When loading levels that include nanite enabled meshes or materials on a NVIDIA 3060 mobile running in both Windows 10 and 11 with either latest Studio or Game Ready drivers, the editor crashes whilst loading the level giving the message:
Same error when updating to UE5.1.1. I turned off realtime rendering under viewport options (Ctrl+R) to prevent it from crashing. I was then able to change the anti-aliasing and it did temporarily fix it. I still want to use TSR and will try to troubleshoot so I will post any updates if I find a solution.
Yes, seems like many people experience the same issue. Another over on Unreal Slackers. I just filed a bug report.
Workaround seems to be changing Anti Aliasing to Temporal Anti Aliasing if you can either switch off viewport realtime or switch over to another tab e.g. project settings before the viewport loads…
It’s working.
You have to wait to load your project and switch to another tab that is not your viewport, you have to do it quickly or it will crash after that you switch your projects Anti-Aliasing Method to Temporal-Antialiasing
Did you use plugin Ultra Dynamic Sky? I noticed that the engine crashes if I add “Ultra Dynamic Weather” on level. It happens only if the used Antialiasing Method is “Temporal Super Resulution”.
wow thanks! I can confirm the problem with UDS and TSR in 5.1.1.
Everything works fine with 5.1.1 and TSR until i use UDS!
We will wait for an update here, but its very important to know where the error comes from. I was struggeling a lot, because i cant downgrade to 5.1 anymore…