Hello, the problem is I can’t make directional light as stationary to work, every mesh is render as dynamic shadow. Static meshs are showed as dynamic.
In the same scene a point light works as intended with the same meshes.
-Dx12
-Using Shadowmaps
-Force no precompute off
-Allow static lighting
-No Global Illumination
Hours spent searching. I know there are a lot of topics about this but none have solved my problem.
Thanks.
I found the solution it was BUG in unreal code in 5.4.1. Some goodfellow found it and changing the lines worked. weeks of work finally solved.
here is the link: