[SUPPORT] ArchViz Explorer

Hi Karl , how can i fix the camera clipping throw walls , if i am moving in a cube and move with the pawn arround the walls , it passes through it , is there a way to fix this .

It’s working fine for the Archviz Explorer’s default map, but giving the same error on every new level being created. I added a trigger volume, named it “SectionView_Initial_Volume”, then added it to the section view of the BP_Explorer_Pawn. But the message is still showing. Any idea how to fix this issue ???

@KarlDetroit

Hello,

I’m experiencing a problem with packaging my ArchViz Explorer project. I haven’t added any additional plugins except for the default Fab and Quixel integrations.

To ensure the issue wasn’t caused by my edits, I tried packaging the project right out of the box without any changes, but the problem persists.

I’d like to note that my Windows system is set up properly, running **Unreal Engine 5.4, and I’m able to package other projects without any issues.

Here’s the last part of my Output Log for reference:
UATHelper: Packaging (Windows): LogTemp: Warning: 00000AABEC890640:UAnima4DStreamInfo:BeginDestroy
UATHelper: Packaging (Windows): LogTemp: Warning: 00000AABEC890640:None:UAnima4DStreamInfo::Destructor
UATHelper: Packaging (Windows): LogStudioTelemetry: Display: Shutdown StudioTelemetry Module
UATHelper: Packaging (Windows): Took 14.61s to run UnrealEditor-Cmd.exe, ExitCode=1
UATHelper: Packaging (Windows): Cook failed.
UATHelper: Packaging (Windows): (see C:\Users\MIQDAD\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.4\Log.txt for full exception trace)
UATHelper: Packaging (Windows): AutomationTool executed for 0h 0m 15s
UATHelper: Packaging (Windows): AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)
UATHelper: Packaging (Windows): BUILD FAILED
PackagingResults: Error: Unknown Cook Failure

Could you please help me identify what might be causing this issue or suggest any steps I could take to resolve it?

Thank you

Hey @pushkar7462, @Sumant_Bag_1992,

This screen message appears on some systems due to an unknown reason. To suppress it, you can disable the notification by removing the “Print String” node inside BP_Explorer_PC, as shown in the screenshot.

Hey @FlavioFBueno,

You can find the instructions on changing gallery content in our documentation: ArchViz Explorer - Documentation - KARL DETROIT

1 Like

Hey @xLogic121 ,

Please try enabling Do Collision Test for the Spring Arm inside BP_Explorer_Pawn

Hey @Hunubul,

set “Affect Distance Field Lighting” to false in your static mesh settings. You can find this option under Lighting > Advanced. Please let us know if this resolves the issue.

thank you…

I need some help. Suppose I have two buildings, and I want the unit search option to work separately for both buildings. When I select Building 1, the POI of Building 2 will stay disabled, and vice versa. How do I achieve that in Archviz Explorer and how to change the status of the POI during runtime, for eg. from available to booked, like dynamically @KarlDetroit ???

maybe you can duplicate the unit search button and function, It is just a thought but there is probably a better way to do it
for the second question you will need to use the runtime data table plugin

can you please point me to the proper plugin that’s available on FAB ???

https://www.fab.com/listings/5c77947a-5096-438f-91fb-a28729a34b57

Hi @KarlDetroit thanks for updating the project to UE 5.5
I am having a problem when I try to create a new project with the latest version 2.2
Epic Games launcher says it is 5.6.0
Screenshot 2024-12-24 014543

Although I set the project for UE 5.5

And it doesn’t create the .uproject file in the folder

I also tried to remove the local files and create the project for 5.4.4
I thought maybe the problem was with my engine install
But I am having the same problem although it was working just fine until the 2.1
And that problem only started to happen after the 2.2 update.

Do you have any idea how to fix it?

I appreciate any help you can provide.

Same problem for me too, so 2.1 creates project for 5.4 (which appears in UE launcher) but 2.2 on 5.5 just creates folder in documents folder. is that normal or bug ?
please help.

hello! I want to add additional unit search tabs for 5 different apartment in a complex. how to add them? I have some troubles adding new filters?

Hello @Ahmed_M.Ismail and @KING-N,

Thank you for bringing up this issue. We were able to reproduce the issue on different machines. I’ve submitted a Support Request to the Fab team and will update this thread as soon as they solve it.

In the meantime, there’s a temporary workaround:

  1. Copy and rename a .uproject file from a different project.
  2. Open the file with Notepad.
  3. Locate the “EngineAssociation” field and update it to the desired engine version.
  4. Save the file and open the project.
  5. Apply the BP_Explorer Game Instance and enable "Extend default luminance range… " under project settings if required

We are truly sorry for the inconvenience.

1 Like

@KarlDetroit How to properly add a 3d text component to the POI blueprint, so that the texts also hides on changing the sections ???

Hello, amazing tool!!! I have a couple of questions:

  1. When I hit PLAY, it gives me a random position or if I select “default player start” it doesnt start where the Explorer Pawn is, Am I doing something wrong, how do I start in a specific position?

2.when I use the daylight slide it works but when I go to “night” the sky gets dark but my buildings and street keeps looking with light

thank you so much!

Hi @Epvic1,

It’s difficult for me to fully understand the issue and provide guidance from here. I’ve sent you a private message so I can take a closer look at the issue.

Thank you and congratulations on your work!
Another question is when I try to add more numbers of rooms and bathrooms above 2 the POI disappears, how can I adjust this for larger numbers?