"The application has hung and will now close. We apologize for the inconvenience."

Summary

Fortnite crashes when pushing changes. Can not open again Fortnite using the editor and you must close and open UEFN, losing about 5 minutes every push, 20 minutes every hour of work

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Stability

Steps to Reproduce

Push changes

Expected Result

Changes are pushed

Observed Result

Fortnite crashes

Platform(s)

windows

Island Code

Not yet

Logs.rar (14.7 MB)
Fortnite Logs:
Logs.rar (16.7 MB)

hi @davidpkami

at the line 16172 is the lines is the network errors

LogNetTraffic: Warning: FNetPacketNotify::ProcessReceivedAcks - Missed Acks

[2025.04.20-09.25.53:269][ 98]LogNetTraffic: Warning: FNetPacketNotify::ProcessReceivedAcks - Missed Acks: AckedSeq: 6642, OutAckSeq: 6151, FirstMissingSeq: 6152 Count: 235

From line
There is the message

[2025.04.20-09.29.14:592][234]LogValkyrie: <MemoryStats.PageSize>4096</MemoryStats.PageSize>

Thats 4GB!

like 32GB at least maybe 6400 64GB its Windows 11 needs massive virtual memory

There is no memory space to swap out programs, run the Editor, or Push/Rev Control. The Garbage collector is running all the time and finding nothing!

Currently Freed 361216bytes from 16 GC contexts

This is definitely wrong
Follow the instructions in
Install a 64GB Pagefile

[2025.04.20-09.25.54:340][224]LogNetTraffic: Warning: FNetPacketNotify::ProcessReceivedAcks - Missed Acks: AckedSeq: 10021, OutAckSeq: 9529, FirstMissingSeq: 9530 Count: 236
[2025.04.20-09.25.55:678][384]LogValkyrieActivityTracker: Session → Complete

More networks timeouts

[2025.04.20-09.27.28:157][386]LogNet: UNetConnection::Close: [UNetConnection] RemoteAddr: 4.212.89.14:15002, Name: IpConnection_0, Driver: Name:IpNetDriver_0 Def:BeaconNetDriver IpNetDriver_0, IsServer: NO, PC: NULL, Owner: ValkyrieBeaconClient_0, UniqueId: MCP:d8f8d59d5d4246df9fafa1b29405b9d0, Channels: 5, Time: 2025.04.20-09.27.28, TimeSinceTickDispatch: 0.003226, TimeSinceRecv: 0.003163, TimeSinceTickFlush: 0.019793, TimeSinceSend: 0.036452
[2025.04.20-09.27.28:157][386]LogNet: UNetConnection::SendCloseReason:
[2025.04.20-09.27.28:157][386]LogNet:  - Result=ControlChannelClose, ErrorContext="ControlChannelClose"
[2025.04.20-09.27.28:157][386]LogNet: UChannel::Close: Sending CloseBunch. ChIndex == 0. Name: [UChannel] ChIndex: 0, Closing: 0 [UNetConnection] RemoteAddr: 4.212.89.14:15002, Name: IpConnection_0, Driver: Name:IpNetDriver_0 Def:BeaconNetDriver IpNetDriver_0, IsServer: NO, PC: NULL, Owner: ValkyrieBeaconClient_0, UniqueId: MCP:d8f8d59d5d4246df9fafa1b29405b9d0
[2025.04.20-09.27.28:157][386]LogBeacon: Verbose: Client beacon (ValkyrieBeaconClient_0) socket has closed, triggering failure.
[2025.04.20-09.27.28:157][386]LogValkyrieBeacon: [3dc6] (ValkyrieBeaconClient_0) AValkyrieBeaconClient::OnFailure - We have registered a failure in the Valkyrie beacon.
[2025.04.20-09.27.28:159][386]LogBeacon: Verbose: Client beacon (ValkyrieBeaconClient_0) connection failure, handling connection timeout.
[2025.04.20-09.27.28:160][386]LogBeacon: OnlineBeacon ValkyrieBeaconClient_0 requesting net driver destruction: Name:IpNetDriver_0 Def:BeaconNetDriver IpNetDriver_0
[2025.04.20-09.27.28:160][386]LogNet: DestroyNamedNetDriver: Name:IpNetDriver_0 Def:BeaconNetDriver IpNetDriver_0 
[2025.04.20-09.27.28:161][386]LogExit: Name:IpNetDriver_0 Def:BeaconNetDriver IpNetDriver_0 shut down
[2025.04.20-09.27.28:164][387]LogValkyrieRequestManagerEditor: OnValkyrieBeaconNotfiedOfServerShutdown - game server was shutdown
[2025.04.20-09.27.28:164][387]LogValkyrieRequestManagerEditor: Executing Step DestroyValkyrieBeacon
[2025.04.20-09.27.28:164][387]LogValkyrieRequestManagerEditor: Destroying valkyrie beacon
[2025.04.20-09.27.28:164][387]LogValkyrieSummary: Destroying Valkyrie Beacon

Lol.

This is pretty weird. I never though this could be the problem. I will try it.

I tried @Jimbohalo10 fix Can't create C++ project ( or use C++ ) and sometimes when changing from window (or Fortnite) back to UEFN the PC totally black out. I can not do anything. The computer starts to put all fans to max power and all screens all black and I need to restart it.

I will back again to the older Memory configuration. This fix was far worse than the original problem.

Edit: After changing the memory configuration to the older one, the problem has come back

I just tried with 64k MB, the black outs dissapeared and the application hung probability decreased, but still is a big problem

just to add i had the same issue and changed my file size to 128gb i think and i dnt get it much anymore maybe the odd time if i leave it on for a hour or so and not do anything. You could increase the file size more if you have the space for it