Getting the error message “Landscape Physical Material Needs to be Rebuilt” when painting layers. I am not using a physical material, unless there is one in the background. I tried rebuilding with no results.
Anyone getting this on a landscape ported from UE4?
I’m getting this on a landscape I newly created in UE5. Very frustrating… It looks to me like “Rebuild Physical Material” doesn’t actually do anything as there’s no output or any indication it’s actually done something.
Same. I made sure to save the level after applying the change. I’m using 5.0.2 and had previously created this level in UE4.27 and had first migrated it to 5.0.0. Though it seems that the material is still being detected as I have specific particle systems that trigger on it.
Neither of the solutions offered in this thread solved this for me. I ended up just deleting the landscape that I migrated with my project from UE4 and recreating it from scratch. Obviously not a tenable solution for many people.