Please select what you are reporting on:
Creative
What Type of Bug are you experiencing?
Other
Summary
Unreal Crashes upon launch.
Steps to Reproduce
Set two languages on windows 11
- Microsoft IME
- English
Set Language to English on Unreal
Launch engine and fails
Expected Result
Supposed to launch
Observed Result
As listed above
Platform(s)
Windows11 Home
Unreal Engine 5.3
Additional Notes
Here’s where it seems to have failed on the error log.
CPU Page size=4096, Cores=14
High frequency timer resolution =10.000000 MHz
Memory total: Physical=31.7GB (32GB approx)
Platform Memory Stats for WindowsEditor
Process Physical Memory: 506.74 MB used, 512.50 MB peak
Process Virtual Memory: 515.43 MB used, 515.43 MB peak
Physical Memory: 13571.98 MB used, 18899.34 MB free, 32471.33 MB total
Virtual Memory: 16426.56 MB used, 21164.77 MB free, 37591.33 MB total
Metadata set : extradevelopmentmemorymb=“0”
WindowsPlatformFeatures enabled
Physics initialised using underlying interface: Chaos
Overriding language with editor language configuration option (en).
Using OS detected locale (ja-JP).
Setting process to per monitor DPI aware
Available input methods:
- 日本語 (日本) - Microsoft IME (TSF IME).
- 英語 (米国) - (Keyboard).
Activated input method: 日本語 (日本) - Microsoft IME (TSF IME).
appError called: Assertion failed: IsValid() [File:D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Templates\SharedPointer.h] [Line: 1139]
trying to reinstall 5.3 now.