Hi, check BP SkelMesh, you must set same hight in one node as water in the world. I dont remember node name.
Iām not up to speed with the whole post, OR the water system in .26.
however, having implemented vectrofields across anything in my project last month.
with that, im rendering a localized texture from an overhead camera that catches only the elements needed in one pass, and subsequently packs a render of the scene depth into the B channel.
If you make something similar you can just promote whatever texture sample is in use to a parameter, and swap it out for your own custom texture in the material instance.
Just make sure you arenāt rendering stuff you donāt need.
even limit to just the landscape. And use a post process material to get the depth output into B.
(0,0) append depth.
many ways to write different captures to the same RT - but if you do just 1 pass its less expensive.
/ I would imagine that if they had implemented it they would be using something pretty similar for localization.
in the video the texture seems rendered just to experiment.
I tried using this method. The foam and ripple works in 4.26.1, but when I try to build the project into an .exe file, I get an error and it fails to build. (UATHelper: Packaging (Windows (64-bit)): ERROR: System.ArgumentException: an item with the same key has already been added.) I figured its because Unreal finds that there is both the 4.26.1 water plugin and the imported water plugin. So I temporary deleted the 4.26.1 water plugin from the plugin folder and built it again. It was able to be successfully built, but when I open the .exe file, the water is gone. Does anyone happen to have a solution for this?
After I installed the plugin, my map canāt be opened anymore. Itās a 4.26.2 project and I used the 4.26.2 archive, but stillā¦
āTestMap426.umap was saved with a newer custom version than the current. Tag 40D2FBA74B484CE5B0385A75884E499E Name āWaterā PackageVersion 7 MaxExpected 6ā
Any idea?
I looking for this setting all day longā¦thank you very muchā¦
Curious if anyone have been able to make dynamic foam in Unreal Engine 5?
Iām curious too.
https://www.artstation.com/artwork/48XX9q
Does anyone know how to create this foam?
You saved me, it worked!