Sudden FPS Drop, Shadow Depths Spike, and Nanite/LOD Issues

Hi, I need some help troubleshooting performance issues in my UE5 project. A few days ago I was getting over 60 FPS, but now I’m only seeing around 20–30 FPS even though I haven’t changed any major settings. Here are the issues I’ve noticed:

  1. Severe Shadow Depths cost

    • When I run stat gpu, Shadow Depths goes over 220 ms.

    • I only have a single Directional Light as my light source and very few assets in the level, but the cost is still extremely high.

  2. Blank map low FPS

    • Even if I create a completely blank map, I only get around 30 FPS.
  3. Non-Nanite Job Overflow issue

    • When using non-Nanite meshes, I sometimes get a job overflow error in the logs.
  4. LOD vs Nanite culling

    • If I apply LODs to assets, I get the non-Nanite job overflow issue.

    • If I switch them to Nanite, I notice that camera frustum culling doesn’t work — objects behind the camera are still rendered.

    • I tested by freezing rendering and looking away: Nanite meshes are still visible behind the camera, while normal LOD meshes cull correctly.

So in short:

  • FPS suddenly dropped massively (from 60+ to 20–30).

  • Shadow Depths is unreasonably expensive.

  • Blank map still runs poorly.

  • Nanite vs LOD culling behavior seems inconsistent.

Any advice or possible fixes would be really appreciated!

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