Textures become simplified with Path Tracing and using console command to see foliage at long distances (r.RayTracing.Geometry.InstancedStaticMeshes.Culling 0)

Hi! In order to see foliage in Path Tracing lighting, I need to use the following console command: r.RayTracing.Geometry.InstancedStaticMeshes.Culling 0 (which I have to use every time I re-open Unreal). But, as seen in the screenshots below, after using this command, the render/screenshot has simplified and has lower quality textures. I get the foliage I want (the rubble) but it’s like the rest of the image has been degraded.

I’ve encountered some issues when trying to create this final Path Tracing render for this project I’m finishing up. I just made another topic where I’m asking about an issue with anti-aliasing that may or may not be related to this topic.

Is there a way to keep texture quality or a better way to see foliage at long distance with Path Tracing? Thanks so much!

Before console command:

After console command: