Summary
Since the recent upgrade to UEFN 5.6.0 v33.11 any attempt to use Launch Session fails on UEFN Validation with substantial number (probably all) assets in any of my projects on three different workstations with many of the following typical Message Log lines:
LogValkyrieValidation: Error: Soft package /a8210d3a-42c7-90a6-1cc0-a0ae49ff81e0/Levels/Landscape is not referenced by any soft object path in asset content/externalactors/levels/landscape/3/ql/29scqopemcxpyvzkttoufe.uasset.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Assets
Steps to Reproduce
- Open any (larger) UEFN Project that have custom assets and/or devices that persist data using standard capabilities (not Verse related)
- Choose the Launch Session Button
- Wait for the progress pop-up to go through the common steps of Init, Prep, (client-side) Validation, Matchmaking and uploading… OK
- Fortnite will launch and connect, but without any actual sessions since the (I presume cloud-based server) validation fails with 300+ lines of:
LogValkyrieValidation: Error: Soft package /a8210d3a-42c7-90a6-1cc0-a0ae49ff81e0/Levels/Landscape is not referenced by any soft object path in asset content/externalactors/levels/landscape/3/ql/29scqopemcxpyvzkttoufe.uasset.
(…)
LogValkyrieValidation: Error: Soft package /a8210d3a-42c7-90a6-1cc0-a0ae49ff81e0/Levels/Landscape is not referenced by any soft object path in asset content/externalactors/levels/landscape/e/3j/r3u21dzyeekiywcao1f8wd.uasset.
Expected Result
Fortnite never gets to a state with loaded UEFN Edit Session. It should eventually receive the uploaded custom island for creative development and playtest purposes.
Observed Result
Fortnite remains in common 3rd person view with tree. Shows on the HUD:
EDIT MODE
Push Changes to Refresh
But such changes can never arrive at session instance as UEFN Validation (LogValkyrie) from Editor side fails.
Platform(s)
Windows 10 Pro (3x)
Island Code
3677-0778-8629
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Additional Notes
It occurs to me that the number of LogValyrieValidation (UEFN Validation) errors (604) is roughly the same as the number of all *.uassets in my project that do pass the client-side Asset Check (679) as usual. Nothing really changed in my project. All development is now halted as none of the projects make if into an Edit Session inside Fortnite successfully.