Unreal 4.26 Ocean Foam

Hi, check BP SkelMesh, you must set same hight in one node as water in the world. I dont remember node name.

Thank you so much, problem solved!

Iā€™m not up to speed with the whole post, OR the water system in .26.

however, having implemented vectrofields across anything in my project last month.
with that, im rendering a localized texture from an overhead camera that catches only the elements needed in one pass, and subsequently packs a render of the scene depth into the B channel.

If you make something similar you can just promote whatever texture sample is in use to a parameter, and swap it out for your own custom texture in the material instance.

Just make sure you arenā€™t rendering stuff you donā€™t need.
even limit to just the landscape. And use a post process material to get the depth output into B.
(0,0) append depth.

many ways to write different captures to the same RT - but if you do just 1 pass its less expensive.

/ I would imagine that if they had implemented it they would be using something pretty similar for localization.
in the video the texture seems rendered just to experiment.

I tried using this method. The foam and ripple works in 4.26.1, but when I try to build the project into an .exe file, I get an error and it fails to build. (UATHelper: Packaging (Windows (64-bit)): ERROR: System.ArgumentException: an item with the same key has already been added.) I figured its because Unreal finds that there is both the 4.26.1 water plugin and the imported water plugin. So I temporary deleted the 4.26.1 water plugin from the plugin folder and built it again. It was able to be successfully built, but when I open the .exe file, the water is gone. Does anyone happen to have a solution for this?

After I installed the plugin, my map canā€™t be opened anymore. Itā€™s a 4.26.2 project and I used the 4.26.2 archive, but stillā€¦
ā€œTestMap426.umap was saved with a newer custom version than the current. Tag 40D2FBA74B484CE5B0385A75884E499E Name ā€˜Waterā€™ PackageVersion 7 MaxExpected 6ā€
Any idea?

I looking for this setting all day longā€¦thank you very muchā€¦

Curious if anyone have been able to make dynamic foam in Unreal Engine 5?

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Iā€™m curious too.
https://www.artstation.com/artwork/48XX9q
Does anyone know how to create this foam?

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You saved me, it worked!