHICommandListExecutor::ExecuteInner(FRHICommandListBase &) [RHICommandList.cpp:804] |
UE-148686 | [CrashReport] UnrealEditor-HeadMountedDisplay!FDefaultXRCamera::PreRenderViewFamily_RenderThread(FRHICommandListImmediate &,FSceneViewFamily &) [DefaultXRCamera.cpp:171] |
UE-148560 | Unable to bind Float variables to certain properties in Widget elements |
UE-148504 | Alias wire import mesh names are inconsistent with original file |
UE-148456 | Bridge plugin forcibly adds itself to all projects opened in installed build |
UE-148281 | UMG property binding fixup for real numbers doesn’t always work |
UE-148255 | Crash if the .fbx model import menu is open for more then one minute on Linux |
UE-148108 | DatasmithRhinoExporter - Assertion when initializing the plugin, causing freeze |
UE-148053 | Crash when attempting to record take in MU while pending take contains sequence that was ‘opened in take recorder’ |
UE-147820 | Edit with FK_Control Rig Reverts Uniform Scale to 1 |
UE-147590 | [Audio][SignalProcessing] Remove need for aligned data on SIMD code |
UE-147268 | When use Sequence Camera Shake Pattern, Level Sequence occurs error |
UE-147076 | Packaged project crashed after launching on tvos and ios (Exception Type: EXC_BAD_ACCESS (SIGSEGV) |
UE-146874 | GitHub 8999 : Fix detection of PVS-Studio installation |
UE-146820 | Shooter Game hits Breakpoint with Command Argument -dxdebug -d3d12breakonerror |
UE-146567 | Alembic GeoCache - Crash when setting Groom and Binding assets |
UE-146498 | Alembic GeoCache - Editor crash when D&D groom cache (guides) in component |
UE-146426 | Binary Editor Intellisense errors |
UE-146242 | EditCondition is incorrectly evaluated during the creation of a new map |
UE-145984 | Context menu of the toolbar closes when mouseover it’s elements |
UE-145940 | Current/Initial values affected when parenting controls |
UE-145633 | Launching any QAGame map on Linux with an NVIDIA Card crashes at launch |
UE-145557 | Invalid bitcasts in FPrimitiveSceneShaderData::Setup |
UE-145548 | Water Brush Manager crash when undoing spline transform |
UE-145201 | New C++ Class (actor) fails to build |
UE-145197 | Dynamic material instances do not transact to nDisplay until Save All |
UE-144115 | CAD import ipt model to sew technique throws errors and no mesh imported |
UE-144066 | Ancient Game crashes with Assertion |
UE-144039 | [CrashReport] UE::MovieScene::FPreAnimatedStateExtension::~FPreAnimatedStateExtension |
UE-143556 | Apps on iPad Air 2 crash after panning the camera |
UE-142809 | Some assets from Quixel Bridge not showing in Latest Assets |
UE-142253 | Shotgrid Plugin - Allow Plugin on Linux |
UE-142188 | Provide Projection Data/Frame Number or Timestamp data in Texture Share Plugin Metadata |
UE-140620 | GitHub 8833 : Render in Depth Pass fixed |
UE-140422 | Command line map load fails if map is in non-initial PlayGo chunk |
UE-139703 | Inventor actors imported into UE via Datasmith have incorrect names |
UE-139169 | Valve Index Controllers Grip Axis Values are inconsistent with input (open/close hand) |
UE-138828 | Long save times in Take Recorder with timecode |
UE-135958 | Re-Import of CAD files results in strange behavior |
UE-133180 | Datasmith CAD importer - mesh import errors logged |
UE-132964 | D3D12 GPU crash in AncientGame for Win11 |
UE-132217 | MTLCommandBufferErrorDomain Code: 9 Error Hit when opening package on tvOS |
UE-131863 | Crash on launching QAGame on tvOS manually after it was launched from Mac with Xcode 13. |
UE-131465 | Rhino 3dm Nurbs CAD import trigger a break point |
UE-127453 | Datasmith Archicad Direct Link Mesh Instances are missing on sync |
Navigating to the Settings panel is not resulting in updating to 5.0.3.
Trying to upgrade from 5.0.2 to 5.0.3
Update
Had to restart the computer to see the update option, exiting the application wasn’t enough.
Is it me or after update to 5.0.3 all templates disappeared?
Only blank project is available to use.
Hey @GeForceTweety—could you provide any additional details about your setup/update process?
I’ve flagged this with out team. They mentioned some of our testers noticed their options getting unchecked after updating, so you may double check that.