Hey there,
I am trying to get Displacement work on my MB M3 Pro Max. The Material Editor has the “Displacement” node, but what ever I plug into it, does not displace anything on my material.
Nanite is enabled in the project settings.
Any ideas?
Hey there,
I am trying to get Displacement work on my MB M3 Pro Max. The Material Editor has the “Displacement” node, but what ever I plug into it, does not displace anything on my material.
Nanite is enabled in the project settings.
Any ideas?
Still no displacements are showing.
But , found a solution to at least get Nanite working thanks to his post: [UE5] Nanite bugged in new version of UE5? - #13 by PeteDimitrov
My rendering was set to SM5. After switching to SM6 (M2+), Nanite seems to be working without displacement.
Metal 3.0+ doesn’t work great at all - meshes are not rendering, nor Nanite.
I have the same problem. Hope there’s a way to make this work soon!
I managed to get displacement working on my m3 max but rendering is very glitchy. Epic is aware of the issue but no specific explanation or workarounds yet. You can see the glitchy behaviour here:
I hope Epic will fix this by 5.4.2 and please share if you have any kind of workaround until a fix comes by.
Bigger problem is Frame rate. Only get less than 10 fps after enable displacement.
Just bumped up to something. Setting r.Nanite.DicingRate to 1 significantly improves the flickering issue but hurts the performance a bit. I lost approximately 3-5 fps in return and flickering still exists here and there, especially on distant objects.
Additionally, disabling TSR and enabling TAA has improved the performance by about 10-15 FPS with the same screen percentage.
@Amanda.Schade could you please let the team know about this? Maybe this might help them figure it out.
yeah this is as far as I got it to work, but then sometimes meshed dont render at all
Can you please tell me how to make the displacement working like the video you sent? I’m using mac studio M1 by the way.
Unfortunately, nanite is only supported on M2+ chips. M1 chips are not supported due to hardware limitations.
What settings did you use? I got UE 5.4.4 working but just for a few seconds.
M2 Max, Nanite Plugin enabled, SM6 enabled, mesh Nanite enabled, rendering high, Metal 3.0+
*edit: if I stay under 0.0001 magnitude no crash
The Nanite texture shows up pretty good but nearly crashes immediately, not sure if there are to much triangles generated or something…
Have a great day!
Did anyone manage to get the Tessellation working in 5.4.4 (i’m M2 Pro - and it immediately crashes)
Sadly not… Just like my last comment I got it work but only for a second maximum
With UE 5.5 it works perfectly fine! Make sure SM6, Nanite Plugin and the used mash has Nanite enabled, The material need Tessellation enabled, Magnitude set and use Nanite clicked (P.S: I messed up the two lower textures , they need to me switched)
Awesome, I did not test very thoroughly, but a quick test and it works for me too! Now, I’m waiting for the substance plugin to work too Thanks