Hey, I would like to know why the packaged product reaches 100% GPU at all times. I tried looking in different directions to see if it changes (because of trees in the screen) but it stays the same.
what could be the reason ?
Hey @totem4d,
Unfortunately, I have no idea. It could be anything. Is ray tracing turned on?
No, it’s turned off.
and yeah, I wrote this here because it could be anything and I’m looking for ideas for the things I need to check
请问为什么Nanite在此不受支持?我打开了工程的“Nanite可视化”,场景只是一片白茫茫的,没有Nanite三角形,请帮助我!谢谢!
将RHI修改为Direct 12后可以正常使用Nanite!但是视频无法播放了,请问有好的解决办法吗?谢谢!!!
please let me know if you find the reason
Hello! How can I make the picture juicier and brighter? And what is needed “sky glow”?
@KarlDetroit how do I edit the Surroundings Menu? Your Youtube shows how to change the Amenities section. I would like to change the Dinning, Entertainment, Transportation (Bus Lines) names to custom lists. I would welcome any tips you have for adding Custom CAD models or is there somewhere I can look to get my CAD models to match yours. Maybe it would be more effective to just customize the explorer as you have it?
cadmapper-washington-washington-dc-us.dxf (2.3 MB)
@KarlDetroit I appear to have lost the time of day slider when I preview the scene, I can see & edit it in the ‘master menu’ & ‘time widget’ but it just wont show when i play the level, any suggestions, tried in 4.27 & 5.0?
Secondly question, when I do managed to get this slider to show does it work when exporting to an Android device?
Thanks.
Hey @totem4d @sher_jakupov,
Can you check if the option Shadow Map Method inside Project Settings is set to Shadow Maps? We noticed low framerates when Virtual Shadow Maps (Beta) is selected.
Apparently, the Video Media player has an issue/bug in UE5, when Nanite is enabled:
Hey @Aphro_Steampro,
You can simply duplicate an existing EntryList_Widget inside BP_Surroundings_Widget and change the Tag Of Actors to match your newly created POI’s.
Send me a PM if you should need a hand with that process.
Hey @rgent.cgi,
The time slider sets itself to collapsed if it can’t find a SunSky actor in your scene. It should work on Android once visible.
Thank you, I had Virtual Shadow Maps (Beta) selected, I’ll check the performance when Shadow Maps is selected instead.
EDIT : It worked! thank you
hello !please ,tell me how to change the language in the filter data table
Hi there!
I recently started familiarizing myself with this project. I’m fairly new to Unreal Engine.
My question is, where does the project load the data table? I want to change what column is used, and add more to use as filters, or just write in information. As I said I’m fairly new, I guess the answer is pretty simple.
Another question would be, is it possible to add date-changing to the realistic expansion’s sun/time-slider?
Thanks in advance!
Hey @Hunubul,
You will need to add new variables to the BP_Filter_Struct in order to populate new columns inside your data table.
BP_UnitSearch_Widget is handling all the filtering.
- Create a new variable inside of this widget.
- Then look at an existing variable (e.g. Surface), do a right-click on a reference of it > Find References.
- Under Find Results at the bottom go through all the references of that variable and apply something similar to your variable.
Another question would be, is it possible to add date-changing to the realistic expansion’s sun/time-slider?
Yes, it’s possible. BP_Time_Widget will give you a good base to implement that functionality.
hello,
is there any update for nodes in the new version of the plugin ? i cant find some nodes please create a new tutorial or if you can help me it is urgent for me
Hello,
Any chance for you to make a tutorial about the section views on how does it trigger and how to apply it?
Thanks