OBSERVATIONS
- ItemCollect On Collected event is not allowed to trigger the actual Grant Item of a Device_ItemGranter_V2_C anymore
- A Device_Switch_V2_C On Turned Off event is not allowed to trigger a Device_GuardSpawner_V2_C Spawn anymore
- A Timer On Success event is not allowed to trigger the Enable function of a BP_Creative_Player_Spawner_Prop_C anymore
- An AIPatrolPath On Node Reached is no longer allowed to trigger in order to transition and Go To Next Patrol Group
- Timers are no longer allowed to trigger the Device_GuardSpawner_V2_C function like Enable and Spawn
- WaterBody Ocean is not allowed to reference my WaterZone anymore so removed the former
- Landscape has StreamingProxy children although Enable Streaming is unchecked in World Settings
Seems to me that (all of) the event system broke (in my project) although if validates okay. Why?
Those Soft package errors are all *.uassets of the (Keylock) Door Devices, Proxy children, etc. that have one of the problems mentioned before. Coincidence?
OTHER THOUGHTS AND QUESTIONS
- Do I need to use Verse instead of the above User Options - Functions design-time definitions or are event trigger functions still supported in UEFN 5.6?
- Should the option to “Enable Stream” be enabled when my Landscape has ~StreamingProxy children?
- Should I have uncheck the option to “Hide Enable Streaming Warning” just in case?
- This warning states “The size of your world has grown enough to justify enbling streaming”. Should I? (when still experiencing Launch Session issues)
- Can I somehow regenerate these ~StreamingProxy child instances for my project level or is this unrelated to this issue at hand? (safe to delete those anyway or not)