Can’t download, im not on google.
By the way good work :).
Try here
Got it thanks for sharing smile will try it outm hope it works.
It works, and good work from you saved my live, but i can only use it as a project plugin is that right?
Result:
I,m glad.
I haven’t tried to put the plugin in the engine folder yet. I think you must first delete old. Rename isn’t be working. But I don’t know
Yeah works fine as a main plugin by the time, have delete the old and put the new one into.
Now i can more tested it how it works with different terrain, and thank you again have really helped me out for this effect looks fantastic :).
Nice
Your welcome, I hope the Epic will solve this problem soon.
So, we can make epic fantastic games now
Yeah right, for some looks in the complex system, i am a bit confusing there use so many specific math and bind all together to comunicate, that’s very difficult to find hidden issues.
It’s not easy to create such a system like that, they took so many work for the reflecting, fluidism and the adaptation from terrain with splines to the water i have never seen before in other engines.
Hi @SmilleR6R
Thanks again, It works fine for lake water body and foam is getting simulated only with that BP_Dynamic_Force_Component, but not for whole lake or on complete water surface.
Secondly if I use it for ocean its creating little trouble, that is foam is getting formed on entire simulation area of BP_FluidSim_01, screenshot attached for reference. One more things is that i have clamped the value to 0 of Fluid Displacement Multiplier under FluidSimulation of Water_Material_Ocean, otherwise I was getting huge foam displacements.
I think we are not getting the current foam simulation as shown in the demo videos (we are only getting the foam in the interactive area of BP_Dynamic_Force_Component) of UE4 by their water plugin creators.
Hi Guys, hi @S SmilleR6R . does anyone know how to render a movie with simulate enabled? I am trying but the most I got was just a piece. I have increased the simulation area a lot. I tried to make Local render, but I can’t do it with the simulate on. Thanks
THANK YOU SOOOOOOOOOOOOOOOOOO MUCH! Hours and hours wasted trying to make the foam work. Thanks!!!
Thanks! It’s working!
Guys, did anyone figure out how to set up map WaterDistanceField ? Joxi (631 kb) закачан 24 февраля 2021 г. Joxi Watching right now video where Rayn Brucks draws attention to this moment 1:32:54 4.26 Water And Volumetrics Preview | Inside Unreal - YouTube I try to do everything as shown, but the map is not generated.
Can not get it to work also… Maybe have to wait for a plugin for the plugins plugin… Sorry couldn’t resist that comment… Not giving up though !!
I have good a idea! Setup this option in project settings - http://joxi.ru/ZrJjewGCngJRgr
Yup have that checked… For some reason the engine freezes trying to use WDFields, I am gonna try on a new project this weekend…
Thanks…
I can’t get the foam to work properly either, increasing the Height Bias gives this ugly result, but no foam is generated by the water velocity. I also got the fluid sim working, it’s displacing the mesh and affecting normals, but doesn’t generate foam at all.
Hey. I tested the foam simulation and it works nicely. but what I havent figured out yet is foam creation of the ocean water when the waves breaks. Does anyone know how to produce that effect?
Hello, I found a bug with crest wave foam. A simple solution is just to use **Gerstner Water Waves **instead of **Water Waves Asset References **in **Waves Source **option https://www.youtube.com/watch?v=KCqTRANpBkI
In my case, BP_Dynamic_Force_Component is working, but I cannot get the yellow skeletal mesh working. Have you adjusted some settings for BP_Dynamic_Force_SkelMesh?