Hi there, I am experiencing an issue with 3D models on iOS where the textures are flickering black randomly on iOS devices, I am using Unreal 4.27. with forward shading + D buffer Decals + Early- zpass , metal 2.1 in project render settings.
It appears to be z-fighting but it is not. Each time I playtest and I find it to be a random asset displays flickering. I have tried and tested by replacing and re-importing assets and recreating materials but all in vain.
In the clip, you will find the triangle on the road and the two signboards on the right side of the road flicker as the rider approaches them

It would be a great help if anyone can shed some knowledge on how to fix it and what is the cause. Thanks