[UE5.2.1, Bug report] ACharacter gets stuck in jump / falling / running state without controller.

Bug:
When unpossessing a character while falling the movement state gets stuck and the character will forever keep falling.

Expectation:
Movement should in no case ever be depending on a controller.

Workaround:
Tick this checkbox on the CharacterMovementComponent which is not ticked by default:

Detailed case:

PlayerController spawning and possesing new Character - #15 by Koucen

The bug in engine code:

UCharacterMovementComponent::TickComponent

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	// Perform input-driven move for any locally-controlled character, and also
	// allow animation root motion or physics to move characters even if they have no controller
	const bool bShouldPerformControlledCharMove = CharacterOwner->IsLocallyControlled() 
	  || (!CharacterOwner->Controller && bRunPhysicsWithNoController)		
	  || (!CharacterOwner->Controller && CharacterOwner->IsPlayingRootMotion());


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