The reason, for creating this thread about two years after release, is that the Questions section on the Marketplace is not very clear and inconvenient to use. Valuable information gets lost and the same questions are being asked multiple times.
We also observed that search engines are having trouble picking up results from the Marketplace.
Therefore we encourage people to ask in this thread, as it will benefit other users the most.
Hi in addition to your pinch to zoom in feature, is it possible to add in say when double tap to a location, then will zoom in n teleport there? I think that will be good feature.
Hello,
I had to change the time zone in the BP_AVE_SunSky_01 by more than a few hours, and while the āin-gameā time slider still goes to 22:00, it doesnāt turn to night time anymore, so the buildings emissive /fake-windows material isnāt very visible.
Hello Stefan. Great work on the project. Iām loving it! But I have two questions:
1 - Could you compose a section on your documentation about how we can implement the Runtime Data Table on this project, since this is the recomended way by you to have runtime changes? (Or, if you donāt want to touch the documentation, at least help me with it?)
2 - Iām having a strange behaviour that my PAN dont work, neither the WASD or the Right Click. As soon as I right click or touch any WASD key, the camera goes to the center of the project and stays there, it doesnāt move anymore. But Iām still able to rotate it around or zoom in and out. DO you know what it might be?
Another way would be to select the CollisionComponent inside of BP_Explorer_Pawn and set Hidden in Game to False. Then, inspect the movement of the small red ball during play.
Hi Stefan!
How can I add another slider to change the day of the year? it will be nice to have for architectural sun studies for the clients.
Thank you!
hello! Excellent job!
I made the package for Android, but the frames were too low, thereās no way to use it.
How do you optimize for mobile?
thank you so much
hello! Excellent job!
I made the package for Android, but the frames were too low, thereās no way to use it.
How do you optimize for mobile?
thank you so much
I would recommend migrating ArchViz Explorer to an existing android project.
You can find a tutorial about migration on YouTube and the documentation page.
Here are some tips:
Start with a simple scene and gradually add meshes and rendering features to it.
Package the project from time to time and test it out before you keep adding more features.
Optimize your textures and materials. Reduce the texture sizes and remove some effects on the materials.
Turn off lighting features. Use static lighting if possible. SunSky will not work properly on a lot of mobile devices. Replace it with a simple sky and directional light.
Hi. Please tell me how I can set up āCesiumā with your project and add more buildings. Example: There are 5 residential complexes in one city, I want to place them on the map and switch between them
Hi. Please tell me how I can set up āCesiumā with your project and add more buildings. Example: There are 5 residential complexes in one city, I want to place them on the map and switch between them
ArchViz Explorer can be integrated into Cesium just like any other project.
You only need to disable world origin rebasing by unchecking the Keep World Origin Near Camera property on the CesiumGeoreference actor.
please, how can I set spring arm lenght float value runtime? I tried set āTarget arm lenghtā and āTargetArmLength_Newā but it not works for me. Thank you. I want to save and load different spring arm lenghts.