By now I have been able to track down almost all of the following assets that throw:
LogValkyrieValidation: Error: Found disallowed object type
as mention in my bug report at:
It occurs to me that any standard gameplay Device (design-time definition of) setting a User Option - Function trigger event by any other Device will cause such “disallowed” error.
Why would (I think) 100% of my (zero coding) gameplay get invalidated since October 2023?
Or is this a side-effect of corresponding Soft package error or vice versa?
To longer I spend on this to more I feel these errors are related… but what is the root cause and how to resolve?