Good afternoon, Tommy_Q.
It’s good that you asked.
I understand your and general dissatisfaction when working with the outdated particle system and camera 360. This is a common problem.
There are certain limitations that cannot be solved in a simple way. This is the position of the particles using the screen space to achieve the effect.
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The easiest way out of the situation is to use the modern Niagara particle system. 
 
 and Find Alignment → to Velocity Aligned.
 Mandatory condition. You can’t select everything and make a change. You have to select one sprite at a time and change the value.
 
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Use bulk particles (using 3d mesh). 
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I forget, this solution maybe working, maybe not. For cascad particle. Please check. 
 Spherical
 
 or cilindrical
 
 if camera facing
 
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New Solution. 
 Try convert Cascade Particle to Niagara.
 You need using Plugin from Epic Games → Convert Cascade to Niagara
 
 Next step, select your Cascade Particle → Convert to Niagara.
 






