Hello everyone,
I have a question about the performance of nanite foliage, to be more precise about the overdraw. I’m creating a scene using PCG with the same type of trees that was used in the ElectricDream demo from Epic and I’m having a lot of overdraw. I have check with the demo level from the collection in both engine (5.2 and 5.3) and there is a big different of overdraw between them, so I’m wondering if there is a bug or is something changing between versions? Or I’m making something wrong with the new version?
I leave here a picture to see the diference with only 5 tree layers
The left is UE 5.2.1 and the right 5.3.1.