We’ve been using Camera_360_v1 in 4.27.2 to render Mono and Stereo 360º. It’s great!
However, we’ve come across a bug that affects the textures in the level.
We have the BP_Camera_point_360 and BP_Camera_Rec_360 in the level.
With them saved in the level, the level opens with low resolution textures on meshes/foliage/landscape.
Hi!
Thank you for your words.
Of course, the problem has long been solved.
All you need to do is
Open Project Settings → Find Texture Streaming → False , and restart engine.
Awesome! Thanks so much for your quick reply and solution!
Excellent tool, thanks again.
A question, do you have a good tutorial that goes through all the options for HighResScreenShot output? With details for jpg, png and panoramic? On YouTube I see an older one that doesn’t include all these options.
I am using Cesium Global Data set to create a large city scene. I want to capture an aerial 360. When I click on “play” button, the capture plugin starts to render, but cesium 3d tile sets are not yet finished loading yet.
Is there a way to delay the render on click over “play” button, so that it can allow cesium to load tilesets and then the rendering work can start ?
NEWS 025.05.2022. Fix update quality for PNG and Camera Rec 2D solutions.
I was able to determine the reason for the poor quality of images in UE5 obtained using these systems.
Now this problem has been fixed.
The update has been submitted for approval.
Old:
Camera Rec 2D and Camera Point 2D.
After rendering, the Screen Percentage value changes to 100%. When working with TSR smoothing, 56% is usually used, you can manually return the values.
NEWS 25.05.2022. I found that after rendering, performance is very much lost.
I’m postponing this update for now.
For now, I’ll just publish a solution for you that will help you improve the quality.
Open Project Settings and find viewport resolution
Hello, I just purchased and testing Camera 360 on a demo map. I tried 2 of the solutions you listed above to try to remove VFX seams from the 360 render. I tried changing the Cascade to ENM Spherical/Cylindrical but it had no effect. Then I replaced the cascade particles with a similar niagara particle system but that didn’t work either. What am I doing wrong?
Hi!
I have just returned from vacation, I can respond to emails more quickly.
I think you’re using particles to create smoke.
Please check this solutions
Hi!. First of all, great plugin, have been using it for a couple of projects!!.
I have a question/issue. I know that in 360 everything regardin screen space like fog will generate seams. But when using de 180 Dome Stereo and 240, the same seams appear. Shouldnt it only be one single longitudinal cut using this format? Meaning only one seam should appear instead of a cube of seams?
Hi, Grabzz!
Thanks!
In fact, FullDome mode also uses multiple cameras for rendering, for this reason, seams may be visible.
I checked what causes the seams in FOG. Try changing the Directional Light settings → Light Shaft Occlusion and Bloom > False.
You can send image, i look ?
Hi!
I recomended Camera360v2.
Camera360v2 has a completely different approach to rendering.
Rendering targets are not used. It is also possible to render the alpha channel and layers. Watch this video tutorial.
Please check quality rendering if using Camera360v2 (not pathtracing)
Also using PathTracing you get the correct stereo using all the possibilities of path tracing.
Result PathTracing:
Text tutorial:
VideoTutorial:
And all the rendering methods of Camera360v1 are also supported, since it is also included in the package.