Two sided foliage dark areas on back face

Hi, I tried to recreate this tutorial: UE4 Breakdown - How I create grass for my indie game Lucen - YouTube

My Problem are strange Shadow Effects on the Grass, I checked the Tutorial twice and the Material should be right, but I can’t find the probem with the grass. I also tried different lighting settings, like setting every light movable. Furthermore, I changed the Material settings from “Default Lit” to “Subsurface” and “Two-Sided Foliage” and nothing seems to work. I even deactivated the static lighting in the project settings.

Here is an image of my Project

And this is the effect I am trying to acheive

Has anyone an idea how I can fix this problem?

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this is a long shot but did you ever discover what the solution was?

I have the same issue but struggling to get the backface to not be so dark.

I had the very same issue, fixed by checking all the normals of the mesh. For ex. in 3dsMax: Editable Poly–>Edit Normals modifier–>Select random normal that already pointing upwards and click “Copy Value”, then select ALL the mesh normals and click on “Paste Value”. Done. All normals must be pointed UP (in case you aiming to reach the same effect of a full lighting).

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Sry for the late answer, but yes! We just unchecked the “Tangent Space Normal” box in the material options. :slight_smile:

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We certainly will look at this. Thx.

Use the TwoSidedSign node to fix it. See the document below.

Multiply your normal map with the TwoSidedSign node. If you don’t have normal map, follow the picture i posted.

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Thank you! :blush: :blush: :blush:

Thank you!!! This fixed it for me after hours of frustration!!