Hi, I am setting up an environment with that use BP_SunPosition and BP_SKySphere with Directional light to simulate real world lighting.
The shadow casting on the terrain ends up to be quite too strong. My goal is to lift it or reduced the intensity amount. I watched a few tutorial that were using the shadow amount but it seems it doesn’t work for me. Is the right setting, am I using?
I noticed my shadows can be turned off by the dynamic cast shadow.