Camera360v2 - camera system for video and screenshot (cubemap 4x3, facebook 3x2, pano2VR 3x2, EAC, GearVR 6x1, 360, Fulldome, Cilindrical, Stereo)
Camera360v2 - camera system for video and screenshot (cubemap 4x3, facebook 3x2, pano2VR 3x2, EAC, GearVR 6x1, 360, Fulldome, Cilindrical, Stereo)
This is a complete set of all available solutions for rendering various directions. This product contains additional solutions that can be useful in everyday work.
Included * Camera 360v2 and bonus Camera 360v1*.
Features:
- included Camera 360 v1 (more information)
- Camera 360v2.
- Raytracing, PathTracing;
- Cubemap 4x3, 3x2 (FaceBook, pano2VR, EAC) GearVR 6x1, Mono 2d, Cilindrical, 360, FullDome, Stereo.
- Pathtracing Stereo 360/FullDome working!.
- Sequencer, Movie Render;
- Not using Render Targets or Scene Capture 2D.
- Converter to Image or Video;
*Support Custom Rendering → Render Pass and Stencil Layer.
Support: forum
Tutorials: Link
Code Modules: (Runtime, Editor)
- Camera360v2
Number of Blueprints: 9 (Camera 360 v1), 8 (Camera 360 v2)
Number of C++ Classes: 1
Network Replicated: No
Supported Development Platforms: (Mac, Windows, Linux)
Supported Target Build Platforms: (Mac,Windows,Android)
Documentation: Link
Important/Additional Notes (more information): In the process of creating a theme forum.
Attention:
-
Initially, the shaders of the entire project are recompiled, or partially recompiled.
With each change of projection, shaders are compiled.The projection for the entire engine also changes.To return to the standard path tracing mode, you need to apply a 2D projection. -
Path Tracing engine failures are possible, since rendering is very demanding on the computer;
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Cryptomatte;
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MovieRender - High Resolution shot and Rasterization not support;
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If using Solution PathTracing 360 180, Dome-> Off Splitscreen.
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if Using PathTracing + Rasterization method → Projection 2D !
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Hair groom crash engine if using rasterization solution;
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If using Rasterization, Raytracing - GI not support.
I will provide more information in the video tutorials soon.
PathTracing not support:
*Cascade Particle System;
*Spline Meshes;
*Volumetric Fog;
*Light Functions;
*DOF
Some Post processing does not work:
For rasterization. (For raytracing/pathtracing bloom and vignette)
- Vignette = 0 (In Post Process);
- Bloom = 0 (In Post Process);
- ScreenSpace Reflection = 0 (In Postprocess);
- HeighFog and atmospheric fog workig , but if used → Volumetric Fog → Long rendering time, or maybe seams.
- Directional Light - Light Shafts Off;
- Exposure (Sometimes due to the uneven distribution of exposure occurs in the seam. Try to adjust the check Exposure method Manual and change Exposure value).
- Ambient Occlusion (Sometimes).
- Screen Space Global Illumination (Beta) - There are seams. You need to disable it.
Please read the information before buying Link.
Examples original files: Link.