I’m not sure yet how long it might take and whether I’ll do this update. But it’s a good idea. I need to think about it. In general, yes, if we increased the number of pixel offsets, we could achieve this effect.
Bought the Plugin yesterday and can’t get it to work correctly.
We need an Equirectangular Monoscopic Video, rendered frame perfect at 30fps at 4096x2048 with the Movie Render Queue. We animate the Camera with the Camera Rig spline actor and its alpha, and not with the Sequencer transform.
On the project I try to render it, I only see Black and get errors, that no camera for getting its transforms is found, but I picked a normal camera like you do in your videos, and lock and deactivate the camera cut. Is it a Problem, that all my camera and movie render queue stuff is not in the persistent level?
Then I tried it with a fresh project (Third Person Template) in UE5. Now I can see through the camera, BUT the volumetric clouds look very odd.
And you will maybe see, that the quality of the image is overall not good. I tried to change the capture resolution of the camera_360_rec from 2048 to 4096, and the editor crashes instantly after pressing play.
Then I tried the Camera V2. In your Preview Information video, you drag the camera into the scene and can see through it. But no matter which Game Mode I choose, I can’t get the view through the camera. Even if select the “Auto receive input” to Player 0.
Of course not. Thank you for sending the information! I will contact the author of the publication right away.
This usually happens very often, but the deletion happens very quickly.
And i send information to marketplace.
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Hi!
You need again add camera360v2 to your project and change PathTracing projection 360 to 2D. Apply and recompile.
Or try open Epic Games launcher and press checking button.
Hi
Does Stereo work with Movie Render Queue?
because i use 360_Stereo(StereoPanoramic) 59.94FPS
The output file does not seem to match the original 59.94FPS
Hi!
I don’t do rendering at 59.94 that often, I need to check it out.
Tell me what the frame rate was in the final version?
You can render 60 frames and, for example, in a video editing program, such as adobe premiere, change the frame rate to the desired one.
I didn’t notice the final framerate
But in the video software it looks different from the sequence
Each output Camera moves more distance than the sequence
But I found that I had 5 frames in front of the camera not moving and that seemed to solve the problem
I can confirm it again after I render the video here.