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The Making of Bullet Train Part 2 - Oct. 15 - Live at Epic HQ

https://cdn2.unrealengine.com/CommunityTab/English/Sept21/Bullet_Train_news_blog-770x250-1270340891-770x250-1632183551.png

WHAT
Ryan and Jerome join Chance and Alexander on the livestream to show off the astounding effects they created for Bullet Train. Come and watch as they break down and explain how it was all made! Also, the end of the stream will mark the deadline for entries to the Epic MegaJam

WHEN
Thursday, Oct. 15 @ 2:00PM ET - Countdown]

WHERE
www.twitch.tv/unrealengine

WHO
Chance Ivey - Community Manager - @iveytron](https://twitter.com/iveytron)
Ryan Brucks - Sr. Technical Artist
Alexander Paschall - Engine Support Tech - @UnrealAlexander](http://twitter.com/UnrealAlexander)
Jerome Platteaux - Lead Lighting Tech Dir.

Questions about Bullet Train? Let’s hear em!

Edit: The YouTube archive is now available here](https://www.youtube.com/watch?v=PG2fHLdzRIs)

https://youtube.com/watch?v=PG2fHLdzRIs

europian time ?

I think it translates to 6PM GMT

Was sent here after clicking on the epic games launcher link for the vineyard challenge winners…
I’m pretty sure this isnt the right link for that…?

Try messing around with this: http://www.wolframalpha.com/input/?i=time+until+2%3A00PM+ET

Fixed! Looks like a link was misplaced.

Thanks for letting us know

Any possibilities we can get assets of this presentation?
Thanks