Hey there!
I got a Game Module that has:
Target.Program;
But I got no clue how to actually build it. When I run:
Build.bat -projectfiles -project=“D:\UE5\Projects\New\Game\Game.uproject”
Targets with a unique build environment cannot be built with an installed engine.
 
Do I need to grab Unreal Editor Source Code? But how I go from there?
             
            
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                Truksama  
              
                  
                    December 1, 2023,  2:48pm
                   
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              Hi, I followed the thread linked below when encountering the same issue, and it helped me resolve the issue.
  
  
    In case someone else needs help resolving this: try commenting out “BuildEnvironment = TargetBuildEnvironment.Unique;” in the Target.cs file(s) of your project
   
 
             
            
              3 Likes 
            
            
           
          
            
            
              In the case of City Sample and UE 5.3.2 that line doesn’t exist in any .Target file and I even tried doing “BuildEnvironment = TargetBuildEnvironment.Shared;” in all .Target files and nothing changed, I still can’t generate the project files.
             
            
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                Tang_Bean  
              
                  
                    December 16, 2023,  2:11pm
                   
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              Oh, I think I have found the way to resolve the issue. You can try to delete the CitySampleCookedEditor.Target.cs file. It’s worked for me.
Refer to: The CitySample project is not generated .sln - #4 by WATY22461 
             
            
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                Tang_Bean  
              
                  
                    December 16, 2023,  2:11pm
                   
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              +1, I encountered into the same issue, do you resolve it now? THX!
             
            
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