Hey there @GiovanniLuccaArt ! Welcome back! Are you currently working with a Quest or Quest 2? As they are considered mobile platforms, thus nanite won’t work properly. Also I have a couple of threads that might have a solution, take a look! Hope these help!
Hi
So I’ve hit a problem that seemingly appeared out of nowhere. The only changes I made is Enabling Mobile HDR.
Now the packaged Quest game renders in the Left eye Only, Right eye being completely black. This only appears when running the game on the Quest itself after packaging, preview in editor is fine. And the left eye seems to display both screens in one.
Any idea what the problem could be?
Thanks.
If I create a clean VR Template and run it, the shadows on objects in the right eye flicker, depending on head/object positioning
In this image, see how the right controller has no shadows on it:
[bustedshadow]
And I’ve captured a short video here - note that the shadows pop on and off on both the cube an the controllers, and that sometimes the shadows end up projected all over the rest of the scene instead.
I’ve run across some sporadic threads from the past, for example 1 , 2 , 3
But the f…
I am currently running Unreal Engine 4.26 with a HTC Vive (original). I imported the character from Character Creator 3 using their plugin. Everything looks fine in 2D on the screen. When I look in through my VR headset, though, only one eye renders the skin texture of the character (that is, my left eye sees her skin fine, but my right eye shows almost a ghost look in the HMD). The clothing looks fine in both eyes as does the hair). Any ideas on why it would be different in each eye in the VR h…