Hi, we are using the cam 360 (v1) what are the most important changes to camera 360 v2 At the moment we want to change from ue4 to unreal eninge 5 (5.1)
And is it possible to get a discount for buying the cam360 v2? If we already bought the first camera 360?
Thank you Steve for informing me, now you will have the opportunity to use different projections in conjunction with Panoramic.
This feature is in the 6 task rendering.
I made a fix that will reduce the number of errors when working with the converter. For example, the paths for your files may contain spaces and _ characters.
But for now for FFMPEG.exe spaces and characters cannot be used in the path.
Hi ,
I recently started using Camera360v2 (great plugin btw!) and I have been trying to render out Equirectangular 360 stereo of my environment. I have two questions:
Every time I send out a test render of 3 frames, after UE is done rendering, my editor says that my memory has been exhausted. By that point my three test frames are already in my files but the editor is really laggy, almost as if the plugin got stuck in render mode and was consuming GPU processing without actually producing any additional renders. Have you experienced that before? Is there a solution? My workaround so far is to recompile shaders back to 2D and then restart UE, but that’s a bit inconvenient. I’m using the PathTracing Record method from the drop-down menu.
My renders have been coming out quite noisy. I have tried two different setting combinations.
Combination1: in PPV Max Bounces = 3, sample per pixel rate = 3000, Denoiser OFF. In Path Tracing Record widget Sample per pixel Total = 300, Additional Samples = 100, Denoiser? Optix.
Combination2: In PPV Max Bounces = 8, Sample per pixel rate = 300, Denoiser = ON. In Path Tracing Record widget Sample per pixel = 100, Additional Samples = 100, Denoiser? OpenImageDenoise.
Am I doing something wrong? Anything I’m missing in the settings? My scene is fairly dark, but nothing crazy. I’ve had a less noisy effect come out of the Movie Render Queue following your DekoMatrix Demo, but then the image was really dark.
ps. now that I’m looking at the two similar images that were done using different setting combinations I’m beginning to think the settings weren’t applied because the images look really similar…
Strange, I haven’t found the problem yet. The render stops after the frames pass.
You can send here, your settings PathTracing record?
Combination 1.
PostProcess →
PPV Max Bounces = 3, sample per pixel rate = 3000, Denoiser OFF
PathTracing record:
Sample per pixel Total = 3000, Additional Samples = 100, Denoiser? Optix.
Noise reduction is enabled via Postprocessing and it will not work if it is deactivated in Postprocess.
Hi , does this plugin allow users to render stereoscopic (3D) panorama WITHOUT using path tracing? I went through your latest video tutorial, only found how to render 3D using path tracing, but my computer is super slow, not efficient enough for path tracing. What do you recommend? Thanks.
Hi, I was wondering if you could kindly help.
I used to use V1 but haven’t used it for a long time now.
I took advantage of the winter sale and got V2.
I’ve not had a chance to use V2 until now as I have a request from a client to generate panoramas for their project. This is a list of the different types of panoramas, their software can use:
Can use the following projection formats:
Equirectangular (For spherical panos)
Cubic, 6 Faces
Rectilinear
Cylindrical (for printing and QTVR)
Fisheye Equidistance Full Frame
Fisheye Stereographics Full Frame
Mercator
Transverse Mercator
Sinusoidal
Lambert Equal
Lambert Azimuthal
Albers Equal Area Conical
Miller Cylindrical
Panini
Architectural
Fisheye Orthographic Fullframe
Fisheye Equisolid Fullframe
I was wondering which one would you recommend V2 to use (My first thoughts are Cubic 6 faces) and if you could kindly point me to the latest tutorial video that would cover the process of generating a still panorama that would work for their project.
I’m asking as I can see there have been a lot of changes since I used V1 and I’ve yet to use V2. I’m also using UE5.1 so I guess there have been many changes since I used your solution in 4.27. So I guess I’ll need to know about all the various PP settings that V2 can and can’t use so that I don’t end up creating seams in the final image output.
Any guidance, much appreciated.
I am currently working on stereo for Lumen mode.
I managed to achieve the result and the correct stereo for the cylindrical projection.
I am currently working on improving the quality and automation of processes.
The update will be available for free to all Camera360v2 users.
Update:
I was able to make 360 Stereo lumen using 6 task rendering, but the rendering time is still quite long and I need to optimize many things for this.