Two identical static mashes with same material instance but different results, why?

Hey guys,

I am using prebuilt assets “Fantasy and Medieval Architecture Kit” and this probably sounds silly to someone but I got stuck with some material issue. When I open a demonstration map there is Static Mesh “SM_TileGround4m” that has “MI_GroundStonesBlend1” material instance applied, on that static mesh I see dirt map generated using a difference in height. When I drag and drop the new instance of the same Static Mesh ( “SM_TileGround4m”) and apply the same material I do not see any difference. In this picture, you can see two same static meshes with the same material instances but different results.

What can I do to make left (new) mesh look like the old one (already placed one)?

Thanks

Hi, could you check if your material is using vertex painting? (So basically you would need to manually paint the dirt onto the mesh via vertex painting)

I literally came to post that vertex painting was the case. As I said something silly :slight_smile: thx anyway