Hi @KarlDetroit , we have almost completed a project using this template, it’s been great for what we need, we just have one issue remaining.
When i add an extra item to bedroom / bathroom count in Unit Search by duplicating the previous toggle button, changing the values to match the spreadsheet & then replicating the associated blueprint with all matching changes to the new button & a new onclick event, it all compiles ok & it does work when it runs, however we have turn off & on all of these new buttons to make the all POI’s display, its like they’re all turned off until we turn them off and on, after that it all works as it should do.
Thanks for the help! But I’m still in need of assistance.
I want to import splines from 3DS Max and use them in BP_Route and BP_RoadTool. I managed to import splines, as an actor. But I can’t figure out how to add the spline to said components.
I don’t know if I can link, so to find the exporter script google SplineExporter.mcr. If there is a better method, please share!
Also to make things easier I had to use a different center of the house, so it’s not at 0,0,0, it’s at roughly 4000,4000,0. I can’t find how to move HOME and Unit Search initial “LookAt” point to the desired location. Is it possible, or do I have to move everything?
Hello , I am trying to integrate my project from 4.26 to 4.27.I am using the plugin called Runtime data table. In 4.26, I ran the plugin thanks to a variable named runtime data table actor. I can’t find this variable in 4.27. I guess some things changed with 4.27. I am sharing the problem in the screenshot. What can I put instead of runtime data table actor ?
Thank you for everything
Any chance for you to make a tutorial about the section views on how does it trigger and how to apply it?
Hey @Aphlox,
There is a button right next to the Unit Search title which triggers the section view. You can read about it in the Documentation.
I don’t know if I can link, so to find the exporter script google SplineExporter.mcr. If there is a better method, please share!
Hey @Hunubul,
I’ve never tried to import splines before. Unfortunately, I won’t be able to help you with that one.
Also to make things easier I had to use a different center of the house, so it’s not at 0,0,0, it’s at roughly 4000,4000,0. I can’t find how to move HOME and Unit Search initial “LookAt” point to the desired location. Is it possible, or do I have to move everything?
You don’t need to move everything.
There is an answer inside the FAQ section of the Documentation explaining that.
I am trying to integrate my project from 4.26 to 4.27.I am using the plugin called Runtime data table. In 4.26, I ran the plugin thanks to a variable named runtime data table actor. I can’t find this variable in 4.27. I guess some things changed with 4.27. I am sharing the problem in the screenshot. What can I put instead of runtime data table actor ?
Thank you for everything
I used an Interface Call to let the actors know that the CSV has been loaded properly. I would recommend running this setup inside the Game Instance in case you have multiple player controllers/levels.
hay, i having trouble at night light where my whole scene get lit up just like day light. i have no emmisive texture yet and also when i turn my post process volume infinite bound my scene got high exposure. and my extend default range exposure is on.
plz help me out . i m in middle of a project. thank you
Hi @KarlDetroit hopefully one last question from myself, we have linked this data back to a spreadheet, all is working as it should do however we have noticed that the price only picks up the first 3 digits, so £295,995 shows as £295k, anyway suggestions on how to show the full price? thanks.
hello. please tell me how you managed to make the landscape so detailed? what program did you use? I tried to use cesium, the detail is good, but this plugin needs a constant network connection. Please describe the process of creating a landscape
I already have updated nodes for UE5 but due to lack of time, I am not able to post it currently. I will check and update blueprint files directly later in 2 - 3 days.
I guess that Unreal sees the value as a float and converts it to an integer. Therefore everything after the comma gets removed.
You could type in the price without a comma and format it afterward, inside of BP_Info_Widget> Update Text (function)
Hey @sher_jakupov,
I’m sure that we answered the same question in great detail in the past. Could you try to search for it inside this thread or the Questions section?