Unreal Engine 5.0 Released

4.27.2 Storage Usage 2%

ask developers to fix this bug in 5.0.2

GLASS MATS ARE BROKEN

5.0.2 seems to be breaking translucent materials. No more glass for me. Has anybody else seen this problem?

I checked a couple of glass materials and they are fine. I suggest you make a dedicated topic (add as much relevant info you can gather) and link to it here.

OK, thank you. It’s just that I have a few scenes that rendered fine in 5.0.1 with glass and Lumen and now the material doesn’t work in 5.0.2.

Cheers

I have issues with chaos solver that never came up before in 5.01. Just wondering if anyone else gets these crashes now:
Assertion failed: NumItems() < MaxItems() [File:D:\build++\Sync\Engine\Source\Runtime\Experimental\Chaos\Private\Chaos\Evolution\SolverBodyContainer.cpp] [Line: 27]

hi @Face_Stergios23,
The problem is your antivirus software needs to be updated to indicated the new version. This means that the update fails. Tell your AV app to pause for 20 minutes while you edit/install the new version. The web google/bing is full of answers to this error code and shut down Steam if you use it

1 Like

Hi @frostic
I had to update the Epic Launcher to get the latest version. In Launcher click the settings and it will say update and restart click the button.

Then I could see the latest version

Yes it worked thank you @ Jimbohalo10!!!

Does anyone else have a problem with lighting? And the lighting was off. When visualizing the
Volumetric Lightmaps samples it became clear that the light lost all the direction. All the samples are dark at top/bottom and light at the sides.

1 Like

#epic_games pls fix the panorama in movie render queue
It’s completely broken
Not working with lumen
Not working with path tracing
Bad result with baked lighting

Yes, exactly this! Also, some of my levels seems much darker than they were in UE4, despite identical settings.

For the record, lumen is disabled and I’m not using raytracing or gpu lightmass.

I met a problem on .02. When I import Quixel megascans to .02, the texture format is virtual texture format. The material was blur. also not support movie render queue with virtual texture!

You can easily fix this by right clicking the textures in the asset browser and selecting ‘convert to normal texture.’ It can also batch convert so this should not take much time at all.

1 Like

Yeah I also noticed everything was darker. Hope it get fixed soon. There is already issue on the tracker for the lightmap directionality: Unreal Engine Issues and Bug Tracker (UE-151380) please upvote it so they know more people have this issue.

Everything was fine here until 5.01 release…
Yet, after updating the 5.02 hotfix several projects could not compile properly, namely:

  • ADD INSTANCE node was deprecated and require to use one with worldspace boolean
  • FOR LOOPS wich feeds structs directly must add GET (copy) node
  • Also some troubles with some widgets buttons
    Nevertheless, after correcting them, blueprints which should display instance meshes through the constructor script have simply disappeared and don’t show up.
    At least 3 packages from the Epic Marketplace were impacted. Not being yet solved.

Movie Render Queue Has Panorama Option But It is Not working in 5.0.2
Also it is not working in Latest 5.1 (GitHub)

TwinMotion is based on Unreal and Has Good Panorama Export Quality


UPDATE

The 5.0.3 Hotfix is now live and includes over 200 fixes for Unreal Engine 5.0.
Issue Summary
UE-158739 Utilizing ‘-UseEOSPlus’ argument while running ShooterGame with Steam enabled causes Warning: LogEOS: Error response received from backend.
UE-158649 Crash when open Virtual Production template project
UE-158472 Upload Linux Full Install Zips to Blob Store For User Downloading
UE-157617 Add functional CAD importer plugin to the installed build
UE-157609 Debugging a property that contains a UAnimDataModel object causes editor to hang indefinitely
UE-157595 VR Template Feature Pack description localization is not up-to-date
UE-157592 Linux Fails to Package from Windows Device on a C++ Project
UE-157575 Can’t record float properties
UE-157545 Several instances of scoped locks without variable names in SN-DBS and Fastbuild
UE-157494 Required driver version 511.79 is not available on GTX 760, causing the game to crash on boot.
UE-157485 Incorrect FOV applied when evaluating LensFile with multiple ST maps
UE-157447 Bad lock in FRenderAssetStreamingMipCalcTask::ApplyPakStateChanges_Async
UE-157445 Fix d3d12 debug errors with use after free and invalid depth stencil state
UE-157443 Editor crashes after opening Virtual_Camera level of QAVirtualProduction on Mac
UE-157282 Synching CitySample can prevent the Editor from running Turnkey and cooking\packaging.
UE-157071 Crash when duplicating a skeletalmesh in runtime
UE-156983 Crash opening Groom with Strands to the Groom asset editor on Mac
UE-156973 Bridge Plugin 2022.0.5 - Hotfix for Metahumans 1.0.0 Release
UE-156918 Crash on editor restart when disabling Instanced Stereo
UE-156906 Engine crashes when PIE in a world partitioned map
UE-156820 Exclusion of primitives with IsSky enabled materials from ray tracing world preventing sample project release for 5.0
UE-156770 Incorrect overlap results with some transformed shapes, hit location on sweep sometimes is shape position instead of actor
UE-156694 Sculpting a landscape with the Smooth brush in a partitioned world produces breaks in the landscape mesh
UE-156508 Crash while using Geometry Scripting to add an Array of Vector 2D data to ‘Append Buffers to Mesh’ node UV0 input pin
UE-156490 Bad nodal offset calibration when using apply to camera parent
UE-156431 Datasmith SDK incorrectly uses windows regional settings for decimal separators
UE-156414 Lyra Standalone game crashes with GarbageCollection error when launching Elimination
UE-156381 CubeGrid discards changes when hitting Play In Editor
UE-156267 [MetaSounds] Limiter Node will not block extremely loud sounds
UE-156249 [MetaSounds] Deleting an interface on a MetaSound that has presets does not update the presets
UE-156246 Fix invalid blend states when min/max alpha blend is used
UE-156245 Disable DebugBreak when d3d debug layer error is reported when no debugger is attached
UE-156151 Potential crash with deleted primitives when switching to the path tracer
UE-156149 Unable to convert numeric pins on operator nodes to Enums
UE-156130 Anim sequence with large number of curves is loading excessively slow in editor
UE-156114 Solidworks export of animations does not work for udatasmith file
UE-156090 ControlRig: ensure the rotation is normalized when converting FRigControlValue to FTransform
UE-156086 Use Target Value parameter is mistakenly available in the Sculpt Mode tab
UE-156043 Some Niagara Fluid systems are not visible in a packaged project
UE-156001 Crash when changing details of an animation in an Animation Composite
UE-155992 Overscan FOV is not applied by Lens Component in PIE
UE-155957 Windows Principal functionality is not supported on this platform when packaging for iOS on Mac
UE-155789 Path Tracer: Moveable lights do not invalidate the path tracer
UE-155787 MRQ: Post-processed materials do not accumulate properly when rendering with the path tracer
UE-155730 VectorFFT is using doubles instead of floats
UE-155659 nDisplay blueprint asset build error
UE-155588 UHT is not setting the signature function for script exporters
UE-155574 Fix SDP connection dependence on client/server offer order
UE-155573 Refactor of Linux PixelStreaming Samples which removes system dependencies
UE-155571 Fix PixelStreaming not packaging node files
UE-155570 Fix PixelStreaming audio on iOS
UE-155568 Fix matchmaker taking a long time to find a free server
UE-155567 Fix regression causing all PixelStreaming audio to be mono
UE-155566 Fix SFU run_cloud.bat
UE-155564 Fix Picture in picture mode not working
UE-155563 Fix UE application responding to keypress on focus lost
UE-155561 Fix SFU connection process not being robust
UE-155560 Remove admin requirement from PixelStreaming Samples setup
UE-155558 Fix match viewport resolution
UE-155504 Make r.UseLegacyMaintainYFOVViewMatrix a normal cvar
UE-155373 Engine crashes after building lighting and clicking Lighting StaticMesh Info with Error EXCEPTION_ACCESS_VIOLATION
UE-155371 EXCEPTION_ACCESS_VIOLATION MHC crash on launch in RigVM
UE-155311 [CrashReporter]UnrealEditor-Engine!UWorldPartition::GenerateStreaming(TArray<FString,TSizedDefaultAllocator<32> > *) [WorldPartitionStreamingGeneration.cpp:570]
UE-155304 Fixed issues when running HLOD/Minimap builds on an unsaved map
UE-155274 GC with large scale are unstable
UE-155268 Bridge Plugin 2022.0.4 - Metahumans 1.0.0 Release
UE-155200 Crash when removing hairstrands
UE-155178 Bink Audio Codec is set to a low quality level by default
UE-155166 [MetaSounds] - Changing an Input to Modulation Parameter crashes editor due to module load order
UE-155143 Packaged build crashes with the Colored Smoke Emitter in the level
UE-155043 World Partition - fix issue with loading, unloading cells - ending up with no capacity to load the cell anymore
UE-155042 World Partition - Fix Sequencer Take Recorder
UE-155040 Crash when using FileMediaCapture and capturing current viewport
UE-155032 World Partition link is point on Page not found.
UE-154838 Crash when applying livelink preset with ndisplay cluster
UE-154770 Saving Widget Blueprints directly can put them in a bad state.
UE-154476 Advanced vehicle materials
UE-154475 Add advanced vehicle to vehicle template
UE-154473 Advanced Vehicle level
UE-154472 Advanced Vehicle 5.0.3
UE-154276 Out of Bounds Memory Crash Occurs in Bink Audio for Some Sound Wave Assets
UE-154222 iOS A8 devices unable to run apps and receive failed to open Default Shader Pipeline error
UE-154208 Overwriting Common Assets occasionally stalls on reloading a MetaHuman_FaceMesh
UE-154014 FFrame::ReadProperty() occur crash if Blendspace Player node use Function to get BlendSpace Asset
UE-153989 GitDependencies - Linux - Prompts to override file every update
UE-153959 Integrate cl 20351709 to 5.0.3
UE-153943 Crash when compiling Control Rig asset after opening Pick Space tab
UE-153932 [CrashReport] Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000000
UE-153888 HLOD build crashes when GroupActor is present
UE-153880 Crash in WP conversion commandlet on map containing geometry brushes
UE-153875 Spline point manipulation broken when spline component is selected
UE-153755 New mesh serialization: forward compatibility from 5.0
UE-153722 [Navisworks Exporter] Add support for Navisworks 2023
UE-153544 Chaos: Convex sweeps of zero length against heightfield show heavy performance cost
UE-153541 [CrashReport] FSlateTexture2DRHIRef::InitDynamicRHI
UE-153517 GitHub 9209 : Update the approx. engine binaries download size
UE-153447 USD - Add analytics to material and level sequence export
UE-153239 [MetaSounds][Trigger Route] - Trigger Route Audio Node generates noise
UE-153228 GitHub Linux build fails with error -1 while running setup.sh
UE-153174 Crash when toggling XForm Transform Mode while snap dragging
UE-153096 Set UseAccelerationForPath to true in 3rd Person Template Character BP
UE-152834 Bounds of slave components that use master bounds are offset
UE-152741 Enabling HBZOcclusion triggers a crash
UE-152653 Crash occur when loading AInstancedPlacementPartitionActor
UE-152640 Migrate away from deprecated JCenter
UE-152604 Compiling a Geometry Collection Actor Blueprint while ‘Fracture’ mode is still enabled in the background causes the editor to crash.
UE-152568 Linux Package Size has Increased Significantly in 5.0.2 as compared to 5.0.0
UE-152535 [CrashReport] UnrealEditor-AnimGraph!UAnimGraphNode_Base::GetAnimBlueprint() [AnimGraphNode_Base.h:306]
UE-152529 Streaming Nodes and Runtime LiDAR point clouds causes Engine to Crash
UE-152527 [CrashReport]UnrealEditor-ApplicationCore!FWindowsApplication::ProcessDeferredMessage(FDeferredWindowsMessage const &) [WindowsApplication.cpp:2045]
UE-152505 CGR referenced in CATProduct are not imported
UE-152469 When certain Sound Waves finish playing, a decoder error appears in the Output Log
UE-152324 Take Recorder bogs down editor performance with large take library
UE-152190 [Quartz] - The multiplier does not always respected on the Quartz Quantization Boundary
UE-151784 Unable to rotate actor around temporary pivot
UE-151775 Creating and editing skeletal controls in template animation blueprints ensures and bone names cannot be edited
UE-151762 FStaticMeshLODResourcesMeshSurfaceAdapter seems to generate bad TriangleOffsetArray
UE-151737 Pivot Tool: Not working well with multiple control rigs.
UE-151706 Vehicle Template - Advanced Vehicle
UE-151677 Enabling ML Deformer can stop light building
UE-151667 heap-use-after-free in MovieSceneSequenceInstance.cpp running Lyra
UE-151622 HLOD dialog is reporting a fatal error while trying to build HLODs
UE-151576 Engine crashes when clicking Lighting StaticMesh Info with Error=126, Failed to load ‘aqProf.dll’, ‘VtuneApi.dll’
UE-151563 Landscape HLOD is not created with the correct polygon count
UE-151484 First-frame notify states can potentially cause check() during cook
UE-151449 Crash Occurs When ABP_Manny BP Reloaded Without Saving After Orientation Warp Node Added
UE-151360 Scene Capture 2d Composite modes: Additive & Composite not working
UE-151059 Separate Translucency causes crash with iOS and Android Vulkan preview rendering
UE-150984 GLTF/GLB import from 3DS Max 2023
UE-150966 Cannot open image file when importing .udatasmith file exported from SketchUp w/ 5.0.2 Datasmith Exporter
UE-150946 static mesh collision complexity setting ‘use ProjectDefault’ not functioning
UE-150727 Crash enabling Pivot Tool after using it in a different level
UE-150715 GeometryScript GetVertexPosition can return invalid results
UE-150690 enable solidworks installer to install with solidworks 2022
UE-150668 Datasmith Revit plugin error when installing
UE-150655 Assert in AWorldPartitionHLOD::SetHLODComponents if an actor fails to load
UE-150653 Buffer overflow in ULandscapeComponent::ComputeLayerHash
UE-150626 Crash when saving packages in a WP scene after leaving and rejoining a MU session
UE-150623 Properties with asset pickers have obnoxiously large reset arrows
UE-150571 Running VR Template with DirectX11 and Instanced Stereo causes massive memory leaks
UE-150565 Cad - imported static mesh names are too generic to be used in a dataprep context
UE-150541 Crash when upgrading old Niagara assets to
UE-150398 CAD - not all expected materials are created upon importing assemblies
UE-150294 Packaged project launch fails with Assertion failed: SchemaIt != SchemaEnd
UE-150196 Backport Relevant PixelStreaming 5.1 fixes to Hotfix version 5.0.3
UE-150027 Wrong normal map compression settings when importing USD file
UE-149893 Retarget Source property on exported retargeted animations is not set based on the target preview mesh
UE-149646 Update engine version to 5.0.3
UE-149630 [MRQ] Simulating in editor during runtime rendering causes an assertion to fail after rendering is done
UE-149540 Datasmith does not assign Rhino imported materials on corresponding meshes
UE-149523 PixelStreamingAudioComponent has delayed audio.
UE-149423 Using the Texture Painter in SM6 crashes the Engine
UE-149384 Assert mousing over the Edit submenu of a selected Landscape Component in a partitioned world during PIE
UE-149359 [CrashReport] UnrealEditor-Engine!USkeleton::IsCompatible(USkeleton const *) [Skeleton.cpp:127]
UE-149345 Cad import - Some colors are created at import that are not visible in the source
UE-149316 Sequencer: If you run snapper on a second shot it in master sequence won’t actually work.
UE-148737 Blueprint Viewport isn’t interactable while a Window from the Sidebar is expanded
UE-148711 [CrashReporter]UnrealEditor-RHI!FRHICommandListExecutor::ExecuteInner(FRHICommandListBase &) [RHICommandList.cpp:804]
UE-148686 [CrashReport] UnrealEditor-HeadMountedDisplay!FDefaultXRCamera::PreRenderViewFamily_RenderThread(FRHICommandListImmediate &,FSceneViewFamily &) [DefaultXRCamera.cpp:171]
UE-148560 Unable to bind Float variables to certain properties in Widget elements
UE-148504 Alias wire import mesh names are inconsistent with original file
UE-148456 Bridge plugin forcibly adds itself to all projects opened in installed build
UE-148281 UMG property binding fixup for real numbers doesn’t always work
UE-148255 Crash if the .fbx model import menu is open for more then one minute on Linux
UE-148108 DatasmithRhinoExporter - Assertion when initializing the plugin, causing freeze
UE-148053 Crash when attempting to record take in MU while pending take contains sequence that was ‘opened in take recorder’
UE-147820 Edit with FK_Control Rig Reverts Uniform Scale to 1
UE-147590 [Audio][SignalProcessing] Remove need for aligned data on SIMD code
UE-147268 When use Sequence Camera Shake Pattern, Level Sequence occurs error
UE-147076 Packaged project crashed after launching on tvos and ios (Exception Type: EXC_BAD_ACCESS (SIGSEGV)
UE-146874 GitHub 8999 : Fix detection of PVS-Studio installation
UE-146820 Shooter Game hits Breakpoint with Command Argument -dxdebug -d3d12breakonerror
UE-146567 Alembic GeoCache - Crash when setting Groom and Binding assets
UE-146498 Alembic GeoCache - Editor crash when D&D groom cache (guides) in component
UE-146426 Binary Editor Intellisense errors
UE-146242 EditCondition is incorrectly evaluated during the creation of a new map
UE-145984 Context menu of the toolbar closes when mouseover it’s elements
UE-145940 Current/Initial values affected when parenting controls
UE-145633 Launching any QAGame map on Linux with an NVIDIA Card crashes at launch
UE-145557 Invalid bitcasts in FPrimitiveSceneShaderData::Setup
UE-145548 Water Brush Manager crash when undoing spline transform
UE-145201 New C++ Class (actor) fails to build
UE-145197 Dynamic material instances do not transact to nDisplay until Save All
UE-144115 CAD import ipt model to sew technique throws errors and no mesh imported
UE-144066 Ancient Game crashes with Assertion
UE-144039 [CrashReport] UE::MovieScene::FPreAnimatedStateExtension::~FPreAnimatedStateExtension
UE-143556 Apps on iPad Air 2 crash after panning the camera
UE-142809 Some assets from Quixel Bridge not showing in Latest Assets
UE-142253 Shotgrid Plugin - Allow Plugin on Linux
UE-142188 Provide Projection Data/Frame Number or Timestamp data in Texture Share Plugin Metadata
UE-140620 GitHub 8833 : Render in Depth Pass fixed
UE-140422 Command line map load fails if map is in non-initial PlayGo chunk
UE-139703 Inventor actors imported into UE via Datasmith have incorrect names
UE-139169 Valve Index Controllers Grip Axis Values are inconsistent with input (open/close hand)
UE-138828 Long save times in Take Recorder with timecode
UE-135958 Re-Import of CAD files results in strange behavior
UE-133180 Datasmith CAD importer - mesh import errors logged
UE-132964 D3D12 GPU crash in AncientGame for Win11
UE-132217 MTLCommandBufferErrorDomain Code: 9 Error Hit when opening package on tvOS
UE-131863 Crash on launching QAGame on tvOS manually after it was launched from Mac with Xcode 13.
UE-131465 Rhino 3dm Nurbs CAD import trigger a break point
UE-127453 Datasmith Archicad Direct Link Mesh Instances are missing on sync
5 Likes

Navigating to the Settings panel is not resulting in updating to 5.0.3.

Trying to upgrade from 5.0.2 to 5.0.3

Update
Had to restart the computer to see the update option, exiting the application wasn’t enough.

Is it me or after update to 5.0.3 all templates disappeared?
Only blank project is available to use.

Hey @GeForceTweety—could you provide any additional details about your setup/update process?

I’ve flagged this with out team. They mentioned some of our testers noticed their options getting unchecked after updating, so you may double check that.