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The Making of Bullet Train Part 2 - Oct. 15 - Live at Epic HQ

WHAT
Ryan and Jerome join Chance and Alexander on the livestream to show off the astounding effects they created for Bullet Train. Come and watch as they break down and explain how it was all made! Also, the end of the stream will mark the deadline for entries to the Epic MegaJam

WHEN
Thursday, Oct. 15 @ 2:00PM ET - Countdown]

WHERE
www.twitch.tv/unrealengine

WHO
Chance Ivey - Community Manager - @iveytron](https://twitter.com/iveytron)
Ryan Brucks - Sr. Technical Artist
Alexander Paschall - Engine Support Tech - @UnrealAlexander](http://twitter.com/UnrealAlexander)
Jerome Platteaux - Lead Lighting Tech Dir.

Questions about Bullet Train? Let’s hear em!

Edit: The YouTube archive is now available here](https://www.youtube.com/watch?v=PG2fHLdzRIs)

europian time ?

I think it translates to 6PM GMT

Was sent here after clicking on the epic games launcher link for the vineyard challenge winners…
I’m pretty sure this isnt the right link for that…?

Try messing around with this: http://www.wolframalpha.com/input/?i=time+until+2%3A00PM+ET

Fixed! Looks like a link was misplaced.

Thanks for letting us know

Any possibilities we can get assets of this presentation?
Thanks

1 Like

Hello, seeing this project would be super resourceful even now after 6 years!

I was looking on forums for two interesting techniques @RyanB was mentioning in this Live: the fake reflection material and World Position Behind Translucency fake light effect, but any thread regarding this topic misses any jpg file. How to see it?