Hi guys im trying to recreated the fake material based ‘reflection’ that was mentioned in the Bullet Train Livestream video at around minute 30 for the billboard
So far i managed to put together most parts of the material nodes by watching the video but im still missing 2 sections (since i cant make them out from the video)
1-the entire opacity section (im assuming it calculates opacity based on distance)
2-a small node connecting to a texture node (im suspecting its a mask perhaps)
Hi,
I tried to recreate it too, the same way as you did.
The missing node before texture is a “clamp” , min and max values to default (0,1).
The opacity part:
Tex coord –> mask G — > lerp node
with 2 scalar parameters connected to the A and B slot of the lerp node.
And connect the lerp to opacity.
You say that when you assign your material to a mesh and put this mesh under an other, you see it through?
For me, it didn’t work.
Your material is set to Surface, translucent, unlit, that’s it?
Cool man thanks i’ll add them and test them today after work !
For the see-through to work i had to go into the material detail and uncheck an option called ‘use depth buffer’ or something similar (i’ll recheck tonight)
When i unchecked that the material immediately appeared over everything not just the floor plane (which is overkill as i still prefer to have some objects occlude it)
As for the rest of the material properties it is surface/translucent/unlit like i noticed in the video
Yes, I had to do the same.
So, I didn’t understand how some objects could occlude it.
I asked this question on this forum and said that these faked reflections were working like decals. But I didn’t clearly understood why, as the material
is set to “Surface” and not “Deferred Decal”.
I think that you only see one part of the material stuff in the video.
1-the tex-cordinate node in the opacity section ‘might’ be inaccurate as it is red while in the video the blurry small node u see at mark 28:10 seems green
2-the roughness parameter doesnt work using the current roughness node setup
3-the reflected image itself seems to have wrong mapping compared to the reference image (dont know where i messed that one up)