Hey guys,
I am using prebuilt assets “Fantasy and Medieval Architecture Kit” and this probably sounds silly to someone but I got stuck with some material issue. When I open a demonstration map there is Static Mesh “SM_TileGround4m” that has “MI_GroundStonesBlend1” material instance applied, on that static mesh I see dirt map generated using a difference in height. When I drag and drop the new instance of the same Static Mesh ( “SM_TileGround4m”) and apply the same material I do not see any difference. In this picture, you can see two same static meshes with the same material instances but different results.
What can I do to make left (new) mesh look like the old one (already placed one)?
Thanks