Could you verify that the SectionView_Initial_Volume is placed at the top of your building and correctly assigned inside the BP_Explorer_Pawn you’ve added to the scene? If that doesn’t resolve the issue, feel free to send me a private message, and I’d be happy to take a look at your project.
So my problem is i was facinated bu the Archiviz explorer plugin that i can make my own mini maps with all the details and animated roots and building classification, with that classsy HUD. so my question is how can i make this for AR MODE? to visualize all that on a real mini map on paper and i can still use that hud and all the advantages
@KarlDetroit Also I’ve been stuck with another issue after solving the zoom restriction.
I want to change the Focal length of the cameras inside the BP_POI so my client can get a wider angle of the areas when using this “Hotspot” Feature.
The issue is that when I try to modify the BP_POI to make a variable that let me set a “Personalized Focal length” Something is overriding that value and setting it to 30 by default, but I can’t find what could be the cause.
Any advice for solving this?
Thank you in advance for your previous answer and all the hard work you are putting into this support Thread
Are you correctly passing the new camera settings to the CineCamera inside BP_Explorer_Pawn? I just checked, and nothing is currently changing the settings on the CineCamera.
I recently bought the Archviz Explorer.
I am Using UE 5.5.3
I started work on a project with cesium a few days ago, maybe I am missing something, but I have been facing the following issue :
When I press play, I cannot pan, rotate, and zoom very little. same applies to when I go to the surroundings POI
I have tried everything!
I cannot rotate around any POI or around the Bp pawn
can someone help me with this?
I am share I am going to have many more questions in the future but currently this is the biggest issue I am facing
maybe I am missing something ?
Hello Karl, your project is magnificent, thank you for all that. On the other hand, I have a problem with the Bp_AVE_SUNSKY, it is invisible in the Unreal project but it can be found in the project content folder. When we migrate the project everything appears as BP_AVE_SUNSKY
Thank you very much!
With the release of v2.2, we’ve replaced our custom SunSky with Unreal’s default SunSky system. Simply enable the Sun Position Calculator plugin and add a Sun and Sky actor to your scene.
Thank you for providing this support chat to help the community! I am new with this tool and am wanting to get familiar with the Realistic Expansion that can be downloaded to support our projects. Do you have documentation or tutorials on how to get/use that in with our projects? Thanks!
The Realistic Expansion is essentially a map with additional environment assets (e.g., terrain) designed to showcase the base template in a “real-life” scenario. You can check out the Setup & Migration tutorial on our YouTube page for more details.
I would highly recommend to migrate your own assets and the realistic expansion to the base ArchViz Explorer project. After that remove the terrain and continue with the Cesium plugin.
Then changed the default value on each BP_POI in-scene as desired but I don’t know what I could be missing. When I play the level, Camera’s Focal length stays at 30.