[SUPPORT] ArchViz Explorer

Hello @FlavioFBueno

Thank you for your kind words!

Regarding your question, the issue likely stems from the default value of the BedroomCount and BathroomCount variable. Can you try the following?

  1. Open the Event Graph of BP_UnitSearch_Widget.
  2. Locate the BedroomCount variable.
  3. Add additional elements to the enum

This should hopefully resolve the issue.

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can you help me with this please ???

Hello @Sumant_Bag_1992,

Unfortunately, we are unable to assist with questions that go beyond the scope of the templates’ content.

Hello @KarlDetroit
I am trying to add keyboard input in explorer template, it is working in Home and Surrounding section but not working in Amenities and Unit search section.
Please help me with this…

Hello @UdayTople,

Are you looking to add keyboard inputs to the game or the UI? If it’s the latter, I’m afraid I can’t help, as the template is designed for mouse and touchscreen interaction.

I was adding keyboard inputs, let me add some buttons

@KarlDetroit I tried with UI also still not working in amenities and unit search but it works in home and surroundings section

hello @KarlDetroit,

it was a lifetime-free asset in the Unreal Marketplace when I was looking through Archviz Explorer, yet when it redirected me to the fab it costs $199 in both personal and proffessional tab. not with the archviz explorer but many of the assets have the same problem. this this a bug or something?

Hello @GodManThadeus,

With the transition of the Unreal Engine Marketplace to FAB, the free phase of ArchViz Explorer has ended. However, if you obtained it before November 2024, you can still receive the latest updates at no cost.

Also, we’ll be sharing some news about the future of ArchViz Explorer very soon.

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@KarlDetroit

Thank you for your time and response; sadly, I don’t have it.

@KarlDetroit I have been trying to reproduce the Sectional Cuts in my custom project. For some reason, even though I followed all the instructions from your documentation, I still don’t see a section cut visible. I even copied some of the BP_POI_Filter_xxx actors and tried to reproduce the effect. I am able to click the Actors during runtime, however there is no section cut effect that’s being produced. Could you help or point me to what I’m missing?

Thanks.

Thanks Karl it worked!
One more question, how can I add Ultra dynamic Sky to the project?

How to change the Intro video in the gallery to a custom mp4 video ???

Hello @vamzeekrriz,

Could you check if your material’s Blend Mode is set to Masked and whether the material function MF_SectionMask is properly connected to the Opacity Mask?

Hello @FlavioFBueno

In BP_Time_Widget, you can replace the SunSky variable type with Ultra Dynamic Sky. After compiling, you’ll encounter several errors, but since UDS has similar variables and nodes, finding and replacing them shouldn’t be hard.

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Hello @Sumant_Bag_1992,

The template includes two examples: one for streaming videos from an online server (YouTube is not supported) and another for local videos named SampleVideo (Type: File Media Source).

Keep in mind that to play local videos after packaging the application, you must place them inside a ā€œMoviesā€ folder, located above your Content folder.

To assign your video: Open the Designer window for BP_MasterMenu_Widget and select BP_MainGallery. In the Details panel on the right, locate the Media array, where you can add your video (Index 2 by default).

but even after placing the video under the Movies folder inside the content folder and assigning everything, the audio is only playing, not the video, the video is coming black, I’m uploading the video to index 1 ???

Hey @KarlDetroit
I was trying to implement Cut section where i setup everything trigger volumes and make changes in materials also for MF_SectionMask but by default the building is invisible and after clicking on that button it works properly

Hello @KarlDetroit

I hope you are having a nice day! :slight_smile:

I am doing an interior Scene and I would like to know if there is a way to bypass the Min Zoom restriction. My goal is to turn the BP POI into some kind of ā€œInterior hot spotā€ by setting the camera/view at the center of the BP Geometry (CUBE), so my client can jump from spot to spot by clicking the 3d widget

This is the closets I can get so far

I would appreciate some help :slight_smile:

Thank you :smiley:

@KarlDetroit ?