[UE5] Nanite bugged in new version of UE5?

Found a solution.

Issue is the RHI in the Project Settings.

  1. Open Project Settings.
  2. Search RHI.
  3. Go Under Platforms - Windows - Targeted RHIs (presuming you are on that platform).
  4. Change from Default RHI: Default to DirectX 12.
  5. Restart the project.

That should solve it.

I always thought that Nanite is supported both on DirectX 11 and 12? At least I remember that being explained in the official docs last year. Newest release and updated docs mention only DirectX 12 and now I do wonder if that is the only one Nanite supports?

Just thinking out loud, would love to hear from someone more experienced so we could all learn!

P.S @Nexusmaster wrote the same answer while I was writing this : )

Cheers,
Pete.

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