So I changed my Anti-Aliasing Method from TSR to TAA, it works now, but there’s no more puddles or snow on the ground like before. Any idea what’s happening? Or do we just have to wait for it to be fixed?
UPDATE >>>Scroll down on this post for how to update UDS to enable TSR again<<<
Also just a heads up to whoever had this issue, the creator of UDS released a new update just recently. I had to delete the whole UDS folder in my project and remove the local content for it in Epic Games Launcher. Then I reinstalled UDS in EGL, then added it again to my project. Everything is back to normal now